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BS The Legend of Zelda: Ancient Stone Tablets: Difference between revisions

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==Gameplay==
==Gameplay==


The game was divided into four "weeks", each of which had to be played within a strict one-hour time period; minus the cutscenes this gave players 50 minutes in which to beat two dungeons, hunt for secrets, and perform all the other standard Zelda actions. The game made use of streaming orchestrated music as well as a technology called Live Voice, which supplied tips to players at key points during the game. Other than a rebroadcast the following year the game was never playable again, even for those who still possessed the game on a 8M Memory Pak, until the advent of emulation.
The game was divided into four "weeks", with one hour long broadcast per week, in the style of a serialised drama or cartoon. Aside from the opening and ending cutscenes, this gave players 50 minutes in which to beat two dungeons, hunt for secrets, and perform all the other standard Zelda actions. Once the time is up, whether the player has completed all the tasks available to them or not, the game would end, and his or her progress would be saved to the BS-X cartridge. Next week, the player will carry over the Tablets and other items they have obtained, and also their Rupee count, which acted as a scoring system. The player would be able to return to complete tasks they had failed to complete the previous week but could not return to old dungeons. Instead, a [[Thief]] will stand outside the dungeons of the previous week and hand the player a giant bag filled with the spoils of the dungeon. The game made use of streaming orchestrated music (which consisted of tracks from [[The Legend of Zelda: Sound & Drama]]) as well as a technology called Live Voice, which supplied tips to players at key points during the game and progressed the plot in the form of a fully voice acted drama. Aside from the narrator who spoke to the player directly, characters such as [[Aginah]] and [[Princess Zelda]] would speak to the hero via telepathy and convey information and plot developments. Other than a rebroadcast the following year the game was never playable again, even for those who still possessed the game on a 8M Memory Pak, until the advent of emulation. The voice acting and streaming orchestral music is impossible to emulate however, although the game contains written text as well.


===Weeks and Objectives===
===Weeks and Objectives===
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===[[Bosses in BS The Legend of Zelda: Inishie no Sekiban|Bosses]]===
===[[Bosses in BS The Legend of Zelda: Inishie no Sekiban|Bosses]]===
===[[Gallery:Enemies in BS The Legend of Zelda: Inishie no Sekiban|Enemies]]===
===[[Gallery:Enemies in BS The Legend of Zelda: Inishie no Sekiban|Enemies]]===
==Legacy==
*This is the first game to directly refer to Zelda's ability to predict the future through her dreams.
*While [[BS The Legend of Zelda]] was the first game to introduce a time limit and time-based events, this was the first game in which NPCs would actively move, change their behavior and even sometimes require rescuing depending on these events, a system that was later used to extensive effect in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''.
*This was the first Zelda to feature a "fog of war" effect on the map; clouds will cover sections of the map that you cannot visit in the current week, and reveal more of the map as the weeks progress. This was used again immediately in the following game, ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', and was also used in ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]'' and others.
*Due to the Live Voice broadcast, this is the first Nintendo-produced Zelda game in which the princess' voice is heard in any fashion. [[Ganon]]'s laugh is also heard briefly, although this first occured in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''.
*The hero gained the ability to turn at right angles while using the [[Pegasus Boots]] for exceptionally fast movement, which was later used (with slightly less precise turning) in ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]''.
*The Gold Potion is introduced in this game, a potion that not only restores Link's health and magic, but imbues him with a golden glow and increases his strength for a limited period of time (by shortening the time it takes to charge a [[Spin Attack]]), similar to the [[Elixer Soup]] from ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''.
*This is also the first game to involve a mini-game using [[Bombs]]; namely attempting to throw them into a large moving jar, later used for puzzles in ''Ocarina of Time'' and other games.


== Theories ==
== Theories ==