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Armos: Difference between revisions

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  |Model MM= File:MM Armos Model.png
  |Model MM= File:MM Armos Model.png
  |Model MM3D= File:MM3D Armos Model.png
  |Model MM3D= File:MM3D Armos Model.png
  |Model TWW= File:TWW Armos Figurine Model.png
  |Model TWW= File:TWW Armos Model.png
  |Model TWWHD= File:TWWHD Armos Model.png
  |Model TWWHD= File:TWWHD Armos Model.png
  |Model TP= File:TP Armos Model.png
  |Model TP= File:TP Armos Model.png
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  |Sprite LA= File:LA Armos Sprite.png
  |Sprite LA= File:LA Armos Sprite.png
  |Sprite LADX= File:LADX Armos Sprite.png
  |Sprite LADX= File:LADX Armos Sprite.png
  |Sprite OoS= File:OoS Armos Blue Sprite.png
  |Sprite OoS= File:OoS Armos Sprite.png
  |Sprite OoA= File:OoA Armos Sprite.png
  |Sprite OoA= File:OoA Armos Sprite.png
  |Sprite FS= File:FS Armos Sprite.png
  |Sprite FS= File:FS Armos Sprite.png
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|caption=  
|caption=  
|race=  
|race=  
|game= {{TLoZ}}<br/>{{ALttP}}<br/>{{LA}}<br/>{{OoT}}<br/>{{MM}}<br/>{{OoS}}<br/>{{OoA}}<br/>{{FS}}<br/>{{TWW}}<br/>{{FSA}}<br/>{{TMC}}<br/>{{TP}}<br/>{{PH}}<br/>{{ST}}<br/>{{SS}}<br/>{{ALBW}}<br/>{{TFH}}
|game= TLoZ, ALttP, LA, OoT, MM, OoS, OoA, FS, TWW, FSA, TMC, TP, PH, ST, SS, ALBW, TFH
|other= {{TLoZ|TV Series}}<br/>''Super Mario-Kun''<br/>{{TFoE}}<br/>{{TWoG}}<br/>{{BSTLoZ}}<br/>{{CoH}}
|other= {{TLoZ|TV Series}}, Super Mario-kun, TFoE, TWoG, BSTLoZ, CoH
|habitat=  
|habitat= {{Spawn Locations}}
|member=  
|member=  
|health= {{Infobox Game Blocks
|health=  
{{Infobox Game Blocks
  |TLoZ= {{HP|TLoZ|3}}
  |TLoZ= {{HP|TLoZ|3}}
  |ALttP= {{HP|ALttp|3}}
  |ALttP= {{HP|ALttP|3}}
  |LA= {{HP|LA|4}}
  |LA= {{HP|LA|4}}
  |OoT= {{HP|OoT|2}}
  |OoT= {{HP|OoT|2}}
Line 50: Line 51:
  |SS= {{HP|SS|2}}
  |SS= {{HP|SS|2}}
}}
}}
|attack={{Infobox Game Blocks
|attack=  
  |TLoZ= {{Damage
{{Infobox Game Blocks
|attack1= Contact
  |TLoZ=  
|damage1= 1.00
{{Damage
  |attack1= Contact
  |damage1= 1.00
}}
}}
  |ALttP= {{Damage
  |ALttP=  
|attack1= Contact
{{Damage
|damage1= 0.50
  |attack1= Contact
  |damage1= 0.50
}}
}}
  |LA= {{Damage
  |LA=  
|attack1= Contact
{{Damage
|damage1= 2.00
  |attack1= Contact
  |damage1= 2.00
}}
}}
  |OoT= {{Damage
  |OoT=  
|attack1= Contact
{{Damage
|damage1= 0.50
  |attack1= Contact
|attack2= Explode
  |damage1= 0.50
|damage2= 0.50
  |attack2= Explode
  |damage2= 0.50
}}
}}
  |MM= {{Damage
  |MM=  
|attack1= Contact
{{Damage
|damage1= 0.50
  |attack1= Contact
|attack2= Explode
  |damage1= 0.50
|damage2= 0.50
  |attack2= Explode
  |damage2= 0.50
}}
}}
  |OoA= {{Damage
  |OoS=  
|attack1= Contact
{{Damage
|damage1= 1.00
  |attack1= Contact
  |damage1= 1.00
}}
}}
  |OoA= {{Damage
  |OoA=  
|attack1= Contact
{{Damage
|damage1= 1.00
  |attack1= Contact
  |damage1= 1.00
}}
}}
  |TP= {{Damage
  |TP=  
|attack1= Hammer Swing
{{Damage
|damage1= 0.50
  |attack1= Hammer Swing
|attack2= Frantic Gamer Swing
  |damage1= 0.50
|damage2= 0.50
  |attack2= Frantic Hammer Swing
  |damage2= 0.50
}}
}}
  |TWW= {{Damage
  |TWW=  
|attack1= Contact
{{Damage
|damage1= 0.25
  |attack1= Contact
  |damage1= 0.25
}}
}}
  |PH= {{Damage
  |PH=  
|attack1= Contact
{{Damage
|damage1= 0.50
  |attack1= Contact
  |damage1= 0.50
}}
}}
}}  
}}  
|weapon= {{Term|Series|Sword|link}}<br/>{{Plural|Series|Bomb|link}}<br/>{{Term|Series|Bow|link}}
|weapon=  
{{List|
{{Term|Series|Sword|link}},
{{Plural|Series|Bomb|link}},
