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Apothecary: Difference between revisions

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#REDIRECT [[Bazaar (Hyrule Warriors)#Apothecary]]
{{Place
|name = Apothecary
|image = [[File:HW Apothecary.jpg|300px]]
|caption =
|game = {{HW}}
|other =
|inhab =
|items = [[Potion]]s<br>Mixtures
|related = [[Bazaar (Hyrule Warriors)|Bazaar]]
|season =
|theme music =
}}
The '''Apothecary''' is a store in the [[Bazaar (Hyrule Warriors)|Bazaar]] that is used to create Mixtures and [[Potion]]s for the Warriors in {{HW}}.
 
==Features and Overview==
The selection and quality of Potions and Mixtures is determined by how many [[Gold Skulltula]]s have been defeated, with new options being unlocked after more [[Illustration Piece]]s have been obtained.<ref>{{Cite|You've collected 50 or more illustration pieces! The Bazaar has reached maximum level! Potions have become more effective! More mixtures are available in the Apothecary!|N/A|HW}}</ref> The levels for the Apothecary are as follows:
 
{| class="altrow" cellpadding="4" style=" text-align:center; width: 65%;"
|-
!colspan="4"|Apothecary
|-
!width=10%| Level
!width=20%| Requirement
!width=20%| Reward
!width=50%| Effect
|-
| Level 1
| Default
| [[File:HW Red Potion.png|40px]]<br>[[Red Potion]]
| Restores five hearts.
|-
| Level 2
| 2 Illustration Pieces
| [[File:HW Purple Potion.png|50px]]<br>[[Purple Potion]]
| Restores five hearts and half of a Special Attack gauge.
|-
| Level 3
| 7 Illustration Pieces
| [[File:HW Blue Potion.png|50px]]<br>[[Blue Potion]]
| Restores 10 hearts and half of a Special Attack gauge.
|-
| Level 4
| 25 Illustration Pieces
| [[File:HW Green Potion.png|50px]]<br>[[Green Potion]]
| Restores 10 hearts and all of a Special Attack gauge.
|-
| Level 5
| 50 Illustration Pieces
| [[Yellow Potion]]
| Restores 15 hearts and 1.5 Special Attack gauges.
|}
 
