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Zelda II: The Adventure of Link: Difference between revisions

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Fifth mechanic: A modified item usage. Besides the magic spells, traditional items can also be collected, but not all of them can be used directly (by pressing a button). For example, the hammer and the flute are indeed used in the overworld (by pressing certain buttons, to which said items are assigned permanently) to open new ways to new areas, whereas the boots and the raft are for crossing otherwise prohibitive spots (respectively, a lake and an entire ocean), but without the need of being used by a button press; the other half of the items have permanent effects for the side-scrolling mode. The candle illuminates darkened caves, the glove allows Link to break hardened blocks inside dungeons, the gold key can open an infinite amount of floors, and the cross allows Link to see invisible enemies.
Fifth mechanic: A modified item usage. Besides the magic spells, traditional items can also be collected, but not all of them can be used directly (by pressing a button). For example, the hammer and the flute are indeed used in the overworld (by pressing certain buttons, to which said items are assigned permanently) to open new ways to new areas, whereas the boots and the raft are for crossing otherwise prohibitive spots (respectively, a lake and an entire ocean), but without the need of being used by a button press; the other half of the items have permanent effects for the side-scrolling mode. The candle illuminates darkened caves, the glove allows Link to break hardened blocks inside dungeons, the gold key can open an infinite amount of floors, and the cross allows Link to see invisible enemies.


Combat is restricted to the Sword and shield, as well as the aforementioned spells, and the main projectile weapon is the Sword Beam, which only works when the player has full HP. Another feature that sets this game apart from most games in the series is the lack of Recovery Hearts, meaning that a player is unable to replenish lost HP outside of towns without leveling-up, using the "Life" spell (which costs many Magic Points), or finding a Heart Container. There is also a complete absence of Rupees or any other kind of currency, and no shops exist where items can be purchased, instead relying on side-quests or exploration for Link to collect certain items, upgrades, and spells.
Combat is restricted to the Sword and shield, as well as the aforementioned spells, and the main projectile weapon (due to the absence of usable Boomerangs, Bows & Arrows, and Bombs) is the Sword Beam, which only works when the player has full HP. Another feature that sets this game apart from most games in the series is the lack of Recovery Hearts, meaning that a player is unable to replenish lost HP outside of towns without leveling-up, using the "Life" spell (which costs many Magic Points), or finding a Heart Container. There is also a complete absence of Rupees or any other kind of currency, and no shops exist where items can be purchased, instead relying on side-quests or exploration for Link to collect certain items, upgrades, and spells.


Additionally, this game also cancels out the use of a map and a compass. Finding one's way around a palace can be quite difficult, especially in risk of a Game Over moment.
Additionally, this game also cancels out the use of a map and a compass. Finding one's way around a palace can be quite difficult, especially in risk of a Game Over moment.
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