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Angler's Tunnel: Difference between revisions

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[[Image:LAangler'stunnelafter.jpg|thumb|left|The waterfall gone.]]
[[Image:LAangler'stunnelafter.jpg|thumb|left|The waterfall gone.]]
The '''[[Angler's Tunnel]]''' is the fourth dungeon in ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]''. The entrance to this tunnel is
The '''[[Angler's Tunnel]]''' is the fourth dungeon in ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]''. The entrance to this tunnel is
behind a raging waterfall on the base of [[Tal Tal Heights]], just north of [[Animal Village]]. Much like [[Tail Cave]] and [[Key Cavern]], the dungeons before it, Angler's Tunnel also requires a key. The [[Angler Key]] is in the [[Yarna Desert]], south-east of Animal Village. But a sleeping walrus blocks [[Link]]'s path, and thus he must return to [[Mabe Village]] and ask for [[Marin]]'s assistance. When taken to the walrus, she will sing the [[Ballad of the Wind Fish]] and the walrus will wake up and leave. The key is being held by a [[Lanmolas]] who will drop the key once defeated. With the key in hand, Link needs to reach the keyhole by traveling to north-west [[Ukuku Prairie]] and continue to go east until he finds the keyhole. Upon inserting the key into its keyhole, the waterfall will stop and will reveal a riverside tunnel in the shape of a large fish. To actually get into the dungeon, Link must climb the Tail Tal Mountain Range and drop down from a cliff. The interior of this dungeon is mostly gray flooring with blue-green walls. This dungeon also has a few blue-green tiles and is flooded in a few areas.
behind a raging waterfall on the base of [[Tal Tal Heights]], just north of [[Animal Village]]. Much like [[Tail Cave]] and [[Key Cavern]], the dungeons before it, Angler's Tunnel also requires a key. The [[Angler Key]] is in the [[Yarna Desert]], south-east of Animal Village. But a sleeping walrus blocks [[Link]]'s path, and thus he must return to [[Mabe Village]] and ask for [[Marin]]'s assistance. When taken to the walrus, she will sing the [[Ballad of the Wind Fish]] and the walrus will wake up and leave. The key is being held by a [[Lanmolas]] who will drop the key once defeated. With the key in hand, Link needs to reach the keyhole by traveling to north-west [[Ukuku Prairie]] and continue to go east until he finds the keyhole. Upon inserting the key into its keyhole, the waterfall will stop and will reveal a riverside tunnel in the shape of a large fish. To actually get into the dungeon, Link must climb the Tal Tal Mountain Range and drop down from a cliff. The interior of this dungeon is mostly gray flooring with blue-green walls. This dungeon also has a few blue-green tiles and is flooded in a few areas.


The main tool of this dungeon are the [[Flippers]], which are obviously necessary to swim to new rooms and is a must to defeat the dungeon's boss. The boss of this dungeon is the [[Angler Fish]], and is the only boss in ''Link's Awakening'' that challenges Link to a side-view battle underwater. The Angler Fish guards the fourth [[Eight Instruments of the Siren|Instrument of the Siren]], the [[Surf Harp]].
The main tool of this dungeon are the [[Flippers]], which are obviously necessary to swim to new rooms and is a must to defeat the dungeon's boss. The boss of this dungeon is the [[Angler Fish]], and is the only boss in ''Link's Awakening'' that challenges Link to a side-view battle underwater. The Angler Fish guards the fourth [[Eight Instruments of the Siren|Instrument of the Siren]], the [[Surf Harp]].