Shrine of Death: Difference between revisions
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Updating to Octavo's Ode from Story Mode - Octavo
Andrio Celos (talk | contribs) (Document what happens when shrines are destroyed. Reword Shrine of Death effect to better state that any damage instantly kills enemies, including traps and Moblin spears.) |
(Updating to Octavo's Ode from Story Mode - Octavo) |
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==Location and Uses== | ==Location and Uses== | ||
{{Plural|CoH|Shrine of Death}} appear in {{Plural|CoH|Dungeon|link}} in both {{Term|CoH|Dungeon Mode|link}} and {{Term|CoH| | {{Plural|CoH|Shrine of Death}} appear in {{Plural|CoH|Dungeon|link}} in both {{Term|CoH|Dungeon Mode|link}} and {{Term|CoH|Octavo's Ode (Mode)|link}}. When interacted with, {{Plural|CoH|Shrine of Death}} causes the character and all enemies, including the [[boss]], to be instantly killed by any damage taken. This includes attacks by the character, by other enemies such as [[Moblin]]s and by [[Trap (Cadence of Hyrule)|traps]]. If a character has a {{Term|CoH|Health Potion|link}} or a {{Term|CoH|Fairy}}, any damage taken will automatically consume the item. The effects of {{Plural|CoH|Shrine of Death}} last until the {{Term|CoH|Dungeon}} is left, the {{Term|CoH|Dungeon}} {{Term|CoH|Boss|link}} is defeated, or the affected character falls in battle.<ref>{{Cite|Hey, look! A {{Color|CoH Blue|shrine}}! {{Color|CoH Blue|Shrines}} are useful, but they often have a tricky {{Color|CoH Blue|side effect}} that you may not like. Bump into it if you want to take a chance and activate the {{Color|CoH Blue|shrine}}! Shrine effects stay active until you leave the dungeon, defeat the dungeon boss, or are defeated.|Trill|CoH}}</ref> | ||
[[Gohmaracas]] will instead instantly progress to its second phase upon being hit once, and a second hit will defeat the boss. [[Red Puffstool]]s will be instantly killed when hit and will not explode. | [[Gohmaracas]] will instead instantly progress to its second phase upon being hit once, and a second hit will defeat the boss. [[Red Puffstool]]s will be instantly killed when hit and will not explode. |