Arbiter's Grounds (Dungeon): Difference between revisions
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|image = File:Arbiter's Grounds.jpg | |image = File:Arbiter's Grounds.jpg | ||
|caption = The dungeon's entrance | |caption = The dungeon's entrance | ||
|location = | |location = {{Term|TPHD|Gerudo Desert|link}} | ||
|game = {{TP}} | |game = {{TP}} | ||
|other = {{LCT}}<br/>{{HW}} | |other = {{LCT}}<br/>{{HW}} | ||
|item = | |item = {{Term|TPHD|Spinner|link}} | ||
|quest = Access to the | |quest = Access to the {{Term|TPHD|Mirror Chamber|link}}<br/>{{Term|TPHD|Mirror Shard|link}}<br/>{{Term|TPHD|Heart Container|link}} | ||
|mini-boss = | |mini-boss = {{Term|TPHD|Death Sword|link}} | ||
|boss = ''Twilit Fossil:'' | |boss = ''Twilit Fossil:'' {{Term|TPHD|Stallord|link}} | ||
|theme music = | |theme music = | ||
|strategy= {{StrategyWiki|The Legend of Zelda: Twilight Princess/Arbiter's Grounds|Arbiter's Grounds}} | |strategy= {{StrategyWiki|The Legend of Zelda: Twilight Princess/Arbiter's Grounds|Arbiter's Grounds}} | ||
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==Entrance to the Grounds== | ==Entrance to the Grounds== | ||
The Arbiter's Grounds is located at the far end of the | The {{Term|TPHD|Arbiter's Grounds (Dungeon)}} is located at the far end of the {{Term|TPHD|Gerudo Desert|link}}. {{Term|TPHD|Link|link}} reaches the {{Term|TPHD|Dungeon|link}} after infiltrating the {{Term|TPHD|Bulblin|link}} Camp and defeating {{Term|TPHD|King Bulblin|link}}. The entrance to the {{Term|TPHD|Arbiter's Grounds (Dungeon)|display=Grounds}} itself is uninhabited, except for an {{Term|TPHD|Imp Poe|link}} that appears at night on one side of it. | ||
==Themes and Navigation== | ==Themes and Navigation== | ||
The Arbiter's Grounds was a prison built to house | The {{Term|TPHD|Arbiter's Grounds (Dungeon)}} was a prison built to house {{Term|TPHD|Hyrule|link}}'s most ruthless criminals while they awaited trial, execution, or exile to the {{Term|TPHD|Twilight Realm|link}}.<ref>{{Cite|The Gerudo Desert once held a prison built to hold the worst criminals this land has ever known... The criminals who were sentenced to death were sent directly to the underworld by a cursed mirror that was kept in the prison... Now that prison is condemned, and even the road leading to the desert is impassable.|Auru|TP}}</ref> It has a connection to the {{Term|OoT3D|Spirit Temple|link}} in {{OoT}},<ref>{{Cite Book|quote= |book= E |publisher= |page= 45}}</ref> with both containing a statue of a woman wrapped in a snake. The {{Term|TPHD|Mirror Chamber|link}}, home to an ancient relic known as the {{Term|TPHD|Mirror of Twilight|link}}, stands atop the ruins of the {{Term|TPHD|Arbiter's Grounds (Dungeon)}}, where the sacred council of the {{Plural|TPHD|Sage|link}} presides over the cursed {{Term|TPHD|Arbiter's Grounds (Dungeon)|display=Grounds}}, conducting trials and executions of convicted criminals. Its appearance from afar resembles the {{Wp|Roman Colosseum}}, but inside it resembles an Egyptian tomb. | ||
The | The {{Term|TPHD|Dungeon|link}} contains four floors and two basements. The first section is very similar to the {{Term|OoT3D|Forest Temple|link}} in {{OoT}}, as it requires tracking down and defeating four unique {{Plural|TPHD|Poe|link}} in order to light four torches and proceed into the inner sanctums of the prison. {{Term|TPHD|Link|link}} must use his {{Term|TPHD|Wolf Link|link|display=Wolf Form}} to learn the {{Term|TPHD|Poe Scent|link}} and follow the {{Plural|TPHD|Poe}}' essence, which helps him seek them out. After destroying each {{Term|TPHD|Poe}}, one of the four torches in the main room becomes lit; once all four torches are lit, a door leading deeper into the prison opens and {{Term|TPHD|Link}} is able to advance to the second part of the {{Term|TPHD|Dungeon}}, where new and different types of obstacles and objects await him, including metallic rails that {{Term|TPHD|Link}} can ride along once he obtains the ancient device known as the {{Term|TPHD|Spinner|link}}. | ||