{{Term|Series|Bow|link}}
}}
|spoils=  
|spoils=  
|exp=
|exp=
|theme=  
|theme=  
}}
}}
{{Term/Store|Armos|Armos|Series, TLoZ, ALttP, LA, LADX, OoT, OoT3D, MM, MM3D, OoS, OoA, TWW, TWWHD, FS, FSA, TMC, TP, TPHD, PH, ST, SS, SSHD, ALBW, CoH|plural}},{{Exp Game|TLoZ, ALttP, LA, OoT, MM, OoS, OoA, TWW, FS, FSA, TMC, TP, PH, ST, SS, ALBW}}<ref>{{Cite Book|quote= |book= E |publisher= |page= 163 {{Exp Game|TLoZ, ALttP, LA, OoT, MM, OoS, OoA, TWW, FS, FSA, TMC, TP, PH, ST, SS, ALBW}}}}</ref><ref>{{Cite|Defeated By: Armos|Game Over|CoH}}</ref> also known as '''Soldier Statues''',{{Exp Game|TMC}}<ref>{{Cite|These {{Color|TMC Green|soldier statues}} here were built by the Minish ages ago to help humans.|Forest Minish|TMC}}</ref> are recurring {{Plural|Series|Enemy|link}} in {{TLoZ|Series}}.{{Note|{{Term|Series|Armos}} were also referred to as '''Armos Statues''' in {{Guide|LA|Nintendo}}, {{Guide|OoS|Nintendo}}, and on Zelda.com's encyclopedia.<ref>{{Cite Guide|quote= |game= LA|publisher= Nintendo|page= 64}}</ref><ref>{{Cite Guide|quote= |game= OoS&OoA|publisher= Nintendo|page= 39}}</ref><ref>{{Cite web|quote= {{Big|Armos Statues}}<br/>Armos Statues take the form of large stone figures, but sometimes they come to life and attack anyone who touches them. Armos Statues are armed with swords and shields.|retrieved= January 22, 2022|url= https://web.archive.org/web/20160327065338/http://zelda.com/universe/pedia/index.jsp#ArmosStatues|title= The Great Hyrule Encyclopedia |site= Zelda.com |type= archive}}</ref> However, because {{E}} takes precedence, this term is not considered [[Zelda Wiki:Canon Policy|canon]].}} They are stone or mechanical statues that come to life and attack. Their weaknesses, attack methods, and habitats vary significantly between games. In the majority of games however, Armos are initially inactive, and will activate and charge once disturbed. Inactive {{Plural|Series|Armos}} are commonly referred to as '''Armos Statues'''. Some {{Plural|Series|Armos}} are also explosive, and will self-destruct after being attacked. {{Plural|Series|Armos}} come in several variations, with notable ones including {{Plural|Series|Armos Knight|link}}, {{Plural|Series|Death Armos|link}}, the {{Term|Series|Armos Warrior|link}} and {{Plural|Series|Totem Armos|link}}.
{{Term/Store|Armos|Armos|Series, TLoZ, ALttP, LADX, LANS, OoT, OoT3D, MM, MM3D, OoS, OoA, TWW, TWWHD, FS, FSA, TMC, TP, TPHD, PH, ST, SS, SSHD, ALBW, CoH|plural}},{{Exp Game|TLoZ, ALttP, LA, OoT, MM, OoS, OoA, TWW, FS, FSA, TMC, TP, PH, ST, SS, ALBW}}<ref>{{Cite Book|quote= |book= E |publisher= |page= 163 {{Exp Game|TLoZ, ALttP, LA, LADX, OoT, OoT3D, MM, MM3D, OoS, OoA, TWW, TWWHD, FS, FSA, TMC, TP, TPHD, PH, ST, SS, ALBW}}}}</ref><ref>{{Cite Book|quote= |book= DAB |publisher= |page= 84}}</ref><ref>{{Cite|Defeated By: Armos|Game Over|CoH}}</ref> also known as '''Soldier Statues''',{{Exp Game|TMC}}<ref>{{Cite|These {{Color|TMC Green|soldier statues}} here were built by the Minish ages ago to help humans.|Forest Minish|TMC}}</ref> are recurring {{Plural|Series|Enemy|link}} in {{TLoZ|Series}}. They are stone or mechanical statues that come to life and attack. Their weaknesses, attack methods, and habitats vary significantly between games. In the majority of games however, Armos are initially inactive, and will activate and charge once disturbed. Inactive {{Plural|Series|Armos}} are commonly referred to as '''Armos Statues'''. Some {{Plural|Series|Armos}} are also explosive, and will self-destruct after being attacked. {{Plural|Series|Armos}} come in several variations, with notable ones including {{Plural|Series|Armos Knight|link}}, {{Plural|Series|Death Armos|link}}, the {{Term|Series|Armos Warrior|link}} and {{Plural|Series|Totem Armos|link}}.
