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These are the glitches which are possible to perform in ''[[The Legend of Zelda: The Wind Waker| The Wind Waker]]''. Please read the [[Glitch Disclaimer Notes]] before attempting any of the glitches on this page. | These are the glitches which are possible to perform in ''[[The Legend of Zelda: The Wind Waker| The Wind Waker]]''. Please read the [[Glitch Disclaimer Notes]] before attempting any of the glitches on this page. | ||
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In order to get into the second half of the island, fly the seagull towards the section of wall below where the bridge used to be and look for a spot where two surfaces meet at a slight angle. Fly the seagull against this spot and be persistent, and eventually the seagull will slip through. | In order to get into the second half of the island, fly the seagull towards the section of wall below where the bridge used to be and look for a spot where two surfaces meet at a slight angle. Fly the seagull against this spot and be persistent, and eventually the seagull will slip through. | ||
===Pig Inside Outset Island=== | ===Pig Clipping Inside Outset Island=== | ||
*'''Effect:''' Make the large pig fall inside of Outset Island | *'''Effect:''' Make the large pig fall inside of Outset Island | ||
*'''Prerequisites:''' Large Pig, [[Iron Boots]], [[Power Bracelets]] | *'''Prerequisites:''' Large Pig, [[Iron Boots]], [[Power Bracelets]] | ||
*'''How To:''' Pick up the giant pig named after Link, and carry him all the way to where the rope bridge used to be. Once you arrive at the spot, equip the Iron Boots and walk off of the ledge where the bridge used to be, still carrying the pig. If done correctly, the pig should fall through the ground and you should be able to hear the pig swimming in the water. If you perform the seagull inside of the island glitch listed above, you can see the pig trapped inside of the island. | *'''How To:''' Pick up the giant pig named after Link, and carry him all the way to where the rope bridge used to be. Once you arrive at the spot, equip the Iron Boots and walk off of the ledge where the bridge used to be, still carrying the pig. If done correctly, the pig should fall through the ground and you should be able to hear the pig swimming in the water. If you perform the seagull inside of the island glitch listed above, you can see the pig trapped inside of the island. | ||
=== | ===Clipping Through Rock=== | ||
*'''Effect:''' Go through a rock | *'''Effect:''' Go through a rock | ||
*'''Prerequisites:''' [[Power Bracelets]], [[Song of Passing]] | *'''Prerequisites:''' [[Power Bracelets]], [[Song of Passing]] | ||
*'''How To:''' Go to any island with a big rock, such as Star Island. Pick up the big rock then throw it. Stand where the rock was. Play the Song of Passing. There should be a rock where Link was. Move Link and he should go right out of the rock. | *'''How To:''' Go to any island with a big rock, such as Star Island. Pick up the big rock then throw it. Stand where the rock was. Play the Song of Passing. There should be a rock where Link was. Move Link and he should go right out of the rock. | ||
=== | ===Clip through [[Windfall Island]]=== | ||
{{Glitch | {{Glitch | ||
| Fall right through [[Windfall Island]]. | | Fall right through [[Windfall Island]]. | ||
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*'''How To:''' Go into the cell where [[Tingle]] was imprisoned in and move the box in the back so that you can get into the hole in the back of the room. When you move it though, don't move it all of the way (make sure that some of the box is still covering the hole. Now go into the hole and then try and go out the same way you came in. If done correctly, you won't be able to exit through that way. | *'''How To:''' Go into the cell where [[Tingle]] was imprisoned in and move the box in the back so that you can get into the hole in the back of the room. When you move it though, don't move it all of the way (make sure that some of the box is still covering the hole. Now go into the hole and then try and go out the same way you came in. If done correctly, you won't be able to exit through that way. | ||
*'''Note:''' To get out of the hole, go to a turn where a [[Rat]] is and it will put you at the entrance of [[Windfall Island]]. | *'''Note:''' To get out of the hole, go to a turn where a [[Rat]] is and it will put you at the entrance of [[Windfall Island]]. | ||
===Stuck on [[Ice Ring Isle]]'s Slide=== | ===Stuck on [[Ice Ring Isle]]'s Slide=== | ||
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*'''How To:''' Go to the Ice Ring isle and slay all the [[Keese]], (to prevent them from messing up the glitch) and climb up to the giant ice slide. Stand at the very edge and equip the [[Iron Boots]], then jump onto the slide (aim for the center). If done right Link will start spinning around on the slide and not be able to move or take off the boots. To end the glitch access the item page and equip another item to where the Iron Boots were. | *'''How To:''' Go to the Ice Ring isle and slay all the [[Keese]], (to prevent them from messing up the glitch) and climb up to the giant ice slide. Stand at the very edge and equip the [[Iron Boots]], then jump onto the slide (aim for the center). If done right Link will start spinning around on the slide and not be able to move or take off the boots. To end the glitch access the item page and equip another item to where the Iron Boots were. | ||
===Makar Clips Through Block=== | |||
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*'''Effect:''' squishes makar into the wall. | *'''Effect:''' squishes makar into the wall. | ||
*'''Prerequisites:''' access to wind temple | *'''Prerequisites:''' access to wind temple | ||
How to: in the room with spikes on the floor below, bring makar into the room below. push the blocks in the room together until they are half a block away. put makar in between the two. push the blocks together, makar will be squished in between them. (if you choose to play as makar with the command melody, you can walk out of the blocks.) | How to: in the room with spikes on the floor below, bring makar into the room below. push the blocks in the room together until they are half a block away. put makar in between the two. push the blocks together, makar will be squished in between them. (if you choose to play as makar with the command melody, you can walk out of the blocks.) | ||
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