The Arbiter's Grounds teems with the undead. Its halls are haunted by vengeful | The {{Term|TPHD|Arbiter's Grounds (Dungeon)}} teems with the undead. Its halls are haunted by vengeful {{Plural|TPHD|Enemy|link}}, from {{Plural|TPHD|Stalfos|link}} and {{Plural|TPHD|Stalchild|link}} to {{Plural|TPHD|Gibdo|link}} and {{Plural|TPHD|Bubble|link}}, and even a pack of {{Plural|TPHD|Ghoul Rat|link}}. {{Term|TPHD|Link}} also encounters swarms of {{Plural|TPHD|Poison Mite|link}}, which threaten to slow him down and pull him under the pits of {{Term|TPHD|Quicksand|link}} that fill the {{Term|TPHD|Dungeon}}. The {{Term|TPHD|Spinner}} is protected by the {{Term|TPHD|Dungeon}}'s {{Term|TPHD|Sub-Boss|link}}, {{Term|TPHD|Death Sword|link}}, a vengeful spirit that haunts the sword it once wielded in life. In addition to riding rails to access otherwise inaccessible areas, the {{Term|TPHD|Spinner}} is necessary for activating a switch which allows {{Term|TPHD|Link}} to make his way to the {{Term|TPHD|Boss|link}}. There are two {{Plural|TPHD|Piece of Heart|link}} that {{Term|TPHD|Link}} can obtain in the {{Term|TPHD|Dungeon}}. | ||
Deep within the Arbiter's Grounds lies the remains of a fierce beast, | Deep within the {{Term|TPHD|Arbiter's Grounds (Dungeon)}} lies the remains of a fierce beast, {{Term|TPHD|Stallord|link}}. Its skeleton is reanimated when {{Term|TPHD|Zant|link}} unexpectedly appears and stabs the {{Term|TPHD|Scimitar of Twilight|link}} through the creature's skull. {{Term|TPHD|Link}} is able to defeat it using a combination of the {{Term|TPHD|Spinner}} and the {{Term|TPHD|Master Sword|link}}. After clearing the {{Term|TPHD|Dungeon}}, Link can obtain a {{Term|TPHD|Heart Container|link}} and progress to the {{Term|TPHD|Mirror Chamber}} outside, where the {{Term|TPHD|Mirror of Twilight}} is found. | ||
===Small | ==={{Plural|TPHD|Small Key}}=== | ||
*There are five | *There are five {{Plural|TPHD|Small Key|link}}. | ||
===Minor Enemies and Traps=== | ===Minor Enemies and Traps=== | ||
<gallery> | <gallery> | ||
File:Toge Trap TP 1.png| | File:Toge Trap TP 1.png|{{Term|TPHD|Blade Trap|link}} | ||
File:Bubble.png| | File:Bubble.png|{{Term|TPHD|Bubble|link}} | ||
File:TP Ghoul Rat Model.png| | File:TP Ghoul Rat Model.png|{{Term|TPHD|Ghoul Rat|link}} | ||
File:TP Gibdo Model.png| | File:TP Gibdo Model.png|{{Term|TPHD|Gibdo|link}} | ||
File:TP Moldorm Model.png| | File:TP Moldorm Model.png|{{Term|TPHD|Moldorm|link}} | ||
File:TP Poe Render.png| | File:TP Poe Render.png|{{Term|TPHD|Poe|link}} | ||
File:TP Poison Mite Model.png| | File:TP Poison Mite Model.png|{{Term|TPHD|Poison Mite|link}} | ||
File:TPHD Rolling Spike Trap Side Model.png| | File:TPHD Rolling Spike Trap Side Model.png|{{Term|TPHD|Rolling Spike Trap|link}} | ||
File:TP Stalfos Render.png| | File:TP Stalfos Render.png|{{Term|TPHD|Stalfos|link}} | ||
File:TP Stalchildren Render.png| | File:TP Stalchildren Render.png|{{Term|TPHD|Stalchild|link}} | ||
File:TP Staltroop Model.png| | File:TP Staltroop Model.png|{{Term|TPHD|Staltroop|link}} | ||
</gallery> | </gallery> | ||
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==={{LCT|-}}=== | ==={{LCT|-}}=== | ||
[[File:LCT Arbiter's Grounds: Ranger.jpg|right|thumb|200px|Link attacking a group of Bulblins in the Ranger mode]] | [[File:LCT Arbiter's Grounds: Ranger.jpg|right|thumb|200px|Link attacking a group of Bulblins in the Ranger mode]] | ||
In {{LCT}}, the Arbiter's Grounds | In {{LCT}}, the {{Term|LCT|Arbiter's Grounds (Dungeon)}} is the location of two stages. The first is in {{Term|LCT|Stages in Link's Crossbow Training|link|display=Stage 1}}, which is played as a Ranger level. {{Term|LCT|Link|link}} can freely roam the area to destroy the 25 {{Plural|LCT|Bulblin|link}} during the set time allotment. This task takes place outside of the {{Term|LCT|Dungeon|link}} in a network of fences, towers, gates, and ruined stone walls. The {{Plural|LCT|Bulblin}}, wielding clubs, will rush towards {{Term|LCT|Link}}, though they are not much of a threat, as one shot eliminates them. Bulblin Archers can be found mostly in higher vantage points along walls and in towers. | ||
