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Talk:Enemies in Cadence of Hyrule: Difference between revisions

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Doesn't it seem kind of redundant to have 2 armos images when 1) we don't have an image for it, 2) they look exactly the same, and 3) they both take you to the same page? [[User:Makeshift32|Makeshift32]] ([[User talk:Makeshift32|talk]]) 04:47, 10 February 2020 (UTC)
Doesn't it seem kind of redundant to have 2 armos images when 1) we don't have an image for it, 2) they look exactly the same, and 3) they both take you to the same page? [[User:Makeshift32|Makeshift32]] ([[User talk:Makeshift32|talk]]) 04:47, 10 February 2020 (UTC)
:I guess I didn't see this before making my revision but as I explained in the edit summary, they're actually different kinds of {{Term|CoH|Armos}}. The file has yet to be made, but one is of the {{Plural|CoH|Armos}} that stay dormant until disturbed whereas the other is the kind that sit and wait for someone to approach before they explode. [[User:TriforceTony|TriforceTony]] ([[User talk:TriforceTony|talk]]) 00:45, 11 February 2020 (UTC)
:I guess I didn't see this before making my revision but as I explained in the edit summary, they're actually different kinds of {{Term|CoH|Armos}}. The file has yet to be made, but one is of the {{Plural|CoH|Armos}} that stay dormant until disturbed whereas the other is the kind that sit and wait for someone to approach before they explode. [[User:TriforceTony|TriforceTony]] ([[User talk:TriforceTony|talk]]) 00:45, 11 February 2020 (UTC)
::I know there are two kinds, but I could just add the image of the exploding Armos to the moving Armos and it would still be correct. [[User:Makeshift32|Makeshift32]] ([[User talk:Makeshift32|talk]]) 01:13, 21 May 2020 (UTC)
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