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The Legend of Zelda: The Wind Waker: Difference between revisions

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{{Main list|Wind Waker (Item)|Treasure Chart}}
{{Main list|Wind Waker (Item)|Treasure Chart}}
[[File:Wind Waker Sailing.jpg|thumb|Sailing is the main method of travel in ''The Wind Waker.'']]
[[File:Wind Waker Sailing.jpg|thumb|Sailing is the main method of travel in ''The Wind Waker.'']]
Like ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', ''The Wind Waker'' is mainly set outside [[Hyrule]], although the once known Sacred Kingdom is visited this time. Link explores the vast ocean known as the [[Great Sea]], and he travels with the help of the King of the Red Lions, a boat that capable of human speech.<ref>{{cite|Did I startle you? I suppose that is only natural. As wide as the world is, I am the only boat upon it who can speak the words of men.|King of Red Lions|The Wind Waker}}</ref> With the help of the titular [[Wind Waker (Item)|Wind Waker]], Link can control at will the direction of the wind's flow, which is helpful to navigate across the waters.<ref>{{cite|That tune you just picked up? Well, it gives you control over the direction the wind blows.|Zephos|The Wind Waker}}</ref> As he does so, he frequently visits multiple islands (49 in total), all of which should have something interesting, from merely a hidden prize to a crucial area related to the main quest. When Link enters the territory of an island, he can ask a [[Fishman]] for information on said island, as well as to draw the territory's position in the [[Sea Chart]].
Like ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', ''The Wind Waker'' is mainly set outside [[Hyrule]], although the once known Sacred Kingdom is visited this time. Link explores the vast ocean known as the [[Great Sea]], and he travels with the help of the King of the Red Lions, a boat that is capable of human speech.<ref>{{cite|Did I startle you? I suppose that is only natural. As wide as the world is, I am the only boat upon it who can speak the words of men.|King of Red Lions|The Wind Waker}}</ref> With the help of the titular [[Wind Waker (Item)|Wind Waker]], Link can control at will the direction of the wind's flow, which is helpful to navigate across the waters.<ref>{{cite|That tune you just picked up? Well, it gives you control over the direction the wind blows.|Zephos|The Wind Waker}}</ref> As he does so, he frequently visits multiple islands (49 in total), all of which should have something interesting, from merely a hidden prize to a crucial area related to the main quest. When Link enters the territory of an island, he can ask a [[Fishman]] for information on said island, as well as to draw the territory's position in the [[Sea Chart]].


While Link looks for an island, he deals with threats from the sea, including enemy bases, deadly creatures, and natural phenomena. Besides the islands, submarines and the aforementioned enemy bases can be visited as well, usually populated by enemies and housing interesting treasures. Link can foresee sunken treasures (pinpointed by rings of light on the water surface), and he can bring them towards him with the help of the [[Grappling Hook]].
While Link looks for an island, he deals with threats from the sea, including enemy bases, deadly creatures, and natural phenomena. Besides the islands, submarines and the aforementioned enemy bases can be visited as well, usually populated by enemies and housing interesting treasures. Link can foresee sunken treasures (pinpointed by rings of light on the water surface), and he can bring them towards him with the help of the [[Grappling Hook]].


As Link defeats enemies, solves puzzles, helps people, and conquers obstacles; he will often earn [[Treasure Chart]] maps. When Link opens one, he can find previously inaccessible prizes, which will then be pinpointed by intensely shiny lights emanating from the sea. Important, as certain key items needed for access to the final level will indeed be hidden under the sea, only located after collection of special charts that, additionally, need to be deciphered somehow.
As Link defeats enemies, solves puzzles, helps people, and conquers obstacles, he will often earn [[Treasure Chart]] maps. When Link opens one, he can find previously inaccessible prizes, which will then be pinpointed by intensely shiny lights emanating from the sea. Important, as certain key items needed for access to the final level will indeed be hidden under the sea, only located after collecting special charts that, additionally, need to be deciphered somehow.


As with most ''Zelda'' games, in ''The Wind Waker'' Link learns to [[Warping|Warp]] from one place to another. This time he does so with cyclones, after defeating an important deity named Cyclos.
As with most ''Zelda'' games, in ''The Wind Waker'' Link learns to [[Warping|Warp]] from one place to another. This time he does so with cyclones, after defeating an important deity named Cyclos.