Anonymous

Ancient Memory Part: Difference between revisions

From Zelda Wiki, the Zelda encyclopedia
m
no edit summary
No edit summary
mNo edit summary
 
Line 27: Line 27:
}}
}}
{{Stub|HWAoC}}
{{Stub|HWAoC}}
The Ancient Memory Part is a weapon used by {{Term|HWAoC|Zelda|link}} and it is the default and most basic weapon of one of the two weapon types used by Zelda, the {{Term|BotW|Sheikah Slate|link}}. The default Ancient Memory Part has an attack damage of 5, and it could be fused with other weapons used by  
The Ancient Memory Part is a weapon used by {{Term|HWAoC|Zelda|link}} and it is the default and most basic weapon of one of the two weapon types used by Zelda, the {{Term|BotW|Sheikah Slate|link}}. The default Ancient Memory Part has an attack damage of 5, and it can be fused with other weapons used by  
Zelda to make stronger weapons.
Zelda to make stronger weapons.


The Ancient memory part can be acquired in the chests that appear after a strong foe is defeated or an {{Term|HWAoC|Outpost|link}} is captured in a {{Term|HWAoC|Scenario|link}} or {{Term|HWAoC|Challenge|link}} with {{Term|HWAoC|Zelda|link}} being one of the selected characters, or when said scenarios and challenges are completed with Zelda being selected.
The Ancient Memory Part can be acquired in the chests that appear after a strong foe is defeated or an {{Term|HWAoC|Outpost|link}} is captured in a {{Term|HWAoC|Scenario|link}} or {{Term|HWAoC|Challenge|link}} with {{Term|HWAoC|Zelda|link}} being one of the selected characters, or when said scenarios and challenges are completed with Zelda being selected.


==Nomenclature==
==Nomenclature==
461

edits