Arbiter's Grounds (Dungeon): Difference between revisions
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Undid revision 510295 by The Updater (Talk) Please refrain from making assumptions about locations in BotW. The Ruins are not listed as Arbiter's Grounds for a reason.
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(Undid revision 510295 by The Updater (Talk) Please refrain from making assumptions about locations in BotW. The Ruins are not listed as Arbiter's Grounds for a reason.) |
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|caption = The dungeon's entrance | |caption = The dungeon's entrance | ||
|location = [[Gerudo Desert]] | |location = [[Gerudo Desert]] | ||
|game = {{TP | |game = {{TP}} | ||
|other = {{LCT}}<br>{{HW}} | |other = {{LCT}}<br>{{HW}} | ||
|item = [[Spinner]] | |item = [[Spinner]] | ||
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The second occurrence in [[Link's Crossbow Training#Stage 7|Stage 7]] is actually set inside a hallway of the dungeon. The targets rotate in and out of range from the ceiling in the first scene. The second moves targets along the Spinner rails towards Link. The final area normally encountered is immediately before a doorway and Redead Knights constantly rise from the sand. An alternative end scene can be unlocked by shooting the [[Scarecrow]]s eight times and bursting the head for 1000 points in the first two scenes. This ends the stage at the opposite end of the chamber's hall facing a wall. No Redead Knights will appear, but several targets and bonus gold colored targets will fill the screen. | The second occurrence in [[Link's Crossbow Training#Stage 7|Stage 7]] is actually set inside a hallway of the dungeon. The targets rotate in and out of range from the ceiling in the first scene. The second moves targets along the Spinner rails towards Link. The final area normally encountered is immediately before a doorway and Redead Knights constantly rise from the sand. An alternative end scene can be unlocked by shooting the [[Scarecrow]]s eight times and bursting the head for 1000 points in the first two scenes. This ends the stage at the opposite end of the chamber's hall facing a wall. No Redead Knights will appear, but several targets and bonus gold colored targets will fill the screen. | ||
{{Ambig|end}} | {{Ambig|end}} | ||
{{Noncanon|start}} | {{Noncanon|start}} |