{{OTOC}}
{{OTOC}}
{{Clear|left}}
{{Clear|left}}
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==={{TLoZ|-}}===
==={{TLoZ|-}}===
{{Manual|TLoZ|Armos|A soldier who has been turned into a stone statue. He moves and attacks if touched by Link. He has a fair amount of attacking power.}}
{{Manual|TLoZ|Armos|A soldier who has been turned into a stone statue. He moves and attacks if touched by Link. He has a fair amount of attacking power.}}
{{Plural|TLoZ|Armos}} first appear in {{TLoZ}} and can be found throughout the {{Term|TLoZ|Overworld|link}} of {{Term|TLoZ|Hyrule|link}}, usually in small, aligned groups. Appearing like ordinary statues, they stand still, wearing a suit of armor and wielding a spear and a shield. However, if {{Term|TLoZ|Link|link}} approaches and touches one, the {{Plural|TLoZ|Armos}} will flash and begin to move around erratically. Some {{Plural|TLoZ|Armos}} hide staircases beneath them, which lead to secret caves and can be revealed by activating them. One of these hidden staircases leads to {{Term|TLoZ|Level 2|link}} of the {{Term|TLoZ|Second Quest|link}}. One {{Term|TLoZ|Armos}} also hides the {{Term|TLoZ|Power Bracelet|link}} in northwest {{Term|TLoZ|Hyrule}}. {{Term|TLoZ|Link}} can defeat an {{Term|TLoZ|Armos}} using any item and can stun them with the {{Term|TLoZ|Boomerang|link}}. {{Plural|TLoZ|Armos}} never drop any items when defeated. If {{Term|TLoZ|Link}} activates an {{Term|TLoZ|Armos}} from the bottom, he will get hit by it no matter what. In official artwork, {{Plural|TLoZ|Armos}} look more humanoid than they do in game and in the game's manual, they are stated to have once been human soldiers that were turned into stone.<ref>{{Cite manual|quote=A soldier who has been turned into a stone statue. He moves and attacks if touched by Link. He has a fair amount of attacking power.|game=TLoZ|page=30}}</ref>
{{Plural|TLoZ|Armos}} first appear in {{TLoZ}} and can be found throughout the {{Term|TLoZ|Overworld|link}} of {{Term|TLoZ|Hyrule|link}}, usually in small, aligned groups. Appearing like ordinary statues, they stand still, wearing a suit of armor and wielding a spear and a shield. However, if {{Term|TLoZ|Link|link}} approaches and touches one, the {{Plural|TLoZ|Armos}} will flash and begin to move around erratically. Some {{Plural|TLoZ|Armos}} hide staircases beneath them, which lead to secret caves and can be revealed by activating them. One of these hidden staircases leads to {{Term|TLoZ|Level 2|link}} of the {{Term|TLoZ|Second Quest|link}}. One {{Term|TLoZ|Armos}} also hides the {{Term|TLoZ|Power Bracelet|link}} in northwest {{Term|TLoZ|Hyrule}}. {{Term|TLoZ|Link}} can defeat an {{Term|TLoZ|Armos}} using any item and can stun them with the {{Term|TLoZ|Boomerang|link}}. {{Plural|TLoZ|Armos}} never drop any items when defeated. If {{Term|TLoZ|Link}} activates an {{Term|TLoZ|Armos}} from the bottom, he will get hit by it no matter what. In official artwork, {{Plural|TLoZ|Armos}} look more humanoid than they do in game and in the game's manual, they are stated to have once been human soldiers that were turned into stone.<ref>{{Cite Manual|quote=A soldier who has been turned into a stone statue. He moves and attacks if touched by Link. He has a fair amount of attacking power.|game=TLoZ|page=30}}</ref>


