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Graphic Styles: Difference between revisions

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=== Image Distortion ===
=== Image Distortion ===
Image distortion is the distortion of all or part of a rendered image to achieve some effect. It is most commonly used to simulate the convection currents caused by intense heat from flames or lava, and sometimes used to "simulate" an underwater scene (though in real life, images do not distort underwater.) Distortion may also be used to show an invisible object or certain types of magic. {{TWW}} and ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' used distortion in great amounts, though strangely, ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'' did away with all heat-based distortions.
Image distortion is the distortion of all or part of a rendered image to achieve some effect. It is most commonly used to simulate the convection currents caused by intense heat from flames or lava, and sometimes used to "simulate" an underwater scene (though in real life, images do not distort underwater.) Distortion may also be used to show an invisible object or certain types of magic. {{TWW}} and {{TP}} used distortion in great amounts, though strangely, ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'' did away with all heat-based distortions.


=== Tone-Mapping ===
=== Tone-Mapping ===
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=== TEV Pipeline===
=== TEV Pipeline===
The TEV (Texture EnVironment) pipeline is a feature of the Nintendo GameCube (and by extension. the Wii) that can apply special effects to the final rendered graphics of a game and even program shaders, even though the GameCube and the Wii do not support programmable shaders. This feature was most prominently used in ''Star Wars Rogue Squadron II: Rogue Leader'' for the effect used by spacecraft targeting computers. The TEV pipeline may also have been used for the Wolf Sense mode in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''.
The TEV (Texture EnVironment) pipeline is a feature of the Nintendo GameCube (and by extension. the Wii) that can apply special effects to the final rendered graphics of a game and even program shaders, even though the GameCube and the Wii do not support programmable shaders. This feature was most prominently used in ''Star Wars Rogue Squadron II: Rogue Leader'' for the effect used by spacecraft targeting computers. The TEV pipeline may also have been used for the Wolf Sense mode in {{TP}}.


===Examples===
===Examples===