History of the Zelda Timeline/Timeline Quotes: Difference between revisions

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==On Twilight Princess==
==On Twilight Princess==
The current trends in timeline theory began on March 6th, when a two month old inerview with [[Eiji Aonuma]] on the Japanese Nintendo-owned website nindori.com was translated into English. The Hylia has provided the most recognised translation<ref>[http://www.thehylia.com/index.php?subaction=showfull&id=1173582355&archive=&start_from=&ucat=19& The Hylia]Nintendo Dream: Eiji Aonuma Interview 1</ref> thus far:
The current trends in timeline theory began on March 6th, 2007 when a, then, two month old interview with [[Eiji Aonuma]] on the Japanese Nintendo-owned website nindori.com was translated into English. The Hylia has provided the most recognized translation<ref>[http://www.thehylia.com/index.php?subaction=showfull&id=1173582355&archive=&start_from=&ucat=19& The Hylia]Nintendo Dream: Eiji Aonuma Interview 1</ref> thus far:


:''–When does Twilight Princess take place?''
:''–When does Twilight Princess take place?''
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The first recognised timeline relevant quote was found in a GameInformer interview<ref name="GameInformer>[http://www.gameinformer.com/News/Story/200405/N04.0517.1915.59084.htm Game Informer]:A Legend Of Zelda: The Eiji Aonuma Interview</ref>
The first recognised timeline relevant quote was found in a GameInformer interview<ref name="GameInformer>[http://www.gameinformer.com/News/Story/200405/N04.0517.1915.59084.htm Game Informer]:A Legend Of Zelda: The Eiji Aonuma Interview</ref>


:''Aonuma: The GBA Four Swords Zelda is what we’re thinking as the oldest tale in the Zelda timeline.  With this one on the GameCube [([[FSA]])] being a sequel to that, and taking place sometime after that.''   
:''Aonuma: The GBA Four Swords Zelda is what we’re thinking as the oldest tale in the Zelda timeline.  With this one on the GameCube [([[The Legend of Zelda: Four Swords Adventures|FSA]])] being a sequel to that, and taking place sometime after that.''   


This was excellent! A concrete Nintendo placement with no argument against made timeline theorising that much easier.  
This was excellent! A concrete Nintendo placement with no argument against made timeline theorizing that much easier.  


Problems quickly arose with the release of FSA, which, simultaneously, was quite obviously the sequel to FS, and almost certainly could not take place before OOT. Once again, it seemed game Canon was challenging developer quotes.
Problems quickly arose with the release of Four Swords Adventures, which, simultaneously, was quite obviously the sequel to FS, and almost certainly could not take place before ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' . Once again, it seemed game canon was challenging developer quotes.


A deeper look at the May 17th interview pack revealed the Aonuma's statement may have had little credibility in the first place.
A deeper look at the May 17th, 2008 interview pack revealed the Aonuma's statement may have had little credibility in the first place.


:''Aonuma: In an example with Four Swords Adventures, I was the producer.. I didn’t actually put the story for that game together... Mr. Miyamoto then came in and upended the tea table... we changed the story around quite a bit... storyline shouldn’t be something complicated that confuses the player... and the storyline changed all the way up until the very end''
:''Aonuma: In an example with Four Swords Adventures, I was the producer.. I didn’t actually put the story for that game together... Mr. Miyamoto then came in and upended the tea table... we changed the story around quite a bit... storyline shouldn’t be something complicated that confuses the player... and the storyline changed all the way up until the very end''


This suggests that the development of the FS arc's storyline was a chaotic process which Mr. Aonuma was barely involved with. Opinion was suddenly split; some saw fit to completely disregard the frst interview and allow FS to occur elsewhere in the timeline, while others stuck by Aonuma's original words and kept FS pre-OOT.
This suggests that the development of the FS arc's storyline was a chaotic process which Mr. Aonuma was barely involved with. Opinion was suddenly split; some saw fit to completely disregard the first interview and allow ''Four Swords'' to occur elsewhere in the timeline, while others stuck by Aonuma's original words and kept ''Four Swords'' pre-''Ocarina of Time''.


Further discussion was initiated by a much ignored interview<ref>[http://www.landofthelegend.net/Hyrule/?grab=int-z14-np-eahf]Hidemaro Fujibayashi of Capcom interview</ref>, by Nintendo Power with Eiji Aonuma and Hidemaro Fujibayashi of Capcom, who colaberated with the former in the creation of FS and TMC.
Further discussion was initiated by a much ignored interview<ref>[http://www.landofthelegend.net/Hyrule/?grab=int-z14-np-eahf]Hidemaro Fujibayashi of Capcom interview</ref>, by Nintendo Power with Eiji Aonuma and Hidemaro Fujibayashi of Capcom, who colaberated with the former in the creation of ''Four Swords'' and ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''.