==={{ALttP|-}}===
==={{ALttP|-}}===
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==={{OoT|-}}===
==={{OoT|-}}===
{{Navi|Armos|'''Armos'''
{{Navi
Stop its movement and then destroy it!}}
|quote1= {{Color|OoT White|Armos}}<br/>Stop its movement and then destroy it!
{{clear|left}}
}}
 
In {{OoT}}, {{Plural|OoT|Armos}} again appear as stone statues on a base. They are much less humanoid than before, appearing little more than a round statue with horns holding a sword and shield. {{Plural|OoT|Armos}} in {{OoT|-}} are similar to past appearances in that they will activate to {{Term|OoT|Link}}'s close presence and hop after him, but differ in that once they are struck, they will wildly spin around in circles before exploding. Some statues, however, are not true {{Plural|OoT|Armos}}, and can be pushed or pulled to press down floor [[switch]]es. Because of their explosive nature, they can also be lured to detonate in front of cracked walls or boulders to open them. {{Plural|OoT|Armos}} mostly appear in {{Plural|OoT|Dungeon|link}}. Inactive {{Plural|OoT|Armos}} can be made to immediately self-destruct by throwing a {{Term|OoT|Bomb|link}} at them.
In {{OoT}}, {{Plural|OoT|Armos}} again appear as stone statues on a base. They are much less humanoid than before, appearing little more than a round statue with horns holding a sword and shield. {{Plural|OoT|Armos}} in {{OoT|-}} are similar to past appearances in that they will activate to {{Term|OoT|Link}}'s close presence and hop after him, but differ in that once they are struck, they will wildly spin around in circles before exploding. Some statues, however, are not true {{Plural|OoT|Armos}}, and can be pushed or pulled to press down floor [[switch]]es. Because of their explosive nature, they can also be lured to detonate in front of cracked walls or boulders to open them. {{Plural|OoT|Armos}} mostly appear in {{Plural|OoT|Dungeon|link}}. Inactive {{Plural|OoT|Armos}} can be made to immediately self-destruct by throwing a {{Term|OoT|Bomb|link}} at them.


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==={{MM|-}}===
==={{MM|-}}===
{{Tatl|Armos|You know about the '''Armos''', right? Shhhh! Don't touch it! Blow it up before it wakes, please!}}
{{Tatl
{{clear|left}}
|quote1= You know about the {{Color|MM White|Armos}}, right? Shhhh! Don't touch it! Blow it up before it wakes, please!
}}
 
In {{MM}}, {{Plural|MM|Armos}} appear the same as in {{OoT|-}}, but appear slightly different and take on a more defined, angular shape, which more closely resembles the {{Plural|OoT|Armos}}' artwork from {{OoT|-}}.
In {{MM}}, {{Plural|MM|Armos}} appear the same as in {{OoT|-}}, but appear slightly different and take on a more defined, angular shape, which more closely resembles the {{Plural|OoT|Armos}}' artwork from {{OoT|-}}.


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==={{OoS|-}}===
==={{OoS|-}}===
[[File:OoS Armos Red Sprite.png|left]]
{{Plural|OoS|Armos Statue}} come in two colors in {{OoS}}: red and blue. Like those of {{LA|-}}, {{Plural|OoS|Armos Statue}} are impervious to the {{Term|OoS|Sword}}, and can only be defeated by detonating a {{Term|Series|Bomb}} near them or by shooting {{Plural|OoS|Scent Seed|link}} at them. They can also be stunned and defeated with the {{Term|OoS|Magic Boomerang|link}}. Blue {{Plural|OoS|Armos Statue}}, however, can be defeated with the {{Term|OoS|Sword}}, as well as an assortment of other weapons. They will also activate when {{Term|OoS|Link}} moves close, as opposed to merely touching them. The blue variety can be found in {{Term|OoS|Unicorn's Cave|link}}. In some places, {{Plural|Series|Armos Statue}} appear as decorative statues, but will not activate.
{{Plural|OoS|Armos Statue}} come in two colors in {{OoS}}: red and blue. Like those of {{LA|-}}, {{Plural|OoS|Armos Statue}} are impervious to the {{Term|OoS|Sword}}, and can only be defeated by detonating a {{Term|Series|Bomb}} near them or by shooting {{Plural|OoS|Scent Seed|link}} at them. They can also be stunned and defeated with the {{Term|OoS|Magic Boomerang|link}}. Blue {{Plural|OoS|Armos Statue}}, however, can be defeated with the {{Term|OoS|Sword}}, as well as an assortment of other weapons. They will also activate when {{Term|OoS|Link}} moves close, as opposed to merely touching them. The blue variety can be found in {{Term|OoS|Unicorn's Cave|link}}. In some places, {{Plural|Series|Armos Statue}} appear as decorative statues, but will not activate.


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==={{TWW|-}}===
==={{TWW|-}}===
{{Tingle|Armos|It's an '''Armos'''!  Shoot an arrow in its eye to stop it!  Then, attack the weak spot on its back!}}
{{Tingle
{{clear|left}}
|quote1= It's an '''Armos'''!  Shoot an arrow in its eye to stop it!  Then, attack the weak spot on its back!
}}
 
