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==={{LCT|-}}===
==={{LCT|-}}===
In {{LCT}}, each {{Term|LCT|Level|link}} contains three {{Plural|LCT|Stage}}.<ref>{{Cite Manual|quote= There are three stages in each level.|game= LCT|page= 7}}</ref> In each {{Term|LCT|Stage}}, {{Term|LCT|Link|link}} finds himself in a different area of {{Term|LCT|Hyrule|link}} where they have to either shoot {{Plural|LCT|Target|link}}, defeat advancing {{Plural|LCT|Enemy|link}}, or travel through a location defeating a number of {{Plural|LCT|Enemy}}. These three types of {{Plural|LCT|Stage}} are respectively named {{Term|LCT|Target Shooting|link}}, {{Term|LCT|Defender|link}}, and {{Term|LCT|Ranger|link}} {{Plural|LCT|Stage}}.<ref>{{Cite Manual|quote= There are three basic types of stages.<br>{{Big|Target Shooting}}<br>Shoot the targets as they appear on-screen. You get more points for a bull's-eye, and consecutive hits earn you bonus points. Gold targets are worth more points. Don't shoot targets marked with the blue X, or you'll lose points—and your combo chain!<br>{{Big|Defender}}<br>Take out hordes of enemies as they attack. Turn to face in a different direction by aiming the Wii Zapper off screen in any direction. As with Target Shooting stages, consecutive hits earn you bonus points.<br>{{Big|Ranger}}<br>Seek out your enemies in a number of different settings. MOve using the CONtrol Stick, and change your facing bby aiming the Wii Zapper off-screen in any direction. Again, consecutive hits earn you bonus points.|game= LCT|page= 9}}</ref> In every stage, every {{Term|LCT|Target}} or {{Term|LCT|Enemy}} can be shot to gain a certain amount of points, but every {{Term|LCT|Stage}} has a time limit of 60 seconds.<ref>{{Cite Manual|quote= You earn points for shooting enemies. In some stages, you will shoot bull's-eyes instead of enemies.|game= LCT|page= 8}}</ref><ref>{{Cite Manual|quote= When time runs out, the stage ends.|game= LCT|page= 8}}</ref> At the end of the {{Term|LCT|Level}}, all of the obtained points from each of the three {{Plural|LCT|Stage}} are tallied up.<ref>{{Cite Manual|quote= When you complete a stage, the Results screen will show you how many points you earned in that stage as well as your running total for the stage you are playing.|game= LCT|page= 8}}</ref> If {{Term|LCT|Link}} obtained 20,000 points or more, he earns a {{Term|LCT|Bronze Medal|link}}; he earns a {{Term|LCT|Silver Medal|link}} for 40,000 or more points; he earns a {{Term|LCT|Gold Medal|link}} for 60,000 or more points; he earns a {{Term|LCT|Platinum Medal|link}} for 80,000 or more points. In order to unlock the next {{Term|LCT|Level}}, {{Term|LCT|Link}} must earn at least a {{Term|LCT|Bronze Medal}}.<ref>{{Cite Manual|quote= If you complete each of the three stages with a high enough total score, you will clear the level and move on to the next.|game= LCT|page= 7}}</ref>
In {{LCT}}, each {{Term|LCT|Level|link}} contains three {{Plural|LCT|Stage}}.<ref>{{Cite Manual|quote= There are three stages in each level.|game= LCT|page= 7}}</ref> In each {{Term|LCT|Stage}}, {{Term|LCT|Link|link}} finds himself in a different area of {{Term|LCT|Hyrule|link}} where they have to either shoot {{Plural|LCT|Target|link}}, defeat advancing {{Plural|LCT|Enemy|link}}, or travel through a location defeating a number of {{Plural|LCT|Enemy}}. These three types of {{Plural|LCT|Stage}} are respectively named {{Term|LCT|Target Shooting|link}}, {{Term|LCT|Defender|link}}, and {{Term|LCT|Ranger|link}} {{Plural|LCT|Stage}}.<ref>{{Cite Manual|quote= There are three basic types of stages.<br>{{Big|Target Shooting}}<br>Shoot the targets as they appear on-screen. You get more points for a bull's-eye, and consecutive hits earn you bonus points. Gold targets are worth more points. Don't shoot targets marked with the blue X, or you'll lose points—and your combo chain!<br>{{Big|Defender}}<br>Take out hordes of enemies as they attack. Turn to face in a different direction by aiming the Wii Zapper off screen in any direction. As with Target Shooting stages, consecutive hits earn you bonus points.<br>{{Big|Ranger}}<br>Seek out your enemies in a number of different settings. Move using the Control Stick, and change your facing by aiming the Wii Zapper off-screen in any direction. Again, consecutive hits earn you bonus points.|game= LCT|page= 9}}</ref> In every stage, every {{Term|LCT|Target}} or {{Term|LCT|Enemy}} can be shot to gain a certain amount of points, but every {{Term|LCT|Stage}} has a time limit of 60 seconds.<ref>{{Cite Manual|quote= You earn points for shooting enemies. In some stages, you will shoot bull's-eyes instead of enemies.|game= LCT|page= 8}}</ref><ref>{{Cite Manual|quote= When time runs out, the stage ends.|game= LCT|page= 8}}</ref> At the end of the {{Term|LCT|Level}}, all of the obtained points from each of the three {{Plural|LCT|Stage}} are tallied up.<ref>{{Cite Manual|quote= When you complete a stage, the Results screen will show you how many points you earned in that stage as well as your running total for the stage you are playing.|game= LCT|page= 8}}</ref> If {{Term|LCT|Link}} obtained 20,000 points or more, he earns a {{Term|LCT|Bronze Medal|link}}; he earns a {{Term|LCT|Silver Medal|link}} for 40,000 or more points; he earns a {{Term|LCT|Gold Medal|link}} for 60,000 or more points; he earns a {{Term|LCT|Platinum Medal|link}} for 80,000 or more points. In order to unlock the next {{Term|LCT|Level}}, {{Term|LCT|Link}} must earn at least a {{Term|LCT|Bronze Medal}}.<ref>{{Cite Manual|quote= If you complete each of the three stages with a high enough total score, you will clear the level and move on to the next.|game= LCT|page= 7}}</ref>
{{Noncanon|End}}
{{Noncanon|End}}


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