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Dungeon: Difference between revisions

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118 bytes added ,  21 June 2021
→‎{{TMC|-}}: Pieces of Heart in dungeons: What about the Piece of Heart in Ocarina of Time's Ice Cavern? Or is that not considered a "proper" dungeon?
(→‎{{TMC|-}}: Pieces of Heart in dungeons: What about the Piece of Heart in Ocarina of Time's Ice Cavern? Or is that not considered a "proper" dungeon?)
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==={{TMC|-}}===
==={{TMC|-}}===
{{TMC}} once again uses the top-down perspective of many of its predecessors, and the overall plot is to tell the [[The Legend of Zelda: The Minish Cap#Story|backstory]] to {{FS|-}} and {{FSA|-}}. Although Link once again gains the ability to split himself into up to four Links (as in the other two games), this game does not feature a multiplayer mode, but the complexity of the dungeons once again takes a turn and keeps the player on his/her toes. Adding a new layer of puzzle challenge to the game is the [[Ezlo|Minish Cap]], which allows Link to shrink to the tiny size of the [[Minish|Picori]] who inhabit most of [[Hyrule]]. This item and ability combination grants Link access to places he could never have gone before, such as inside certain enemies and into the homes of the Picori, who live in everything from mouse holes to shoes to tree stumps. However, this newfound freedom to go where he wants is replete with new dangers, too, from cats to giant [[Chuchu]]s, which become deadly enemies when Link is only the size of the Picori. Most of the dungeons Link visits in this game require him to be this size—or require that he shrink at certain places while he traverses the dungeons to either enter the dungeons or access otherwise inaccessible areas. {{TMC|-}} is also the first game to exploit the concept of [[Piece of Heart|Pieces of Heart]] within dungeons.
{{TMC}} once again uses the top-down perspective of many of its predecessors, and the overall plot is to tell the [[The Legend of Zelda: The Minish Cap#Story|backstory]] to {{FS|-}} and {{FSA|-}}. Although Link once again gains the ability to split himself into up to four Links (as in the other two games), this game does not feature a multiplayer mode, but the complexity of the dungeons once again takes a turn and keeps the player on his/her toes. Adding a new layer of puzzle challenge to the game is the [[Ezlo|Minish Cap]], which allows Link to shrink to the tiny size of the [[Minish|Picori]] who inhabit most of [[Hyrule]]. This item and ability combination grants Link access to places he could never have gone before, such as inside certain enemies and into the homes of the Picori, who live in everything from mouse holes to shoes to tree stumps. However, this newfound freedom to go where he wants is replete with new dangers, too, from cats to giant [[Chuchu]]s, which become deadly enemies when Link is only the size of the Picori. Most of the dungeons Link visits in this game require him to be this size&mdash;or require that he shrink at certain places while he traverses the dungeons to either enter the dungeons or access otherwise inaccessible areas. {{TMC|-}} is also the first game to exploit the concept of [[Piece of Heart|Pieces of Heart]] within dungeons.<!-- What about the Piece of Heart in Ocarina of Time's Ice Cavern? Or is that not considered a "proper" dungeon? --!>


==={{TP|-}}===
==={{TP|-}}===
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