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The Legend of Zelda in Popular Culture: Difference between revisions

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: This indie game by Edmund McMillen of Team Meat is an isometric dungeon crawler heavily influenced by the original Legend of Zelda. The most notable influence graphic-wise is the status bar, which closely mimics the design and style of the one in Zelda.
: This indie game by Edmund McMillen of Team Meat is an isometric dungeon crawler heavily influenced by the original Legend of Zelda. The most notable influence graphic-wise is the status bar, which closely mimics the design and style of the one in Zelda.
:Multiple items in the game are references to items in the first ''Legend of Zelda''. Among them are Hearts, Bombs, and Keys, but there are also items that function the same and resemble the [[Compass]], [[Map]], and [[Stepladder]].
:Multiple items in the game are references to items in the first ''Legend of Zelda''. Among them are Hearts, Bombs, and Keys, but there are also items that function the same and resemble the [[Compass]], [[Map]], and [[Stepladder]].
:Several enemies behave similarly to enemies from ''The Legend of Zelda''. Some of these enemies behave the same as [[Rope]]s and [[Darknut]]s. The boss Chub has the same weakness as [[Dodongo]].
:Several enemies behave similarly to enemies from ''The Legend of Zelda''. Some of these enemies behave the same as [[Rope]]s and [[Darknut]]s. The boss Chub has the same weakness as [[Dodongo]]. The boss Scolex seems to be inspired from [[Lanmolas]] and [[Moldorm]], as it will burrow underground, and its only weakness is its tail.
:There is a slim chance, when using a teleporting item, that it will take the protagonist to a secret room. The room contains a character who says "[[Iconic Quotes from The Legend of Zelda#"I am Error"|I AM ERROR]]".
:There is a slim chance, when using a teleporting item, that it will take the protagonist to a secret room. The room contains a character who says "[[Iconic Quotes from The Legend of Zelda#"I am Error"|I AM ERROR]]".
:In some endings of the game, the protagonist will open a treasure chest, and take out an item. he will then hold the item up high, exactly like the the ''Zelda'' series, while the "Item Get!" theme will play.
:In some endings of the game, the protagonist will open a treasure chest, and take out an item. he will then hold the item up high, exactly like the the ''Zelda'' series, while the "Item Get!" theme will play.