Snapper (Spirit Tracks): Difference between revisions

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''This article is about the enemy from [[The Legend of Zelda: Spirit Tracks|Spirit Tracks]].  For the turtle-like enemy from [[The Legend of Zelda: Majora's Mask|Majora's Mask]], see [[Snapper]].''
''This article is about the enemy from [[The Legend of Zelda: Spirit Tracks|Spirit Tracks]].  For the turtle-like enemy from [[The Legend of Zelda: Majora's Mask|Majora's Mask]], see [[Snapper]].''


{{Enemy|name = Snapper
{{Enemy
|name = Snapper
|image = [[File:Snapper Large.png]]
|image = [[File:Snapper Large.png]]
|imageback =  
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'''Snappers''' are blue, bird-like humanoid monsters from [[The Legend of Zelda: Spirit Tracks]].  They appear in the Ocean Temple, first as a single miniboss and later as a semi-regular enemy in the dungeon. During the first battle, the Snapper captures Link with its whip, which it will use to swing Link around and attempt to punch him.  Link must time his attacks so that he swings as he is being pulled toward the Snapper, so that he hits the Snapper before being hit himself. Attempting to move in and attack will cause the Snapper to swing Link around with the Whip and move away.
'''Snappers''' are blue, bird-like humanoid monsters from ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''.  They appear in the Ocean Temple, first as a single miniboss and later as a semi-regular enemy in the dungeon. During the first battle, the Snapper captures Link with its whip, which it will use to swing Link around and attempt to punch him.  Link must time his attacks so that he swings as he is being pulled toward the Snapper, so that he hits the Snapper before being hit himself. Attempting to move in and attack will cause the Snapper to swing Link around with the Whip and move away.


Once Link has the Whip himself, he can use it to attack Snappers from a distance, with each hit stunning the Snapper. The fastest way to beat one is to stun it with the whip, then move in and attack while it is stunned. As before, they will attempt to snap or capture Link with their own whips, but are easier to avoid.
Once Link has the Whip himself, he can use it to attack Snappers from a distance, with each hit stunning the Snapper. The fastest way to beat one is to stun it with the whip, then move in and attack while it is stunned. As before, they will attempt to snap or capture Link with their own whips, but are easier to avoid.


==Trivia==
==Trivia==

Revision as of 00:37, 27 March 2010

This article is about the enemy from Spirit Tracks. For the turtle-like enemy from Majora's Mask, see Snapper.

Snappers are blue, bird-like humanoid monsters from Spirit Tracks. They appear in the Ocean Temple, first as a single miniboss and later as a semi-regular enemy in the dungeon. During the first battle, the Snapper captures Link with its whip, which it will use to swing Link around and attempt to punch him. Link must time his attacks so that he swings as he is being pulled toward the Snapper, so that he hits the Snapper before being hit himself. Attempting to move in and attack will cause the Snapper to swing Link around with the Whip and move away.

Once Link has the Whip himself, he can use it to attack Snappers from a distance, with each hit stunning the Snapper. The fastest way to beat one is to stun it with the whip, then move in and attack while it is stunned. As before, they will attempt to snap or capture Link with their own whips, but are easier to avoid.

Trivia

  • The whip that the Snapper uses is identical to Link's whip.