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Game Over: Difference between revisions

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Cleanup. I genuinely don't know what the MM sentence was trying to say.
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(Cleanup. I genuinely don't know what the MM sentence was trying to say.)
Tag: 2017 source edit
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==={{OoT|-}}===
==={{OoT|-}}===
In {{OoT}}, {{Term|OoT3D|Link|link}} gets a {{Term|OoT3D|Game Over}} after his {{Term|OoT3D|Life Gauge|link}} is fully depleted. He grunts weakly, falling to one knee (or both in the 3DS remake), before falling face-first to the floor.Tthe lighting is brought to a minimum, leaving just him & Navi visible, while all other moving entities such as enemies and NPC's freeze completely. If Link dies from drowning, he'll choke and thrash before his body goes limp and floats to the surface of the water (if he's wearing the Iron Boots underwater and drowns, he uses the standard collapsing death animation instead). The {{Term|OoT3D|Game Over}} menu has the options to either {{Term|OoT3D|Saving|link|display=Save}} the game and respawn, respawn without {{Term|OoT3D|Saving}}, or to save and go to the {{Term|OoT3D|Title Screen|link}}. {{Term|OoT3D|Link}} can avoid death if he has a {{Term|OoT3D|Fairy|link}}, where after losing all the {{Plural|OoT3D|Heart|link}} in his {{Term|OoT3D|Life Gauge}}, he will die as usual, but the {{Term|OoT3D|Fairy}} will appear and restore Link's life, saving him from a {{Term|OoT3D|Game Over}}.
In {{OoT}}, {{Term|OoT3D|Link|link}} gets a {{Term|OoT3D|Game Over}} after his {{Term|OoT3D|Life Gauge|link}} is fully depleted. He grunts weakly, falling to one knee (both knees in the 3DS remake), before collapsing face-first onto the floor. All other moving objects freeze in place, and the screen darkens so that only {{Term|OoT3D|Link}} and {{Term|OoT3D|Navi}} are visible as {{Term|OoT3D|Link}} collapses. If {{Term|OoT3D|Link}} dies from drowning, he chokes and thrashes about before his body goes limp and floats to the surface of the water (if he is wearing the {{Term|OoT3D|Iron Boots|link}} underwater when he drowns, the standard collapsing death animation is used instead). The {{Term|OoT3D|Game Over}} menu has the options to either {{Term|OoT3D|Saving|link|display=Save}} the game and respawn, respawn without {{Term|OoT3D|Saving}}, or to save and go to the {{Term|OoT3D|Title Screen|link}}. {{Term|OoT3D|Link}} can avoid death if he has a {{Term|OoT3D|Fairy|link}}, where after losing all the {{Plural|OoT3D|Heart|link}} in his {{Term|OoT3D|Life Gauge}}, he will die as usual, but the {{Term|OoT3D|Fairy}} will appear and restore Link's life, saving him from a {{Term|OoT3D|Game Over}}.


In {{OoT3D}}, the "Game Over" text looks different, featuring simple, white lettering rather than the bolded, fiery text of the original.
In {{OoT3D}}, the "Game Over" text looks different, featuring simple, white lettering rather than the bolded, fiery text of the original.


==={{MM|-}}===
==={{MM|-}}===
In {{MM}} there are two {{Term|MM3D|Game Over}} scenarios: one when {{Term|MM3D|Link|link}}'s {{Term|MM3D|Life Gauge|link}} depletes fully, which uses the dying animation from Ocarina of Time, and a second where the {{Term|MM3D|Moon|link}} crashes into {{Term|MM3D|Termina|link}}. The "Game Over" text does not appear in either scenario. However, the time does not go back to what it was when Link first entered the area he reappears in.  
In {{MM}} there are two {{Term|MM3D|Game Over}} scenarios: one when {{Term|MM3D|Link|link}}'s {{Term|MM3D|Life Gauge|link}} depletes fully, which uses the dying animation from Ocarina of Time, and a second where the {{Term|MM3D|Moon|link}} crashes into {{Term|MM3D|Termina|link}}. The "Game Over" text does not appear in either scenario.