The second occurrence in | The second occurrence is in {{Term|LCT|Stages in Link's Crossbow Training|link|display=Stage 7}}, and is actually set inside a hallway of the {{Term|LCT|Dungeon}}. The {{Plural|LCT|Target|link}} rotate in and out of range from the ceiling in the first scene. The second moves {{Plural|LCT|Target}} along the {{Term|LCT|Spinner|link}} rails towards {{Term|LCT|Link}}. The final area normally encountered is set immediately before a doorway with {{Plural|LCT|Gibdo|link}} constantly rising from the {{Term|LCT|Sand|link}}. An alternative end scene can be unlocked by shooting the {{Plural|LCT|Scarecrow|link}} eight times and bursting the head for 1000 points in the first two scenes. This ends the stage at the opposite end of the chamber's hall facing a wall. No {{Plural|LCT|Gibdo}} will appear, but several {{Plural|LCT|Target}} and bonus gold colored {{Plural|LCT|Target}} will fill the screen. | ||
{{Ambig|End}} | {{Ambig|End}} | ||
{{Noncanon|Start}} | {{Noncanon|Start}} | ||
==={{HW|-}}=== | ==={{HW|-}}=== | ||
In {{HW}}, the Arbiter's Grounds appear in the | In {{HW}}, the {{Term|HWDE|Arbiter's Grounds (Dungeon)}} appear in the {{Term|HWDE|Gerudo Desert (Hyrule Warriors)|link}} stage, although it is much smaller, being reduced to three halls and two {{Plural|HWDE|Keep|link}}. It sometimes serves as the headquarters of {{Term|HWDE|Forces|link}} in various maps of {{Term|HWDE|Adventure Mode|link}} and {{Term|HWDE|Legend Mode|link}}. | ||
{{Noncanon|End}} | {{Noncanon|End}} | ||
==Trivia== | ==Trivia== | ||
*The Hylian text on the | *The {{Term|Series|Hylian (Language)|link}} text on the {{Term|TPHD|Dungeon Map|link}} and the {{Term|TPHD|Map|link}} of {{Term|TPHD|Hyrule|link}} shows the name of the {{Term|TPHD|Dungeon|link}} as '''Arbiter's Keep'''. | ||
*{{Term|TPHD|Gerudo (Language)|link}} typography appears commonly on the markings on the walls of the | *{{Term|TPHD|Gerudo (Language)|link}} typography appears commonly on the markings on the walls of the {{Term|TPHD|Dungeon}}, implying that the {{Term|TPHD|Gerudo|link}} were involved in the {{Term|TPHD|Dungeon}}'s construction. This typography also appears particularly prominent around the resting place of the {{Term|TPHD|Spinner|link}} and locations where it is designed to be used. | ||
*Besides the Imp Poe in | *Besides the {{Term|TPHD|Imp Poe|link}} in {{Term|TPHD|Jovani's House|link}}, the four {{Plural|TPHD|Poe|link}} inside the {{Term|TPHD|Arbiter's Grounds (Dungeon)|display=Grounds}} are the only ones that must be defeated in order to proceed in the game. | ||
*Each Sage residing in the Mirror Chamber corresponds to a Sage from {{OoT | *Each {{Term|TPHD|Sage|link}} residing in the {{Term|TPHD|Mirror Chamber|link}} corresponds to a {{Term|TPHD|Sage}} from {{OoT}} regarding their emblems, representing the six {{Plural|OoT3D|Sage Medallion|link}} that need to be retrieved in that game, except for the {{Term|TPHD|Sage}} of the {{Term|OoT3D|Water Medallion|link}}, whom {{Term|TPHD|Ganondorf|link}} had slain. | ||
*Throughout the | *Throughout the {{Term|TPHD|Dungeon}}, images of the {{Term|TPHD|Triforce|link}} can be seen in places such as above the first {{Term|TPHD|Locked Door|link}} and above the great door closed by the four {{Plural|TPHD|Poe}}. One room also contains three torches in a triangle shape. | ||
*Four of the | *Four of the {{Plural|OoT3D|Sage Medallion}}' symbols - {{Term|OoT3D|Water Medallion|link|display=Water}}, {{Term|OoT3D|Spirit Medallion|link|display=Spirit}}, {{Term|OoT3D|Fire Medallion|link|display=Fire}}, and {{Term|OoT3D|Light Medallion|link|display=Light}} - are inscribed above the doorways in {{Term|TPHD|Arbiter's Grounds (Dungeon)}}. | ||
*A picture of Arbiter's Grounds can be found in | *A picture of {{Term|TPHD|Arbiter's Grounds (Dungeon)}} can be found in {{Term|TPHD|Snowpeak Ruins|link}}, in the room that {{Term|TPHD|Yeta|link}} is sitting in. | ||
*Arbiter's Grounds is the only | *{{Term|TPHD|Arbiter's Grounds (Dungeon)}} is the only {{Term|TPHD|Dungeon}} in the game (aside from {{Term|TPHD|Hyrule Castle (Twilight Princess)|link|display=Hyrule Castle}}) where {{Term|TPHD|Midna|link}} does not create an exit portal after the {{Term|TPHD|Boss|link}} is defeated. | ||
==Nomenclature== | ==Nomenclature== |