Zelda II: The Adventure of Link: Difference between revisions

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== The Black Sheep? ==
== The Black Sheep? ==
The Adventure of Link was the sequel to the highly acclaimed [[Legend of Zelda]], and the second [[Zelda]] game ever to be released. (Not counting the [[Game & Watch Zelda]]) It is by many considered to be the "black sheep" of the [[Zelda]] series, mainly because of its attempt to break away from what would later define the 2D [[Zelda]] games, the overhead view. Many saw this as attempt to fix something which wasn't even broken in the first place, and were therefore slightly disappointed with this game. The "Sleeping Beauty" aspect of the plotline also failed to capture the attention of many fans.
The Adventure of Link was the sequel to the highly acclaimed [[Legend of Zelda]], and the second [[Zelda]] game ever to be released. (Not counting the [[Game & Watch Zelda]]) It is by many considered to be the "black sheep" of the [[Zelda]] series, mainly because of its attempt to break away from what would later define the 2D [[Zelda]] games, the overhead view. Many saw this as attempt to fix something which wasn't even broken in the first place, and were therefore slightly disappointed with this game. The "Sleeping Beauty" aspect of the plotline also failed to capture the attention of many fans.
On top of that, its sound track wasn't composed by [[Koji Kondo]] and didn't properlly reflect the series, and [[Link]]'s health was measured in squares as opposed to [[Hearts]].
On top of that, its sound track wasn't composed by [[Koji Kondo]] and didn't properlly reflect the series, and [[Link]]'s health was measured in squares as opposed to [[Hearts]]. You would start with four bars of health and four bars of magic. The only items dropped by enemies were jars to replenish magic. The blue jar replenishes a little over one bar and a red jar fully restores your magic. You are responsible for healing yourself with magic, if you were to die it would take one of your extra lives. Scattered around Northern Hyrule are lives that you can find, and if you fully train your defense, your magic, and your sword strength you can earn a life by reaching 9000 experience. The only items that can be used in combat are your sword and shield. Items found in dungeons work automatically, and when on the world map both the hammer and the recorder and can be used in specific locations. The world map is set up like a final fantasy. As you walk you are timed before you are surrounded by 3 dark enemies, that when touched you will have to battle yourself through a subscreen. The subscreens are determined by difficulty, running into a dark ganon will put you in more of a difficult subscreen than if you were to run into a dark jel. Occassionally a fairy would replace one of the three dark enemies, and if you catch it you will warp to a subscreen that has a fairy only, this is another way to restore life out of town.


== Pros ==
== Pros ==