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Knight's Bow: Difference between revisions

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2,503 bytes added ,  18 January 2023
Added statistics for Breath of the Wild
m (→‎top: replaced: |game= {{BotW}} → |game= BotW)
(Added statistics for Breath of the Wild)
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{{Plural|BotW|Knight's Bow}} belong to the {{Term|BotW|Knight's Gear|link}} equipment archetype.<ref>{{Cite Book|quote= |book= CaC |publisher= |page= 168}}</ref> Many of the {{Plural|BotW|Weapon|link}} in this grouping were used by the {{Plural|BotW|Knight of Hyrule}} prior to the {{Term|BotW|Great Calamity|link}}.
{{Plural|BotW|Knight's Bow}} belong to the {{Term|BotW|Knight's Gear|link}} equipment archetype.<ref>{{Cite Book|quote= |book= CaC |publisher= |page= 168}}</ref> Many of the {{Plural|BotW|Weapon|link}} in this grouping were used by the {{Plural|BotW|Knight of Hyrule}} prior to the {{Term|BotW|Great Calamity|link}}.
{{Collapsible
|frame= true
|header= Bow Parameters
|content=
{{Data Table
|game= BotW
|columns= Name [Code], Value [SyntaxHighlight][Unsortable], Description [Unsortable]
|-
| ActorName
| "Weapon_Bow_035"
| Internal name
|-
| Life
| 48
| {{Term|BotW|Durability|link}} of the weapon
|-
| Power
| 26
| Damage dealt with the weapon
|-
| Range
| 20.0
| Distance (m) fired arrows travel straightly before getting affected with the gravity
|-
| SpHitActor
| ""
| Objects that receive additional damage from the weapon
|-
| SpHitRatio
| 2.0
| Damage multiplier appplied to SpHitActor objects
|-
| SharpWeaponAddAtkMin
| 3
| Minimal value for level 1 attack up modifier
|-
| SharpWeaponAddAtkMax
| 6
| Maximal value for level 1 attack up modifier
|-
| SharpWeaponAddLifeMin
| 3
| Minimal value for level 1 durability up modifier
|-
| SharpWeaponAddLifeMax
| 6
| Maximal value for level 1 durability up modifier
|-
| PoweredSharpAddAtkMin
| 7
| Minimal value for level 2 attack up modifier
|-
| PoweredSharpAddAtkMax
| 11
| Maximal value for level 2 attack up modifier
|-
| PoweredSharpAddLifeMin
| 7
| Minimal value for level 2 durability up modifier
|-
| PoweredSharpAddLifeMax
| 11
| Maximal value for level 2 durability up modifier
|-
| PoweredSharpAddSpreadFire
| false
| Whether or not the bow can get the five-short burst modifier
|-
| PoweredSharpAddZoomRapid
| false
| Whether or not the bow can get the quick zoom modifier
|-
| PoweredSharpAddRapidFireMin
| 1.1
| Minimal value for the quick shot multiplier
|-
| PoweredSharpAddRapidFireMax
| 1.3
| Maximal value for the quick shot multiplied
|-
| ArrowName
| ""
| Type of arrow to shoot if specified. Overrides the equiped {{Term|BotW|Arrow|link}}
|-
| IsLeadShot
| false
| Whether or not the bow fires more than one arrow in a horizontal spread
|-
| LeadShotNum
| 0
| Number of arrows to fire if <code>IsLeadShot</code> is set to true
|-
| LeadShotAng
| 45.0
| Angle (deg) so that the total spread angle is twice this value (if <code>IsLeadShot</code> is set to true)
|-
| IsRapidFire
| false
| Whether or not the bow fires more than one arrow at the same spot
|-
| RapidFireNum
| 0
| Number of arrows to fire if <code>IsRapidFire</code> is set to true
|-
| ArrowGravity
| -9.8
| Acceleration (m/s²) applied to the arrow after the <code>Range</code> distance is travelled by the arrow
|-
| ArrowChargeRate
| 1.0
| Multiplier applying on the bow charge rate
|-
| ArrowReloadRate
| 1.0
| Multiplier applying on the bow cooldown (after a shot)
}}
}}


==Nomenclature==
==Nomenclature==
curators
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