:''Nintendo Power: "This title is the third game in the Four Sword series. Did you plan it as a trilogy from the beginning?"
:''Nintendo Power: "This title is the third game in the Four Sword series. Did you plan it as a trilogy from the beginning?"
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:''HF (Capcom): "We did not think to develop a trilogy from the beginning. When we developed the first Four Swords game for GBA, we created a new Hyrule legend that said that a long time ago, evil Vaati brought crisis to Hyrule and people sealed that evil. We had some thought that we wanted to carry over that story into future titles some way."  
:''HF (Capcom): "We did not think to develop a trilogy from the beginning. When we developed the first Four Swords game for GBA, we created a new Hyrule legend that said that a long time ago, evil Vaati brought crisis to Hyrule and people sealed that evil. We had some thought that we wanted to carry over that story into future titles some way."  


The implications of which shortly become fairly obvious, since Nintendo rereleased AlttP for the GBA, and added FSA as a playable game, this game, headed by Nintendo was obviously placed in the timeline fairly close to its 2d counterpart.
The implications of which shortly become fairly obvious, since Nintendo rereleased ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' for the GBA, and added ''Four Swords Adventures'' as a playable game, this game, headed by Nintendo was obviously placed in the timeline fairly close to its 2<sup>nd</<sup> counterpart.


When Capcom took over the FS series, this interview suggests that they "created a new Hyrule legend that said that a long time ago, evil Vaati brought crisis to Hyrule and people sealed that evil" and that they were taking off with the idea of the four sword saga.
When Capcom took over the ''Four Swords'' series, this interview suggests that they "created a new Hyrule legend that said that a long time ago, evil Vaati brought crisis to Hyrule and people sealed that evil" and that they were taking off with the idea of the four sword saga.


==On Phantom Hourglass==
==On Phantom Hourglass==


While nothing timeline-specific besides the confirmed connections to [[The Wind Waker]] has been stated thus far, Mr. Aonuma has stated that the development team for [[Four Swords Adventures]] is the same team he employed for [[Phantom Hourglass]] in a GameInformer interview from GDC 2007<ref name="GameInformer>[http://www.gameinformer.com/News/Story/200703/N07.0309.1142.57468.htm?Page=2]:Zelda's Link to the Past and Future: The Eiji Aonuma Interview</ref>:
While nothing timeline-specific besides the confirmed connections to ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' has been stated thus far, Mr. Aonuma has stated that the development team for [[Four Swords Adventures]] is the same team he employed for [[Phantom Hourglass]] in a GameInformer interview from GDC 2007<ref name="GameInformer>[http://www.gameinformer.com/News/Story/200703/N07.0309.1142.57468.htm?Page=2]:Zelda's Link to the Past and Future: The Eiji Aonuma Interview</ref>:


:''GI: It was...announced that when the DS was first shown that there was a Four Swords Zelda game also coming to the DS. Are you think of incorporating the Four Swords concept into Phantom Hourglass as a sub-game much like when you released Link to the Past for GBA?''
:''GI: It was...announced that when the DS was first shown that there was a Four Swords Zelda game also coming to the DS. Are you think of incorporating the Four Swords concept into Phantom Hourglass as a sub-game much like when you released Link to the Past for GBA?''
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:''Aonuma: I remember talking about that game. I think there was something lost in translation. The staff of Four Swords Adventures is working on Phantom Hourglass, not that we’re creating a Four Swords Adventure game for the DS.''
:''Aonuma: I remember talking about that game. I think there was something lost in translation. The staff of Four Swords Adventures is working on Phantom Hourglass, not that we’re creating a Four Swords Adventure game for the DS.''


This seems to be a continuation of a previous trend between ALttP and FSA; most of the FSA developers had an extensive background with ALttP, and ALttP is widely believed to be connected to FSA, so the speculated connections between PH and the FS saga may possibly bear fruit. Some may note that Aonuma denies that Nintendo is creating a Four Swords Adventure game for the DS (more accurately, that he ever said it; he claims he was mistranslated), but one must consider that the question to which he was responding seems to have been intended to refer to the multiplayer Four Swords franchise, not FS spin-offs like TMC.
This seems to be a continuation of a previous trend between ''A Link to the Past'' and ''Four Swords Adventures''; most of the ''Four Swords Adventures'' developers had an extensive background with ''A Link to the Past'', and ''A Link to the Past'' is widely believed to be connected to FSA, so the speculated connections between PH and the ''Four Swords'' saga may possibly bear fruit. Some may note that Aonuma denies that Nintendo is creating a Four Swords Adventure game for the DS (more accurately, that he ever said it; he claims he was mistranslated), but one must consider that the question to which he was responding seems to have been intended to refer to the multiplayer Four Swords franchise, not ''Four Swords'' spin-offs like ''The Minish Cap.