In {{TWW}}, {{Plural|TWW|Armos}} appear as statues that slightly resembles a combination of their earliest and {{OoT|-}} incarnations, in that they appear as round statues with horns and a single eye. When an {{Term|TWW|Armos}} is active, spikes will appear around its body and it will quickly hop after {{Term|TWW|Link}}, only stopping periodically to turn around. Unlike previous appearances, the {{Plural|TWW|Armos}}' armor is impenetrable by weapons, with the exception of a red crystal on their backside. Striking this once will briefly stun them, and striking it again will make the {{Term|TWW|Armos}} spin madly before self-destructing. As with previous games, statues resembling {{Plural|TWW|Armos}}, but that are not true {{Plural|TWW|Armos}}, can be picked up and carried by {{Term|TWW|Link}}. These can then be placed down to activate switches.
In {{TWW}}, {{Plural|TWW|Armos}} appear as statues that slightly resembles a combination of their earliest and {{OoT|-}} incarnations, in that they appear as round statues with horns and a single eye. When an {{Term|TWW|Armos}} is active, spikes will appear around its body and it will quickly hop after {{Term|TWW|Link}}, only stopping periodically to turn around. Unlike previous appearances, the {{Plural|TWW|Armos}}' armor is impenetrable by weapons, with the exception of a red crystal on their backside. Striking this once will briefly stun them, and striking it again will make the {{Term|TWW|Armos}} spin madly before self-destructing. As with previous games, statues resembling {{Plural|TWW|Armos}}, but that are not true {{Plural|TWW|Armos}}, can be picked up and carried by {{Term|TWW|Link}}. These can then be placed down to activate switches.


The {{Term|TWW|Armos Knight}} is a much larger variation of this {{Term|TWW|Armos}}, with a movable mouth. Unlike the smaller {{Plural|TWW|Armos}}, it does not have a vulnerable crystal, but will occasionally stop as it opens its mouth. A {{Term|TWW|Bomb}} can then be thrown inside to detonate it.
The {{Term|TWW|Armos Knight}} is a much larger variation of this {{Term|TWW|Armos}}, with a movable mouth. Unlike the smaller {{Plural|TWW|Armos}}, it does not have a vulnerable crystal, but will occasionally stop as it opens its mouth. A {{Term|TWW|Bomb}} can then be thrown inside to detonate it.


{{Figurine|TWW|Armos}}
{{Figurines|TWW}}


==={{FSA|-}}===
==={{FSA|-}}===
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==={{TMC|-}}===
==={{TMC|-}}===
{{Figurines|TMC}}
In {{TMC}}, {{Plural|TMC|Armos}} appear heavily based on their {{FS|-}} incarnation as robotic statues. They are found in the {{Term|TMC|Wind Ruins|link}}, as well as in the {{Term|TMC|Fortress of Winds|link}}. They serve as both blockades and enemies, as several inactive {{Plural|TMC|Armos}} block the {{Term|TMC|Wind Ruins|display=Ruins}}' passages. Active {{Plural|TMC|Armos}} are indicated by their white, glowing eye, and will spring to life when approached, while inactive {{Plural|TMC|Armos}} have an empty shell. They can be manually turned on or off when {{Term|TMC|Link}} climbs inside one while {{Term|TMC|Minish|link}}-sized, flipping a switch inside that will ignite flames and activate the {{Term|TMC|Armos}}'s sensitivity.<ref>{{Cite|It's kind of a secret, but there's a switch inside that turns them on or off.|Forest Minish|TMC}}</ref> When activated, the {{Term|TMC|Armos}} will move and strike back when {{Term|TMC|Link}} moves close while in normal size. Activating {{Plural|TMC|Armos}} becomes necessary in order to defeat them to unblock the passages. Likewise, {{Term|TMC|Link}} can also climb inside one to shut it off, allowing him to walk past them in normal size, unhindered. These {{Plural|TMC|Armos}} must be activated and deactivated several times to progress through the {{Term|TMC|Wind Ruins|display=Ruins}}.
In {{TMC}}, {{Plural|TMC|Armos}} appear heavily based on their {{FS|-}} incarnation as robotic statues. They are found in the {{Term|TMC|Wind Ruins|link}}, as well as in the {{Term|TMC|Fortress of Winds|link}}. They serve as both blockades and enemies, as several inactive {{Plural|TMC|Armos}} block the {{Term|TMC|Wind Ruins|display=Ruins}}' passages. Active {{Plural|TMC|Armos}} are indicated by their white, glowing eye, and will spring to life when approached, while inactive {{Plural|TMC|Armos}} have an empty shell. They can be manually turned on or off when {{Term|TMC|Link}} climbs inside one while {{Term|TMC|Minish|link}}-sized, flipping a switch inside that will ignite flames and activate the {{Term|TMC|Armos}}'s sensitivity.<ref>{{Cite|It's kind of a secret, but there's a switch inside that turns them on or off.|Forest Minish|TMC}}</ref> When activated, the {{Term|TMC|Armos}} will move and strike back when {{Term|TMC|Link}} moves close while in normal size. Activating {{Plural|TMC|Armos}} becomes necessary in order to defeat them to unblock the passages. Likewise, {{Term|TMC|Link}} can also climb inside one to shut it off, allowing him to walk past them in normal size, unhindered. These {{Plural|TMC|Armos}} must be activated and deactivated several times to progress through the {{Term|TMC|Wind Ruins|display=Ruins}}.