For the latter, [[Terminan Apocalypse|a cutscene]] plays that shows the Moon slowly approaching [[Clock Town]] as the clouds in the sky spin uncontrollably, before touching down on the tower and spreading a fiery inferno across all reaches of the land.  {{Term|MM3D|Link}} is seen standing in a black void against a dark red sky at the horizon, as the {{Term|MM3D|Fire|link|display=fiery}} shockwave begins to approach him. {{Term|MM3D|Link}} braces himself and is swept away. Afterward, {{Term|MM3D|Majora's Mask (Item)|link}} is shown, followed by someone speaking of {{Term|MM3D|Link}}'s "terrible fate" while the {{Term|MM3D|Happy Mask Salesman|link}}'s laugh is heard in the background. The {{Term|MM3D|Happy Mask Salesman}} then saves {{Term|MM3D|Link}} by resetting the three-day cycle, though all progress he made within the doomed cycle is lost.
For the latter, [[Terminan Apocalypse|a cutscene]] plays that shows the Moon slowly approaching [[Clock Town]] as the clouds in the sky spin uncontrollably, before touching down on the tower and spreading a fiery inferno across all reaches of the land.  {{Term|MM3D|Link}} is seen standing in a black void against a dark red sky at the horizon, as the {{Term|MM3D|Fire|link|display=fiery}} shockwave begins to approach him. {{Term|MM3D|Link}} braces himself and is swept away. Afterward, {{Term|MM3D|Majora's Mask (Item)|link}} is shown, followed by someone speaking of {{Term|MM3D|Link}}'s "terrible fate" while the {{Term|MM3D|Happy Mask Salesman|link}}'s laugh is heard in the background. The {{Term|MM3D|Happy Mask Salesman}} then saves {{Term|MM3D|Link}} by resetting the three-day cycle, though all progress he made within the doomed cycle is lost.
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When {{Term|TWWHD|Link|link}}'s {{Term|TWWHD|Life Gauge|link}} is depleted in {{TWW}}, {{Term|TWWHD|Link}} will wobble unsteadily and collapse on his back as the {{Term|TWWHD|Game Over}} screen appears, the letters falling in place one by one, each letter producing a thud as it lands. The menu allows the player to either quit the game, {{Term|TWWHD|Saving|link|display=Save}} and quit, or respawn. If {{Term|TWWHD|Link}} is knocked into {{Term|TWWHD|Water (Terrain)|link}} by the killing blow, he will thrash for air, sink beneath the surface, then slowly resurface face-down and link as the {{Term|TWWHD|Game Over}} screen appears. However, should Link run out of time while swimming {{Term|TWWHD|Link}} will awaken on the shore of an island if he was close enough after drowning, although he will still die if his {{Term|TWWHD|Life Gauge}} is at zero.
When {{Term|TWWHD|Link|link}}'s {{Term|TWWHD|Life Gauge|link}} is depleted in {{TWW}}, {{Term|TWWHD|Link}} will wobble unsteadily and collapse on his back as the {{Term|TWWHD|Game Over}} screen appears, the letters falling in place one by one, each letter producing a thud as it lands. The menu allows the player to either quit the game, {{Term|TWWHD|Saving|link|display=Save}} and quit, or respawn. If {{Term|TWWHD|Link}} is knocked into {{Term|TWWHD|Water (Terrain)|link}} by the killing blow, he will thrash for air, sink beneath the surface, then slowly resurface face-down and link as the {{Term|TWWHD|Game Over}} screen appears. However, should Link run out of time while swimming {{Term|TWWHD|Link}} will awaken on the shore of an island if he was close enough after drowning, although he will still die if his {{Term|TWWHD|Life Gauge}} is at zero.


Link also has a slightly different animation should Link die on the [[King of Red Lions]]. He falls down more gently and remains in a sitting position against the gunwale of the boat, and he does not gasp upon hitting the deck.
{{Term|TWWHD|Link}} has a slightly different animation should he die on the {{Term|TWWHD|King of Red Lions|link}}; he falls down more gently and remains in a sitting position against the gunwale of the boat, and he does not gasp upon hitting the deck.


