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Indestructible Enemies: Difference between revisions

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→‎Chaser: Reason: these can be defeated by a boomerang
(→‎Chaser: Reason: these can be defeated by a boomerang)
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{{main|Blade Trap}}
{{main|Blade Trap}}
Appearing in every game except for ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'', Blade Traps have threatened every known incarnation of Link. They damage the green tunic-wearing hero by simply gliding into him. Some have motion-sensor capabilities, meaning they wait for Link to appear before launching, whereas others continuously follow a set path. No attack can be used to damage these enemies, except for an axe smash from a statue controlled by the [[Dominion Rod]] in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''.
Appearing in every game except for ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'', Blade Traps have threatened every known incarnation of Link. They damage the green tunic-wearing hero by simply gliding into him. Some have motion-sensor capabilities, meaning they wait for Link to appear before launching, whereas others continuously follow a set path. No attack can be used to damage these enemies, except for an axe smash from a statue controlled by the [[Dominion Rod]] in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''.
===Chaser===
[[File:Chaser_FS.png|50px|left]]
{{main|Chaser}}
Chasers appear in a number of games. They are similar to Blade Traps in that they will chase Link if he crosses their path in one of the four cardinal directions. They move slower than Blade Traps however, and will not return to their original position once reaching a wall. They will instead stop at their new position, and "chase" Link from there. As to be expected, Chasers are often found in narrow corridors where they are harder to dodge.
{{clear}}


==Stone Statue==
==Stone Statue==