Of course, it may prove to be nothing--after all, choice of development teams doesn't have to have anything to do with the timeline--but speculation is a cruel mistress, and all involved in timeline theory are courted by her.
Of course, it may prove to be nothing--after all, choice of development teams doesn't have to have anything to do with the timeline--but speculation is a cruel mistress, and all involved in timeline theory are courted by her.
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==On Ocarina of Time==
==On Ocarina of Time==


Below are comments from two staff members of the OoT development team; one from the Character Designer, Satoru Takizawa, and one from the Script Director, Toru Osawa. In this interview, conducted at the time of OoT's release by the Japanese website Ki no ue no Himitsu kichi and translated by Zethar-II<ref>[http://www.angelfire.com/games5/makzelda/interviews/kiootcomments.html Ki no ue no Himitsu kichi]Ocarina of Time interview - Osawa and Takizawa comments</ref>, Takizawa confirms that they were dealing with ALttP's Imprisoning War (also known as the Seal War) when designing OoT's story, and thus was meant to be the account of the seven Sages' seal on the Sacred Realm in that backstory.
Below are comments from two staff members of the OoT development team; one from the Character Designer, Satoru Takizawa, and one from the Script Director, Toru Osawa. In this interview, conducted at the time of ''Ocarina of Time'''s release by the Japanese website Ki no ue no Himitsu kichi and translated by Zethar-II<ref>[http://www.angelfire.com/games5/makzelda/interviews/kiootcomments.html Ki no ue no Himitsu kichi]Ocarina of Time interview - Osawa and Takizawa comments</ref>, Takizawa confirms that they were dealing with ''A Link to the Past'''s Imprisoning War (also known as the Seal War) when designing ''Ocarina of Time'''s story, and thus was meant to be the account of the seven Sages' seal on the Sacred Realm in that backstory.


:''Takizawa: In past, when you thought about Ganon in Zelda, he was a pig. This time, when were collaborating ideas, we thought "He wouldn't be a pig, would he?" There were even some who thought "I don't want him to be a pig." But I still thought that at least the end should have Ganon as a pig. The whole time I wanted to know what Mr. Miyamoto thought, but in the end, I realized that Mr. Miyamoto didn't have an opinion on the matter, so I decided to do it the way I wanted.''
:''Takizawa: In past, when you thought about Ganon in Zelda, he was a pig. This time, when were collaborating ideas, we thought "He wouldn't be a pig, would he?" There were even some who thought "I don't want him to be a pig." But I still thought that at least the end should have Ganon as a pig. The whole time I wanted to know what Mr. Miyamoto thought, but in the end, I realized that Mr. Miyamoto didn't have an opinion on the matter, so I decided to do it the way I wanted.''
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:''This time, the story really wasn't an original. We were dealing with the "The Imprisoning War of the Seven Sages" from the SNES edition Zelda. To give that game a little "secret" recognition, I thought that keeping the "pigness" in Ganon would be the correct course. So we made him a beast "with the feeling of a pig."''
:''This time, the story really wasn't an original. We were dealing with the "The Imprisoning War of the Seven Sages" from the SNES edition Zelda. To give that game a little "secret" recognition, I thought that keeping the "pigness" in Ganon would be the correct course. So we made him a beast "with the feeling of a pig."''


Osawa then states that the Sages' names in OoT later become the basis for the town names in AoL (though in reality, the Sages were actually named in reference to the towns themselves as a throwback to that game, as was the case with Talon and Malon, and their similarity to Tarin and Marin from LA).
Osawa then states that the Sages' names in ''Ocarina of Time'' later become the basis for the town names in ''The Adventure of Link'' (though in reality, the Sages were actually named in reference to the towns themselves as a throwback to that game, as was the case with Talon and Malon, and their similarity to Tarin and Marin from ''Link's Awakening'').


:''Osawa: Though in this game Zelda is now included in the Seven Sages, the other six have the names of the town names from the Disk System edition "The Adventure of Link."''
:''Osawa: Though in this game Zelda is now included in the Seven Sages, the other six have the names of the town names from the Disk System edition "The Adventure of Link."''
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:''Tarin and Marin, a father and girl who appeared in "Link's Awakening" (GB) were used as the base for a different parent and child who comes out in this game. These are the things that when they are seen by a person who has played Zelda before they will understand. If people begin to think "Do you think that this could be that thing from then?" then I will be happy.''
:''Tarin and Marin, a father and girl who appeared in "Link's Awakening" (GB) were used as the base for a different parent and child who comes out in this game. These are the things that when they are seen by a person who has played Zelda before they will understand. If people begin to think "Do you think that this could be that thing from then?" then I will be happy.''


For some time, this was regarded as undeniable proof that OoT was meant to be the Seal War in ALttP's backstory, and thus shared a connection with the older games. Of course, after the release of TWW, and even more so after TP's, many increasingly felt this connection breaking so as to give way to newer games in the series, as both games contradict the OoT-ALttP connection in their own ways. Nevertheless, the intent to connect these games seems to have been there since OoT's release. What is debatable is the extent to which they were willing to preserve that connection.
For some time, this was regarded as undeniable proof that ''Ocarina of Time'' was meant to be the Seal War in ''A Link to the Past'''s backstory, and thus shared a connection with the older games. Of course, after the release of ''The Wind Waker'', and even more so after ''Twilight Princess'''s, many increasingly felt this connection breaking so as to give way to newer games in the series, as both games contradict the ''Ocarina of Time''-''A Link to the Past'' connection in their own ways. Nevertheless, the intent to connect these games seems to have been there since ''Ocarina of Time'''s release. What is debatable is the extent to which they were willing to preserve that connection.


==On A Link to the Past==
==On A Link to the Past==