==={{FSA|-}}===
==={{FSA|-}}===
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==={{TP|-}}===
==={{TP|-}}===
A Game Over will occur in {{TP}} if Link's heart containers are fully depleted, as usual. Upon the last hit, his breath will be suddenly cut off as the camera shows his body collapsing to the ground, accompanied by mournful choral music. If he dies while in water, his body will float lifelessly to the top of the water. Dying on {{Term|TP|Epona|link}} will result in Link collapsing on her back. Dying in {{Term|TP|Wolf Link|link|display=wolf form}} will result in Link staggering, before letting out a whine and collapsing to the ground, while {{Term|TP|Midna|link}} hovers over him, shaking her head.
A Game Over will occur in {{TP}} if {{Term|TPHD|Link|link}}'s {{Plural|TPHD|Heart Container|link}} are fully depleted. Upon the last hit, his breath will be suddenly cut off as the camera shows his body collapsing to the ground, accompanied by mournful choral music. If he dies while in water, his body will float lifelessly to the top of the water. Dying on {{Term|TP|Epona|link}} will result in Link collapsing on her back. Dying in {{Term|TP|Wolf Link|link|display=wolf form}} will result in Link staggering, before letting out a whine and collapsing to the ground, while {{Term|TP|Midna|link}} hovers over him, shaking her head.


f Link fails to escape {{Term|TP|Barnes|link}}' [[bomb]] storehouse a series of explosions will appear onscreen before a final, larger one covers the player's view, revealing the Game Over screen when it fades away.
If {{Term|TPHD|Link}} fails to escape {{Term|TP|Barnes|link}}' {{Term|TPHD|Bomb|link}} storehouse, a series of explosions will appear onscreen before a final, larger one covers the player's view, revealing the Game Over screen when it fades away.


Should Link fail to extinguish the wagon's fire while escorting {{Term|TP|Telma|link}}, {{Term|TP|Ilia|link}}, and {{Term|TP|Prince Ralis|link}} to {{Term|TP|Kakariko Village|link}}, a quick shot of the burned wagon in a black void with its inhabitants dead is briefly seen before cutting to the Game Over screen.  
Should {{Term|TPHD|Link}} fail to extinguish the wagon's fire while escorting {{Term|TP|Telma|link}}, {{Term|TP|Ilia|link}}, and {{Term|TP|Prince Ralis|link}} to {{Term|TP|Kakariko Village|link}}, a quick shot of the burned wagon in a black void with its inhabitants dead is briefly seen before cutting to the Game Over screen.


If Link jumps into lava while wearing the [[Zora Armor]], if he fails to jump off the {{Term|TP|Great Hylian Bridge|link}} after it catches fire, or if Link is hit by his own {{Term|TP|Cannon|link}}, Link will lose all his hearts, but won't get a unique death scene.
If {{Term|TPHD|Link}} jumps into {{Term|TPHD|Lava|link}} while wearing the {{Term|TPHD|Zora Armor|link}}, if he fails to jump off the {{Term|TPHD|Great Hylian Bridge|link}} after it catches fire, or if he is hit by his own {{Term|TPHD|Cannon|link}}, he will lose all his {{Plural|TPHD|Heart|link}}, but will not get a unique death scene.


==={{PH|-}}===
==={{PH|-}}===
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Link will respawn in {{Term|ALBW|Ravio's Shop|link}}, unless the Game Over occurs in a dungeon, in which case the option will be presented to spawn in said dungeon or inside his house. Death in {{Term|ALBW|Lorule|link}} that occurs before Link has traveled back to Hyrule via a {{Term|ALBW|Fissure|link}} will result in Link respawning inside the {{Term|ALBW|Blacksmith|link|display=blacksmith's house}}.
Link will respawn in {{Term|ALBW|Ravio's Shop|link}}, unless the Game Over occurs in a dungeon, in which case the option will be presented to spawn in said dungeon or inside his house. Death in {{Term|ALBW|Lorule|link}} that occurs before Link has traveled back to Hyrule via a {{Term|ALBW|Fissure|link}} will result in Link respawning inside the {{Term|ALBW|Blacksmith|link|display=blacksmith's house}}.