{{Plural|TMC|Armos}} were built by the {{Term|TMC|Minish}} for the {{Term|TMC|Wind Tribe|link}} long ago as security mechanisms.<ref>{{Cite|These iron automata here were built by the Minish ages ago to help humans.|Forest Minish|TMC}}</ref> Their presence serves as a reminder of the {{Term|TMC|Wind Tribe|display=Tribe}} who once dwelled in the {{Term|TMC|Wind Ruins}}.
{{Plural|TMC|Armos}} were built by the {{Term|TMC|Minish}} for the {{Term|TMC|Wind Tribe|link}} long ago as security mechanisms.<ref>{{Cite|These iron automata here were built by the Minish ages ago to help humans.|Forest Minish|TMC}}</ref> Their presence serves as a reminder of the {{Term|TMC|Wind Tribe|display=Tribe}} who once dwelled in the {{Term|TMC|Wind Ruins}}.
{{Figurine|TMC|Armos}}


==={{TP|-}}===
==={{TP|-}}===
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==={{SS|-}}===
==={{SS|-}}===
{{Fi|Armos|This security and defense mechanism was developed long ago. It will attack anything that enters its security perimeter.<br/><br/>According to my records, its weak point is its mouth, but it requires some specific measure to make it open its mouth.}}
{{Fi
|quote1= <p>Target lock: {{Color|SS Blue|Armos}}</p><p>This security and defense mechanism was developed long ago. It will attack anything that enters its security perimeter.</p><p>According to my records, its weak point is its mouth, but it requires some specific measure to make it open its mouth.</p>
}}


In {{SS}}, the {{Plural|SS|Armos}} have a significantly different strategy and appearance, resembling automata. These {{Plural|SS|Armos}} are two-faced, with each side having its own attack pattern and method to defeat them. The "happy" face makes short, calm hops, while the "angry" face takes larger, more aggressive jumps towards {{Term|SS|Link}}. They appear in the {{Term|SS|Lanayru Mining Facility|link}} and the {{Term|SS|Pirate Stronghold|link}}, and they only come alive when an active {{Term|SS|Timeshift Stone|link}} is nearby. The {{Term|SS|Gust Bellows|link}} must be used on the spinning, magnet-shaped device resting above their heads to stun them. This causes the {{Plural|SS|Armos}} to slowly open their mouths and stick their tongues out to reveal two crystals in each side, both of which must be destroyed in order to defeat them.  
In {{SS}}, the {{Plural|SS|Armos}} have a significantly different strategy and appearance, resembling automata. These {{Plural|SS|Armos}} are two-faced, with each side having its own attack pattern and method to defeat them. The "happy" face makes short, calm hops, while the "angry" face takes larger, more aggressive jumps towards {{Term|SS|Link}}. They appear in the {{Term|SS|Lanayru Mining Facility|link}} and the {{Term|SS|Pirate Stronghold|link}}, and they only come alive when an active {{Term|SS|Timeshift Stone|link}} is nearby. The {{Term|SS|Gust Bellows|link}} must be used on the spinning, magnet-shaped device resting above their heads to stun them. This causes the {{Plural|SS|Armos}} to slowly open their mouths and stick their tongues out to reveal two crystals in each side, both of which must be destroyed in order to defeat them.  
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==Other Appearances==
==Other Appearances==
==={{BSTLoZ|-}}===
{{Noncanon|Start}}
[[File:BSTLoZ Armos Sprite.gif|left|48px]]
{{Plural|Series|Armos}} appear as enemies in {{BSTLoZ}} and behave identically to those in {{TLoZ|-}}. However, all {{Plural|Series|Armos}} remain as solid statues until the beginning of the third week of gameplay, where an {{Term|Series|Old Man|link}} in a cave states that he has breathed life into them.
{{Clear}}
{{Noncanon|End}}
==={{TLoZ|-}} TV Series===
==={{TLoZ|-}} TV Series===
{{Noncanon|Start}}
{{Noncanon|Start}}
[[File:Armos Knight (Sing for the Unicorn).png|thumb|right|Armos statue in the ''The Legend of Zelda'' TV series]]
[[File:Armos Knight (Sing for the Unicorn).png|thumb|right|Armos statue in the ''The Legend of Zelda'' TV series]]
In {{TLoZ|TV Series}}, various Armos statues appear in the episode, "[[Sing for the Unicorn]]". As Link and Princess Zelda are walking through the [[Underworld]], the young hero warns Zelda not to touch the Armos Statues. Zelda accidentally does so, and the statue comes to life, which kicks Link into another statue. This other Armos is also brought to life and picks up the hero while Zelda once again accidentally touches another statue. The Princess successfully dodges two Armos that are trying to attack her and proceeds to wield her [[Zelda's Bow|Bow]], firing one Arrow at the Armos that had Link in its grasp. A statue then grabs Zelda, but Link picks up his [[Crissword]] and fires a [[Sword Beam]] at each Armos, promptly defeating them.
In {{TLoZ|TV Series}}, various Armos statues appear in the episode "[[Sing for the Unicorn]]". As Link and Princess Zelda are walking through the [[Underworld]], the young hero warns Zelda not to touch the Armos Statues. Zelda accidentally does so, and the statue comes to life, which kicks Link into another statue. This other Armos is also brought to life and picks up the hero while Zelda once again accidentally touches another statue. The Princess successfully dodges two Armos that are trying to attack her and proceeds to wield her [[Zelda's Bow|Bow]], firing one Arrow at the Armos that had Link in its grasp. A statue then grabs Zelda, but Link picks up his [[Crissword]] and fires a [[Sword Beam]] at each Armos, promptly defeating them.


