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Key (Disambiguation): Difference between revisions

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{{Item
|name = Keys
|image = [[Image:KeyTP.png|200px]]
|caption =
|game = All
|uses =  Unlock doors, blocks, chests
|comp =  Boss Keys, Dungeon Keys
}}
'''Keys''' are items found in the [[dungeon]]s of every [[The Legend of Zelda (Series)|Zelda game]]. They are necessary for advancing through locked doors. Keys can be obtained through a variety of different puzzles. For example, sometimes you may need to defeat all the enemies in a room. Other times you may need to break a hole in the wall with your bombs. In some situations you need to do what you least expect, and that way it will be easier to advance to victory. Once a key is used, it disappears.  
'''Keys''' are items found in the [[dungeon]]s of every [[The Legend of Zelda (Series)|Zelda game]]. They are necessary for advancing through locked doors. Keys can be obtained through a variety of different puzzles. For example, sometimes you may need to defeat all the enemies in a room. Other times you may need to break a hole in the wall with your bombs. In some situations you need to do what you least expect, and that way it will be easier to advance to victory. Once a key is used, it disappears.  


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* ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'' featured three keys needed to open doors spread across the islands of the [[Great Sea]].
* ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'' featured three keys needed to open doors spread across the islands of the [[Great Sea]].


[[Image:KeyTP.png|thumb|120px|right]]
==Small Keys==
==Small Keys==
[[Image:item-49.gif|50px|left]]
[[Image:item-49.gif|50px|left]]
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==Boss Key==
==Boss Key==
[[Image:BossKeyOoT.gif|thumb|right]][[Image:Bosskey.png|thumb|70px|Big Key in ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]'']]
[[Image:BossKeyOoT.gif|right]][[Image:Bosskey.png|thumb|70px|Big Key in ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]'']]
The '''Boss Key''' is one of the three standard dungeon items, the other two being the [[Compass]] and the [[Dungeon Map]]. Alternatively, it is also called '''Big Key'''.<ref>{{cite|You got the Big Key! This is the master key of the dungeon. It can open many locks that small keys cannot.|N/A|A Link to the Past}}).</ref> It is known as the '''Nightmare Key'''<ref>{{cite|Eh? It's locked! You can open the door with the Nightmare Key.|N/A|Link's Awakening}}.</ref> in ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]''. It is generally used to open the big door leading to the boss' chamber. In ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', the Boss Keys also are necessary to open the treasure chests containing a dungeon's special item. In ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', the Boss Key from the [[Goron Mines]] had to be put together by obtaining the three '''Key Shards''' from the [[Goron]] Elders. In ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'', Link must carry the Big Key in his hands rather than inventory.
The '''Boss Key''' is one of the three standard dungeon items, the other two being the [[Compass]] and the [[Dungeon Map]]. Alternatively, it is also called '''Big Key'''.<ref>{{cite|You got the Big Key! This is the master key of the dungeon. It can open many locks that small keys cannot.|N/A|A Link to the Past}}).</ref> It is known as the '''Nightmare Key'''<ref>{{cite|Eh? It's locked! You can open the door with the Nightmare Key.|N/A|Link's Awakening}}.</ref> in ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]''. It is generally used to open the big door leading to the boss' chamber. In ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', the Boss Keys also are necessary to open the treasure chests containing a dungeon's special item. In ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', the Boss Key from the [[Goron Mines]] had to be put together by obtaining the three '''Key Shards''' from the [[Goron]] Elders. In ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'', Link must carry the Big Key in his hands rather than inventory.