Interestingly, since Sheerow collects Link's items, forcing him to buy them again, as well as the fact that Ravio asks him if he's all right afterwards, this implies that running out of hearts does not mean Link dies in this game, meaning that the timeline he ran out of health in isn't abruptly discarded and continued from before that. Instead, it's hinted that Ravio (Hyrule) or the Blacksmith (Lorule) dragged Link back to their respective houses upon his defeat.
Because {{Term|ALBW|Sheerow}} collects {{Term|ALBW|Link}}'s {{Plural|ALBW|Item|link}} and forces him to buy them again, and because {{Term|ALBW|Ravio}} asks him if he is all right afterwards, it is implied that running out of hearts does not cause {{Term|ALBW|Link}} to die; rather, {{Term|ALBW|Ravio}} (in {{Term|ALBW|Hyrule|link}} or the {{Term|ALBW|Blacksmith|link}} (in {{Term|ALBW|Lorule|link}}) drag {{Term|ALBW|Link}} back to their respective houses upon his defeat.


==={{TFH|-}}===
==={{TFH|-}}===
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==={{BotW|-}}===
==={{BotW|-}}===
In {{BotW}}, a Game Over will occur when Link runs out of hearts. If he's hit by a strong enough attack, he will fly and sprawl across the floor like a ragdoll before the Game Over screen appears. If he's hit by a weak attack, he goes through a pre-animated animation of him stumbling before falling. presenting the options to either continue the game from the most recent save, or to quit and return to the main menu. The 'Game Over' text will usually appear in red, however it can appear in blue or yellow if Link dies as a result of drowning or freezing or if Link dies from an electricity-based source, respectively.
In {{BotW}}, a Game Over will occur when Link runs out of hearts. If he is hit by a strong enough attack, his body will ragdoll before the Game Over screen appears. If he is hit by a weak attack, he goes through a prerendered animation of him stumbling before he collapses.


If the base game has been updated or {{TMT}} DLC is installed and enabling the [[Hero's Path Mode]], it will display areas where Link has died with a red cross and "R.I.P." text when hovered over. Viewing Link's journey and getting to a part he died at results in an impact noise and the sound of Link falling into an abyss as his marker disappears, before swiftly reappearing where he respawned.
Getting a Game Over presents the options to either continue the game from the most recent save, or to quit and return to the main menu. The 'Game Over' text will usually appear in red, however it can appear in blue or yellow if Link dies as a result of drowning or freezing or if Link dies from an electricity-based source, respectively.
 
If the base game has been updated or {{TMT}} DLC is installed and enabling the [[Hero's Path Mode]], it will display areas where Link has died with a red cross and "R.I.P." text when hovered over. Reaching a death marker while viewing {{Term|BotW|Link}}'s journey results in an impact noise and the sound of Link falling into an abyss as his marker disappears, before it swiftly reappears where he respawned.


==Other Appearances==
==Other Appearances==
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==Trivia==
==Trivia==
*During the fight against {{Term|OoT3D|Ganondorf|link}} or [[Ganon]] in {{OoT}}, if the player ever {{Term|OoT3D|Game Over}}s, they have technically acquired one of the game's endings, which leads into the "{{Term|OoT3D|Downfall Timeline|link}}." This makes {{OoT|-}}'s {{Term|OoT3D|Game Over}} screen the only one in {{TLoZ|Series}} to be considered [[Zelda Timeline|Canon]].
*During the fight against {{Term|OoT3D|Ganondorf|link}} or {{Term|OoT3D|Ganon|link}} in {{OoT}}, if the player ever {{Term|OoT3D|Game Over}}s, they have technically acquired one of the game's endings, which leads into the "{{Term|OoT3D|Downfall Timeline|link}}." This makes {{OoT|-}}'s {{Term|OoT3D|Game Over}} screen the only one in {{TLoZ|Series}} to be considered [[Zelda Timeline|Canon]].


==Gallery==
==Gallery==
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