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Gerudo's Fortress: Difference between revisions

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Gerudo's Fortress is located at the far end of [[Gerudo Valley]] and is the gateway to the [[Haunted Wasteland]]. It serves as the hideout for the race of thieves known as the [[Gerudo]] who heavily guard the entire Fortress. As such, any trespassers will be immediately caught and thrown into a cell high above the complex. The Fortress is a structure with a maze-like interior and halls, which lead to various parts of the outside. Both in the outside and the inside, {{Wp|naginata}}-armed [[Gerudo]] are on patrol. Inside, they are reinforced by Gerudo armed with twin {{Wp|scimitar}}s who will fight [[Link]].
Gerudo's Fortress is located at the far end of [[Gerudo Valley]] and is the gateway to the [[Haunted Wasteland]]. It serves as the hideout for the race of thieves known as the [[Gerudo]] who heavily guard the entire Fortress. As such, any trespassers will be immediately caught and thrown into a cell high above the complex. The Fortress is a structure with a maze-like interior and halls, which lead to various parts of the outside. Both in the outside and the inside, {{Wp|naginata}}-armed [[Gerudo]] are on patrol. Inside, they are reinforced by Gerudo armed with twin {{Wp|scimitar}}s who will fight [[Link]].


If {{Term|OoT3D|Link}} travels travels to {{Term|OoT3D|Gerudo's Fortress}}, he will be apprehended if spotted by a patrolling guard. If he does not yet have the {{Term|OoT3D|Hookshot|link}}, he will be thrown in front of the {{Plural|OoT3D|Carpenter}}' tent beside the {{Term|OoT3D|Master Craftsman|link}}. Otherwise, he will be thrown into a jail cell inside the {{Term|OoT3D|Gerudo's Fortress|display=Fortress}}. {{Term|OoT3D|Link}} can escape this cell by using his {{Term|OoT3D|Hookshot}} on a wooden, opened window if jailed. {{Term|OoT3D|Link}} can safely navigate the complex by shooting the patrolling {{Term|OoT3D|Gerudo}} guards with with the {{Term|OoT3D|Fairy Bow|link}}, temporarily stunning them. However, he will still need to use his stealth abilities to keep himself from getting caught and getting thrown into the cell.
If {{Term|OoT3D|Link}} travels travels to {{Term|OoT3D|Gerudo's Fortress}}. If he is knocked out while duelling a Gerudo Thief, or spotted by a patrolling guard, he will be thrown into a cell near the top of the fortress. If he does not yet have the {{Term|OoT3D|Hookshot|link}}, he will be thrown in front of the {{Plural|OoT3D|Carpenter}}' tent beside the {{Term|OoT3D|Master Craftsman|link}}. Otherwise, he will be thrown into a jail cell inside the {{Term|OoT3D|Gerudo's Fortress|display=Fortress}}. {{Term|OoT3D|Link}} can escape this cell by using his {{Term|OoT3D|Hookshot}} on a wooden, opened window if jailed. {{Term|OoT3D|Link}} can safely navigate the complex by shooting the patrolling {{Term|OoT3D|Gerudo}} guards with with the {{Term|OoT3D|Fairy Bow|link}}, temporarily stunning them. However, he will still need to use his stealth abilities to keep himself from getting caught and getting thrown into the cell.


Link's objective while in Gerudo's Fortress is to rescue the four captured [[Carpenters]] that are being kept in scattered prisons throughout the structure.<ref>{{Cite|I have no idea where you come from, but you must have a lot of guts to make it past all the guards around here! All of my fellow carpenters are imprisoned somewhere in here. If you can get us out of here, we'll repay the favor somehow! But be careful! There're sure to be Gerudo guards somewhere around here....|Carpenter|OoT}}</ref> Any time he finds a carpenter inside a cell, he must talk to the prisoner who, after explaining his situation, will cause a Gerudo to appear from behind. Link must defeat her without receiving too much damage; otherwise, he will get thrown back into the cell. If Link successfully defeats the Gerudo, she will escape and leave behind a [[Small Key]] which will open the Carpenter's cell. Once all four of the Carpenters have been freed, a [[Gerudo Warrior]] will commend Link for his skills and grant him the [[Gerudo Token]], allowing him free access to the entire Fortress.<ref>{{Cite|I've seen your fine work. To get past the guards here, you must have good thieving skills. I used to think that all men, besides the great Ganondorf, were useless...but now that I've seen you, I don't think so anymore! [...] Say, you must want to become one of us, eh? All right, then! You're in from now on! Take this. With it, you will have free access to all areas of the fortress!|Gerudo Warrior|OoT}}</ref> This also grants entrance to the [[Gerudo Training Ground]], as well as permission to participate in the [[Horseback Archery Range]]; moreover, the gates to the [[Haunted Wasteland]] will open, which eventually leads to the [[Desert Colossus]], home to the [[Spirit Temple]].
Link's objective while in Gerudo's Fortress is to sneak through the fortress undetected, and rescue the four captured [[Carpenters]] that are being kept in scattered prisons throughout the structure.<ref>{{Cite|I have no idea where you come from, but you must have a lot of guts to make it past all the guards around here! All of my fellow carpenters are imprisoned somewhere in here. If you can get us out of here, we'll repay the favor somehow! But be careful! There're sure to be Gerudo guards somewhere around here....|Carpenter|OoT}}</ref> Any time he finds a carpenter inside a cell, he must talk to the prisoner who, after explaining his situation, will cause a Gerudo to appear from behind. Link must defeat her without receiving too much damage; otherwise, he will get thrown back into the cell. If Link successfully defeats the Gerudo, she will escape and leave behind a [[Small Key]] which will open the Carpenter's cell. Once all four of the Carpenters have been freed, a [[Gerudo Warrior]] will commend Link for his skills and grant him the [[Gerudo Token]], allowing him free access to the entire Fortress.<ref>{{Cite|I've seen your fine work. To get past the guards here, you must have good thieving skills. I used to think that all men, besides the great Ganondorf, were useless...but now that I've seen you, I don't think so anymore! [...] Say, you must want to become one of us, eh? All right, then! You're in from now on! Take this. With it, you will have free access to all areas of the fortress!|Gerudo Warrior|OoT}}</ref> This also grants entrance to the [[Gerudo Training Ground]], as well as permission to participate in the [[Horseback Archery Range]]; moreover, the gates to the [[Haunted Wasteland]] will open, which eventually leads to the [[Desert Colossus]], home to the [[Spirit Temple]].


The central room of the fortress constitutes a kitchen and a one-table dining hall. A cauldron of red liquid boils above a fire against a wall, with a red [[Rupee]] hidden in the cauldron. At the top of the fortress is a [[Treasure Chest]] holding a [[Piece of Heart]]. It can be reached by summoning [[Bonooru]] with the "[[Scarecrow's Song]]" and then using the Hookshot on it.
The central room of the fortress constitutes a kitchen and a one-table dining hall. A cauldron of red liquid boils above a fire against a wall, with a red [[Rupee]] hidden in the cauldron. At the top of the fortress is a [[Treasure Chest]] holding a [[Piece of Heart]]. It can be reached by summoning [[Bonooru]] with the "[[Scarecrow's Song]]" and then using the Hookshot on it.
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