The [[Tinsuit]]s, an enemy unique to the TV series, also bares a resemblance to the original design of Armos from ''The Legend of Zelda''.
The [[Tinsuit]]s, an enemy unique to the TV series, also bears a resemblance to the original design of Armos from ''The Legend of Zelda''.
{{Noncanon|End}}
{{Noncanon|End}}


===''Super Mario-Kun''===
===''Super Mario-kun''===
{{Noncanon|Start}}
{{Noncanon|Start}}
{{Stub}}
{{Stub}}
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[[File:TFoE Armos Sprite.png|left]]
[[File:TFoE Armos Sprite.png|left]]
Armos appear as enemies in both {{TFoE}} and {{TWoG}}. They resemble stone warriors that carry spears, and are encountered in several stages. Several Armos also appear in the games' cutscenes. In {{TFoE|-}}, [[Militron (Boss)|Militron]] turns [[Koridian]]s into Armos by crushing them and exposing them to fire, which are then sent to fight Link. In {{TWoG|-}}, after Zelda defeats the [[Iron Knuckle (Boss)|Iron Knuckle]] in [[Tykogi Tower]], a pair of Armos appear and witness his demise, and quickly decide to leave the area.
Armos appear as enemies in both {{TFoE}} and {{TWoG}}. They resemble stone warriors that carry spears, and are encountered in several stages. Several Armos also appear in the games' cutscenes. In {{TFoE|-}}, [[Militron (Boss)|Militron]] turns [[Koridian]]s into Armos by crushing them and exposing them to fire, which are then sent to fight Link. In {{TWoG|-}}, after Zelda defeats the [[Iron Knuckle (Boss)|Iron Knuckle]] in [[Tykogi Tower]], a pair of Armos appear and witness his demise, and quickly decide to leave the area.
{{Noncanon|End}}
==={{BSTLoZ|-}}===
{{Noncanon|Start}}
[[File:BSTLoZ Armos Sprite.png|left|48px]]
{{Plural|Series|Armos}} appear as enemies in {{BSTLoZ}} and behave identically to those in {{TLoZ|-}}. However, all {{Plural|Series|Armos}} remain as solid statues until the beginning of the third week of gameplay, where an {{Term|Series|Old Man|link}} in a cave states that he has breathed life into them.
{{Clear}}
{{Noncanon|End}}
{{Noncanon|End}}


==={{SCII|-}}===
==={{SCII|-}}===
{{Noncanon|Start}}
{{Noncanon|Start}}
Although Armos do not make an appearance in {{SCII}}, Link can wield their Sword and Shield from {{OoT|-}} and {{MM|-}}. They can be bought for 900 Gold in the Thuban Shop while playing the Weapon Master Mode. When Link equips these weapons, his defense will lower to 70% while his offense will stay the same. However, if Link makes a Soul Charge, his offense will boost to 40%, though it will diminish over time.<ref>{{Cite|Offense increases with SC but lacks defense|Character Select|Soulcalibur II}}</ref>
Although Armos do not make an appearance in {{SCII}}, Link can wield their Sword and Shield from {{OoT|-}} and {{MM|-}}. They can be bought for 900 Gold in the Thuban Shop while playing the Weapon Master Mode. When Link equips these weapons, his defense will lower to 70% while his offense will stay the same. However, if Link makes a Soul Charge, his offense will boost to 40%, though it will diminish over time.<ref>{{Cite|Offense increases with SC but lacks defense|Character Select|SCII}}</ref>