Potions from the Apothecary cannot be used if a Warrior has not crafted at least one Empty Bottle from the Badge Market. Mixtures are similar to Potions, albeit they must be prepared prior to battle and each Mixture only lasts for one battle. When consumed, Mixtures grant the Warriors a passive ability depending on the type of Mixture. Once a Mixture has been prepared and consumed, no other Mixture may be used among the Warriors, though the effect from Mixtures is universal.<ref>{{Cite|You already drank a mixture. You cannot drink another while the previous one is in effect. The effects of a mixture only last for one battle.|N/A|HW}}</ref> After the effects from a Mixture have worn off, the Warriors may choose another Mixture for the subsequent battle. Although most Mixtures are unlocked via progression of the game, some Mixtures can only be obtained through [[Hyrule Warriors#DLC packs|downloadable content packs]]. These Mixtures are typically more costly to the Warriors, but provide long-lasting effects normally only temporarily seen during special occasions in battle, such as the ability to break through an enemy's shield without using [[Focus Spirit]].
{{Clear}}
====List of Mixtures====
{| class="altrow" cellpadding="4" style=" text-align:center; width: 60em;"
!width=20%| Mixture
!width=45%| Effect
!width=15%| Bazaar Level
!width=20%| Cost
|-
| '''Weapon Drop I'''
| Weak boost to weapon-drop rate.
| Default
| 20 Bronze Materials<br>100 Rupees
|-
| '''Weapon Drop II'''
| Mid boost to weapon-drop rate.
| {{exp|2 or more Gold Skulltulas|Level 2}}
| 5 Silver Materials<br>500 Rupees
|-
| '''Weapon Drop III'''
| Strong boost to weapon-drop rate.
| {{exp|25 or more Gold Skulltulas|Level 4}}
| 1 Gold Material<br>1000 Rupees
|-
| '''Weapon Rank I'''
| Weak boost to dropped-weapon ranks.
| {{exp|7 or more Gold Skulltulas|Level 3}}
| 20 Bronze Materials<br>300 Rupees
|-
| '''Weapon Rank II'''
| Mid boost to dropped-weapon ranks.
| {{exp|25 or more Gold Skulltulas|Level 4}}
| 5 Silver Materials<br>1500 Rupees
|-
| '''Weapon Rank III'''
| Strong boost to dropped-weapon ranks.
| {{exp|50 or more Gold Skulltulas|Level 5}}
| 1 Gold Material<br>3000 Rupees
|-
| '''Weapon Star I'''
| Weak boost to dropped-weapon stars.
| Default
| 20 Bronze Materials<br>400 Rupees
|-
| '''Weapon Star II'''
| Mid boost to dropped-weapon stars.
| {{exp|2 or more Gold Skulltulas|Level 2}}
| 5 Silver Materials<br>2000 Rupees
|-
| '''Weapon Star III'''
| Strong boost to dropped-weapon stars.
| {{exp|50 or more Gold Skulltulas|Level 5}}
| 1 Gold Material<br>4000 Rupees
|-
| '''Weapon Slot I'''
| Weak boost to dropped-weapon slots.
| {{exp|2 or more Gold Skulltulas|Level 2}}
| 20 Bronze Materials<br>200 Rupees
|-
| '''Weapon Slot II'''
| Mid boost to dropped-weapon slots.
| {{exp|7 or more Gold Skulltulas|Level 3}}
| 5 Silver Materials<br>1000 Rupees
|-
| '''Weapon Slot III'''
| Strong boost to dropped-weapon slots.
| {{exp|50 or more Gold Skulltulas|Level 5}}
| 1 Gold Material<br>2000 Rupees
|-
| '''Empty Slot I'''
| Weak boost to weapon drops with empty skills.
| {{exp|25 or more Gold Skulltulas|Level 4}}
| 20 Bronze Materials<br>500 Rupees
|-
| '''Empty Slot II'''
| Strong boost to weapon drops with empty skills.
| {{exp|50 or more Gold Skulltulas|Level 5}}
| 1 Gold Material<br>1000 Rupees
|-
| '''Attack Skill I'''
| Weak boost to weapon drops with attack (ATK) skills.
| {{exp|7 or more Gold Skulltulas|Level 3}}
| 20 Bronze Materials<br>200 Rupees
|-
| '''Attack Skill II'''
| Strong boost to weapon drops with attack (ATK) skills.
| {{exp|25 or more Gold Skulltulas|Level 4}}
| 1 Gold Material<br>400 Rupees
|-
| '''Element Skill I'''
| Weak boost to weapon drops with element (ELE) skills.
| {{exp|7 or more Gold Skulltulas|Level 3}}
| 20 Bronze Materials<br>400 Rupees
|-
| '''Element Skill II'''
| Strong boost to weapon drops with element (ELE) skills.
| {{exp|25 or more Gold Skulltulas|Level 4}}
| 1 Gold Material<br>800 Rupees
|-
| '''VS Skill I'''
| Weak boost to weapon drops with VS skills.
| {{exp|7 or more Gold Skulltulas|Level 3}}
| 20 Bronze Materials<br>1800 Rupees
|-
| '''VS Skill II'''
| Strong boost to weapon drops with VS skills.
| {{exp|25 or more Gold Skulltulas|Level 4}}
| 1 Gold Material<br>3600 Rupees
|-
| '''Bonus Skill I'''
| Weak boost to weapon drops with bonus (BON) skills.
| {{exp|7 or more Gold Skulltulas|Level 3}}
| 20 Bronze Materials<br>300 Rupees
|-
| '''Bonus Skill II'''
| Strong boost to weapon drops with bonus (BON) skills.
| {{exp|25 or more Gold Skulltulas|Level 4}}
| 1 Gold Material<br>600 Rupees
|-
| '''KO Skill I'''
| Weak boost to weapon drops with KO skills.
| {{exp|7 or more Gold Skulltulas|Level 3}}
| 20 Bronze Materials<br>1500 Rupees
|-
| '''KO Skill II'''
| Strong boost to weapon drops with KO skills.
| {{exp|25 or more Gold Skulltulas|Level 4}}
| 1 Gold Material<br>3000 Rupees
|-
| '''Special Skill I'''
| Weak boost to weapon drops with special (SP) skills.
| {{exp|25 or more Gold Skulltulas|Level 4}}
| 20 Bronze Materials<br>2000 Rupees
|-
| '''Special Skill II'''
| Strong boost to weapon drops with special (SP) skills.
| {{exp|50 or more Gold Skulltulas|Level 5}}
| 1 Gold Material<br>4000 Rupees
|-
| '''Item Power Up''' {{Exp|Introduced in the Twilight Princess DLC pack}}
| Items are permanently powered up for a battle.
| —
| 100 Bronze Materials<br>30000 Rupees
|-
| '''Guard Breaker''' {{Exp|Introduced in the Twilight Princess DLC pack}}
| Allows a warrior to break an enemy's guard.
| —
| 150 Bronze Materials<br>40000 Rupees
|-
| '''SP Replenishing''' {{Exp|Introduced in the Twilight Princess DLC pack}}
| The Special Attack gauge continually replenishes.
| —
| 200 Bronze Materials<br>50000 Rupees
|}
{{Exp|Introduced in the Twilight Princess DLC pack}} — Introduced in the [[Hyrule Warriors#DLC packs|''Twilight Princess'' DLC pack]].
 
{{Ref}}