Anonymous

Map: Difference between revisions

From Zelda Wiki, the Zelda encyclopedia
No change in size ,  8 April 2019
m
Text replacement - "{{Cite book|" to "{{Cite Book|"
(split)
m (Text replacement - "{{Cite book|" to "{{Cite Book|")
Line 18: Line 18:
==Location and Uses==
==Location and Uses==
[[File:TP Link Icon.png|left|50px|Link's Map icon in {{TP|-}}]]
[[File:TP Link Icon.png|left|50px|Link's Map icon in {{TP|-}}]]
Maps are obviously used for navigation, but their uses have become increasingly elaborate as ''The Legend of Zelda'' series has progressed. They have been used in every game with the exception of {{TAoL}} and {{TFH}}. Maps detail the layout of the [[Overworld]] or a [[Dungeon]] and often show Link's current location.<ref>{{Cite|You got the Map! You can use it to see your current position and the rest of the dungeon (Press X).|N/A|ALttP}}</ref><ref>{{Cite manual|quote=Using the Map Screen, you can view the entire overworld of Koholint Island and check your current location.|game=Link's Awakening|page=11}}</ref><ref>{{Cite book|quote=These maps show you a general overview of your current location, such as a dungeon floor or a quadrant of the sea.|book=Phantom Hourglass Official Game Guide |publisher= Prima Games |page=9}}</ref><ref>{{Cite book|quote= The tiny Link head on the map indicates your current position.|book=Phantom Hourglass Official Game Guide |publisher= Prima Games |page=9}}</ref> As with Dungeon Maps, World Maps are often blank until an area is explored or a full Map of an area is obtained. In many ''Legend of Zelda'' titles, Maps can only be viewed on a subscreen, but in {{TLoZ}}, a very simplistic mini-map could be viewed in the [[HUD]].<ref>{{Cite manual|quote=Once Link steps inside the underground labyrinths the above ground radar at the top left of the screen turns into the radar of the labyrinths. What's more, if Link has the map of the labyrinths, then the map also will be displayed on the radar.|game= The Legend of Zelda|page= 32}}</ref> This is similar to the Map used during gameplay of {{FS}}. The mini-map mechanic did not return until {{OoT}}, in which it only shows the area Link is currently traveling and his position in accordance to the Map, as well as where he entered from.<ref>{{Cite|There is a map displayed at the bottom right of the screen. The yellow arrow shows your current position and direction you are facing. The red mark shows where you entered the area from.|Know-It-All Brother|OoT}}</ref> The mini-map returned in every console title until {{SS}}. {{PH}} and {{ST}} displayed Maps on the top screen of the [[Nintendo DS]] with the ability to move them to the touchscreen to write notes and draw paths.<ref>{{Cite|How about we write it on our map? To do that, tap the Map icon, then scribble to your heart's content!|Ciela|PH}}</ref><ref>{{Cite book|quote= When you want to make notes on the map, tap the Menu tab and choose Map. This moves the map to the bottom screen on the Nintendo DS. You can now draw directly on the map.|book=Phantom Hourglass Official Game Guide |publisher= Prima Games |page=9}}</ref> Despite their similarities, World Maps and Dungeon Maps often have distinct differences.
Maps are obviously used for navigation, but their uses have become increasingly elaborate as ''The Legend of Zelda'' series has progressed. They have been used in every game with the exception of {{TAoL}} and {{TFH}}. Maps detail the layout of the [[Overworld]] or a [[Dungeon]] and often show Link's current location.<ref>{{Cite|You got the Map! You can use it to see your current position and the rest of the dungeon (Press X).|N/A|ALttP}}</ref><ref>{{Cite manual|quote=Using the Map Screen, you can view the entire overworld of Koholint Island and check your current location.|game=Link's Awakening|page=11}}</ref><ref>{{Cite Book|quote=These maps show you a general overview of your current location, such as a dungeon floor or a quadrant of the sea.|book=Phantom Hourglass Official Game Guide |publisher= Prima Games |page=9}}</ref><ref>{{Cite Book|quote= The tiny Link head on the map indicates your current position.|book=Phantom Hourglass Official Game Guide |publisher= Prima Games |page=9}}</ref> As with Dungeon Maps, World Maps are often blank until an area is explored or a full Map of an area is obtained. In many ''Legend of Zelda'' titles, Maps can only be viewed on a subscreen, but in {{TLoZ}}, a very simplistic mini-map could be viewed in the [[HUD]].<ref>{{Cite manual|quote=Once Link steps inside the underground labyrinths the above ground radar at the top left of the screen turns into the radar of the labyrinths. What's more, if Link has the map of the labyrinths, then the map also will be displayed on the radar.|game= The Legend of Zelda|page= 32}}</ref> This is similar to the Map used during gameplay of {{FS}}. The mini-map mechanic did not return until {{OoT}}, in which it only shows the area Link is currently traveling and his position in accordance to the Map, as well as where he entered from.<ref>{{Cite|There is a map displayed at the bottom right of the screen. The yellow arrow shows your current position and direction you are facing. The red mark shows where you entered the area from.|Know-It-All Brother|OoT}}</ref> The mini-map returned in every console title until {{SS}}. {{PH}} and {{ST}} displayed Maps on the top screen of the [[Nintendo DS]] with the ability to move them to the touchscreen to write notes and draw paths.<ref>{{Cite|How about we write it on our map? To do that, tap the Map icon, then scribble to your heart's content!|Ciela|PH}}</ref><ref>{{Cite Book|quote= When you want to make notes on the map, tap the Menu tab and choose Map. This moves the map to the bottom screen on the Nintendo DS. You can now draw directly on the map.|book=Phantom Hourglass Official Game Guide |publisher= Prima Games |page=9}}</ref> Despite their similarities, World Maps and Dungeon Maps often have distinct differences.


===World Map===
===World Map===
retiredstaff
82,938

edits