{|class="wikitable" style= "text-align:center"
{|class="wikitable" style= "text-align:center"
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==Nomenclature==
==Nomenclature==
{{Nomenclature}}
{{Nomenclature}}
===Other Names===
{{Other Names
|-
| Armos Statue<ref name="Zelda.com">{{Cite Web|quote= {{Big|Armos Statues}}<br/>Armos Statues take the form of large stone figures, but sometimes they come to life and attack anyone who touches them. Armos Statues are armed with swords and shields. |published= |retrieved= January 22, 2022 |url= https://web.archive.org/web/20160327065338/http://zelda.com/universe/pedia/index.jsp#ArmosStatues |title= The Great Hyrule Encyclopedia |site= Zelda.com |type= archive}}</ref>
| {{TLoZ}}
| [[Zelda.com]]
| {{E}}
|-
| Armos Statue<ref name="Zelda.com"/>
| {{ALttP}}
| [[Zelda.com]]
| {{E}}
|-
| Armos Statue<ref>{{Cite Guide|quote= |game= LA |publisher= Nintendo |page= 64}}</ref>
| {{LA}}
| {{Guide|LA|Nintendo}}
| {{E}}
|-
| Armos Statue<ref name="Zelda.com"/>
| {{LA}}
| [[Zelda.com]]
| {{E}}
|-
| Armos Statue<ref name="Zelda.com"/>
| {{LADX}}
| [[Zelda.com]]
| {{E}}
|-
| Armos Statue<ref name="Zelda.com"/>
| {{OoT}}
| [[Zelda.com]]
| {{E}}
|-
| Armos Statue<ref name="Zelda.com"/>
| {{MM}}
| [[Zelda.com]]
| {{E}}
|-
| Armos Statue<ref>{{Cite Guide|quote= |game= OoS |publisher= Nintendo |page= 39}}</ref>
| {{OoS}}
| {{Guide|OoS|Nintendo}}
| {{E}}
|-
| Armos Statue<ref name="Zelda.com"/>
| {{TWW}}
| [[Zelda.com]]
| {{E}}
|-
| Armos Statue<ref name="Zelda.com"/>
| {{FSA}}
| [[Zelda.com]]
| {{E}}
|-
| Armos Statue<ref name="Zelda.com"/>
| {{TMC}}
| [[Zelda.com]]
| {{E}}
}}


==Gallery==
==Gallery==
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File:LADX Armos Sprite 2.png|An {{Term|LADX|Armos}} as seen in the Player Select Screen from {{LA|DX|-}}
File:LADX Armos Sprite 2.png|An {{Term|LADX|Armos}} as seen in the Player Select Screen from {{LA|DX|-}}
File:ArmosALttP.png|{{Plural|ALttP|Armos}} from {{ALttP|-}}
File:ArmosALttP.png|{{Plural|ALttP|Armos}} from {{ALttP|-}}
File:OoS Armos Blue Sprite.png|A Blue Armos sprite from {{OoS|-}}
File:TMC Armos Sprite 2.png|A dormant {{Term|TMC|Armos}} from {{TMC|-}}
File:TMC Armos Sprite 2.png|A dormant {{Term|TMC|Armos}} from {{TMC|-}}
File:TMC Armos Interior.png|{{Term|TMC|Link}} inside an {{Term|TMC|Armos}} while {{Term|TMC|Minish}}-sized from {{TMC|-}}
File:TMC Armos Interior.png|{{Term|TMC|Link}} inside an {{Term|TMC|Armos}} while {{Term|TMC|Minish}}-sized from {{TMC|-}}
File:Armostp.png|Inactive {{Term|TP|Armos}} from {{TP|-}}
File:ST Mounted Miniblin Model.png|Mounted {{Term|ST|Miniblin}} riding on an {{Term|ST|Armos}} from {{ST|-}}
File:ST Mounted Miniblin Model.png|Mounted {{Term|ST|Miniblin}} riding on an {{Term|ST|Armos}} from {{ST|-}}
File:SS concept 44.jpg|Armos concept art from {{SS|-}}
File:ALBW Dungeon Artwork.png|Artwork with {{Plural|ALBW|Armos}} in the background from {{ALBW|-}}
File:ALBW Dungeon Artwork.png|Artwork with {{Plural|ALBW|Armos}} in the background from {{ALBW|-}}
File:ALBW Armos Statue Model.png|An inactive {{Term|ALBW|Armos|display=Armos Statue}} from {{ALBW|-}}
File:ALBW Armos Statue Model.png|An inactive {{Term|ALBW|Armos|display=Armos Statue}} from {{ALBW|-}}
File:TWoG Armos Cutscene Sprite.png|Armos from {{TWoG|-}}
File:TWoG Armos Cutscene Sprite.png|Armos from {{TWoG|-}}
File:SS concept 44.jpg|Armos concept art from ''Skyward Sword''
</gallery>
</gallery>


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* {{Term|Series|Totem Armos|link}}
* {{Term|Series|Totem Armos|link}}


{{Notes}}
{{Ref}}
{{Ref}}
{{Enemies}}
 
{{Categories
{{Categories
  |Armos, Statue Enemies
  |Armos, Statue Enemies
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  |enemies= TLoZ, ALttP, LA, LADX, LANS, OoT, OoT3D, MM, MM3D, OoS, OoA, FS, TWW, TWWHD, FSA, TMC, TP, TPHD, PH, ST, SS, SSHD, ALBW, TFH, TLoZ (TV Series), TFoE, TWoG, AST, CoH
  |enemies= TLoZ, ALttP, LA, LADX, LANS, OoT, OoT3D, MM, MM3D, OoS, OoA, FS, TWW, TWWHD, FSA, TMC, TP, TPHD, PH, ST, SS, SSHD, ALBW, TFH, TLoZ (TV Series), TFoE, TWoG, AST, CoH
}}
}}
[[de:Armos]]
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