Blood Moon: Difference between revisions

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* A Mini-Game is active
* A Mini-Game is active


=====Effects=====
====Effects====
On the night of a Blood Moon, a 45-minute "relief" period occurs from 11:30 PM to 12:15 AM. It is during this period that the [[Mijah Rokee Shrine]] for the "[[Under a Red Moon]]" quest can appear, {{Term|BotW|Hino|link}} will become incensed, and {{Term|BotW|Cooking|link}} will receive critical boosts (with the chance of a boost increasing the closer it is to midnight).
On the night of a Blood Moon, a 45-minute "relief" period occurs from 11:30 PM to 12:15 AM. It is during this period that the [[Mijah Rokee Shrine]] for the "[[Under a Red Moon]]" quest can appear, {{Term|BotW|Hino|link}} will become incensed, and {{Term|BotW|Cooking|link}} will receive critical boosts (with the chance of a boost increasing the closer it is to midnight).


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After the Blood Moon cutscene occurs, the Blood Moon timer is reset and the cycle starts over.
After the Blood Moon cutscene occurs, the Blood Moon timer is reset and the cycle starts over.


=====Forced Blood Moons=====
====Forced Blood Moons====
If certain conditions are met in regards to the game's memory allocation, a so-called "'''Forced Blood Moon'''" (also known as a "'''Panic Blood Moon'''", and internally referred to as having the reason <code>ForMemory</code> as opposed to <code>Schedule</code>) may be induced regardless of the usual timer and time of day. This is not influenced by killing enemies, postponing regular Blood moons, or any other player actions, nor is it a generic fallback mechanic for errors; it simply occurs because something in the current game state is causing trouble with certain subsystems for loading and handling resources.
If certain conditions are met in regards to the game's memory allocation, a so-called "'''Forced Blood Moon'''" (also known as a "'''Panic Blood Moon'''", and internally referred to as having the reason <code>ForMemory</code> as opposed to <code>Schedule</code>) may be induced regardless of the usual timer and time of day. This is not influenced by killing enemies, postponing regular Blood moons, or any other player actions, nor is it a generic fallback mechanic for errors; it simply occurs because something in the current game state is causing trouble with certain subsystems for loading and handling resources.