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Arbiter's Grounds (Dungeon): Difference between revisions

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The {{Term|TPHD|Dungeon|link}} contains four floors and two basements. The first section is very similar to the {{Term|OoT3D|Forest Temple|link}} in {{OoT}}, as it requires tracking down and defeating four unique {{Plural|TPHD|Poe|link}} in order to light four torches and proceed into the inner sanctums of the prison. {{Term|TPHD|Link|link}} must use his {{Term|TPHD|Wolf Link|link|display=Wolf Form}} to learn the {{Term|TPHD|Poe Scent|link}} and follow the {{Plural|TPHD|Poe}}' essence, which helps him seek them out. After destroying each {{Term|TPHD|Poe}}, one of the four torches in the main room becomes lit; once all four torches are lit, a door leading deeper into the prison opens and {{Term|TPHD|Link}} is able to advance to the second part of the {{Term|TPHD|Dungeon}}, where new and different types of obstacles and objects await him, including metallic rails that {{Term|TPHD|Link}} can ride along once he obtains the ancient device known as the {{Term|TPHD|Spinner|link}}.
The {{Term|TPHD|Dungeon|link}} contains four floors and two basements. The first section is very similar to the {{Term|OoT3D|Forest Temple|link}} in {{OoT}}, as it requires tracking down and defeating four unique {{Plural|TPHD|Poe|link}} in order to light four torches and proceed into the inner sanctums of the prison. {{Term|TPHD|Link|link}} must use his {{Term|TPHD|Wolf Link|link|display=Wolf Form}} to learn the {{Term|TPHD|Poe Scent|link}} and follow the {{Plural|TPHD|Poe}}' essence, which helps him seek them out. After destroying each {{Term|TPHD|Poe}}, one of the four torches in the main room becomes lit; once all four torches are lit, a door leading deeper into the prison opens and {{Term|TPHD|Link}} is able to advance to the second part of the {{Term|TPHD|Dungeon}}, where new and different types of obstacles and objects await him, including metallic rails that {{Term|TPHD|Link}} can ride along once he obtains the ancient device known as the {{Term|TPHD|Spinner|link}}.


The {{Term|TPHD|Arbiter's Grounds (Dungeon)}} teems with the undead. Its halls are haunted by vengeful {{Plural|TPHD|Enemy|link}}, from {{Plural|TPHD|Stalfos|link}} and {{Plural|TPHD|Stalchild|link}} to {{Plural|TPHD|Gibdo|link}} and {{Plural|TPHD|Bubble|link}}, and even a pack of {{Plural|TPHD|Ghoul Rat|link}}. {{Term|TPHD|Link}} also encounters swarms of {{Plural|TPHD|Poison Mite|link}}, which threaten to slow him down and pull him under the pits of {{Term|TPHD|Quicksand|link}} that fill the {{Term|TPHD|Dungeon}}. The {{Term|TPHD|Spinner}} is protected by the {{Term|TPHD|Dungeon}}'s {{Term|TPHD|Sub-Boss|link}}, {{Term|TPHD|Death Sword|link}}, a vengeful spirit that haunts the sword it once wielded in life. In addition to riding rails to access otherwise inaccessible areas, the {{Term|TPHD|Spinner}} is necessary for activating a switch which allows {{Term|TPHD|Link}} to make his way to the {{Term|TPHD|Boss|link}}. There are two {{Plural|TPHD|Piece of Heart|link}} that {{Term|TPHD|Link}} can obtain in the {{Term|TPHD|Dungeon}}.
The {{Term|TPHD|Arbiter's Grounds (Dungeon)}} teems with the undead. Its halls are haunted by vengeful {{Plural|TPHD|Enemy|link}}, from {{Plural|TPHD|Stalfos|link}} and {{Plural|TPHD|Stalchild|link}} to {{Plural|TPHD|Gibdo|link}} and {{Plural|TPHD|Bubble|link}}, and even a pack of {{Plural|TPHD|Ghoul Rat|link}}. {{Term|TPHD|Link}} also encounters swarms of {{Plural|TPHD|Poison Mite|link}}, which threaten to slow him down and pull him under the pits of {{Term|TPHD|Quicksand|link}} that fill the {{Term|TPHD|Dungeon}}. The {{Term|TPHD|Spinner}} is protected by the {{Term|TPHD|Dungeon}}'s {{Term|TPHD|Sub-Boss|link}}, {{Term|TPHD|Death Sword|link}}, a vengeful spirit that haunts the sword it once wielded in life. In addition to riding rails to access otherwise inaccessible areas, the {{Term|TPHD|Spinner}} is necessary for activating a {{Term|TPHD|Switch|link}} which allows {{Term|TPHD|Link}} to make his way to the {{Term|TPHD|Boss|link}}. There are two {{Plural|TPHD|Piece of Heart|link}} that {{Term|TPHD|Link}} can obtain in the {{Term|TPHD|Dungeon}}.


Deep within the {{Term|TPHD|Arbiter's Grounds (Dungeon)}} lies the remains of a fierce beast, {{Term|TPHD|Stallord|link}}. Its skeleton is reanimated when {{Term|TPHD|Zant|link}} unexpectedly appears and stabs the {{Term|TPHD|Scimitar of Twilight|link}} through the creature's skull. {{Term|TPHD|Link}} is able to defeat it using a combination of the {{Term|TPHD|Spinner}} and the {{Term|TPHD|Master Sword|link}}. After clearing the {{Term|TPHD|Dungeon}}, Link can obtain a {{Term|TPHD|Heart Container|link}} and progress to the {{Term|TPHD|Mirror Chamber}} outside, where the {{Term|TPHD|Mirror of Twilight}} is found.
Deep within the {{Term|TPHD|Arbiter's Grounds (Dungeon)}} lies the remains of a fierce beast, {{Term|TPHD|Stallord|link}}. Its skeleton is reanimated when {{Term|TPHD|Zant|link}} unexpectedly appears and stabs the {{Term|TPHD|Scimitar of Twilight|link}} through the creature's skull. {{Term|TPHD|Link}} is able to defeat it using a combination of the {{Term|TPHD|Spinner}} and the {{Term|TPHD|Master Sword|link}}. After clearing the {{Term|TPHD|Dungeon}}, Link can obtain a {{Term|TPHD|Heart Container|link}} and progress to the {{Term|TPHD|Mirror Chamber}} outside, where the {{Term|TPHD|Mirror of Twilight}} is found.
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