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Glitches in Tri Force Heroes: Difference between revisions

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*'''Effect:''' Control the other players as [[Doppel]]s.
*'''Effect:''' Control the other players as [[Doppel]]s.
*'''Prerequisites:''' Have the [[Water Rod]] while playing online.
*'''Prerequisites:''' Have the [[Water Rod]] while playing online.
*'''How To:''' If a player uses the Water Rod above the Triforce Gateway and one person disconnects, the spout will still go down and the host player will still be sent to the next Stage, but the other two players will act like Doppels. These inactive players can be switched between, and the [[Totem]] mechanics will behave the same, however the host player will not be able to pause or switch back to themselves. Getting a game over corrects the glitch.<ref>{{Cite web|quote= |author=Blargensnorf |published=October 24, 2015 |retrieved=November 1, 2015|url=https://www.youtube.com/watch?v=KnJVUCf95v0 |title=Triforce Heroes online glitch |site=YouTube |type=Video}}</ref>
*'''How To:''' If a player uses the Water Rod above the Triforce Gateway and one person disconnects, the spout will still go down and the host player will still be sent to the next Stage, but the other two players will act like Doppels. These inactive players can be switched between, and the [[Totem]] mechanics will behave the same, however the host player will not be able to pause or switch back to themselves. Getting a game over corrects the glitch.<ref>{{Cite Web|quote= |author=Blargensnorf |published=October 24, 2015 |retrieved=November 1, 2015|url=https://www.youtube.com/watch?v=KnJVUCf95v0 |title=Triforce Heroes online glitch |site=YouTube |type=Video}}</ref>


==Animation Storage==
==Animation Storage==
*'''Effect:''' Allows Link to reach higher areas.
*'''Effect:''' Allows Link to reach higher areas.
*'''Prerequisites:''' Swim in any body of water or lava (Goron Garb).
*'''Prerequisites:''' Swim in any body of water or lava (Goron Garb).
*'''How To:''' If Link swims up next to a ledge where he would normally jump out of the water, the player can flick the Circle Pad very quickly toward the ledge, so that he is put into a state of "ready to jump", but has not actually performed the jump. The game will then store that jumping animation and effectively use it somewhere else; even at walls or higher ledges where Link would not normally jump out of the water. If Link is damaged by an enemy or presses A to swim faster before he uses the animation, it is lost, and the player has to perform the glitch again. This glitch was popularized in The Legend of Zelda: Link Between Worlds and was carried over due to the games sharing the same engine.<ref>{{Cite web|url=http://www.zeldaspeedruns.com/albw/techniques/animation-storage | |title=Animation Storage |site=Zeldaspeedruns.com |type=info page}}</ref> Using this glitch can sometimes allow Link to jump through solid areas, such as the bridge before [[Hytopia Castle]].<ref>{{Cite web|quote= |author=AurumDude |published=October 24, 2015 |retrieved=November 1, 2015|url=https://www.youtube.com/watch?v=go7SgRqiKTM |title=Guys, I broke Triforce Heroes |site=Youtube |type=video}}</ref>
*'''How To:''' If Link swims up next to a ledge where he would normally jump out of the water, the player can flick the Circle Pad very quickly toward the ledge, so that he is put into a state of "ready to jump", but has not actually performed the jump. The game will then store that jumping animation and effectively use it somewhere else; even at walls or higher ledges where Link would not normally jump out of the water. If Link is damaged by an enemy or presses A to swim faster before he uses the animation, it is lost, and the player has to perform the glitch again. This glitch was popularized in The Legend of Zelda: Link Between Worlds and was carried over due to the games sharing the same engine.<ref>{{Cite Web|url=http://www.zeldaspeedruns.com/albw/techniques/animation-storage | |title=Animation Storage |site=Zeldaspeedruns.com |type=info page}}</ref> Using this glitch can sometimes allow Link to jump through solid areas, such as the bridge before [[Hytopia Castle]].<ref>{{Cite Web|quote= |author=AurumDude |published=October 24, 2015 |retrieved=November 1, 2015|url=https://www.youtube.com/watch?v=go7SgRqiKTM |title=Guys, I broke Triforce Heroes |site=Youtube |type=video}}</ref>


==Camera Glitch==
==Camera Glitch==
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*'''Effect:''' Link retains full running momentum when dashing off of a ledge.
*'''Effect:''' Link retains full running momentum when dashing off of a ledge.
*'''Prerequisites:''' Find any ledge that Link can walk or run off of, with at least 3 tiles of ground space before the ledge.
*'''Prerequisites:''' Find any ledge that Link can walk or run off of, with at least 3 tiles of ground space before the ledge.
*'''How To:''' Stand approximately 3 to 3.5 tiles away from the ledge, using the back of Link's shadow as a guide for the distance. Face toward the ledge and hold L or R to begin dashing, while also holding the Circle Pad in the opposite direction. If done correctly, Link will begin to slide as though canceling the dash in the brief moment before falling off the ledge. Release the Circle Pad at this point and Link will glide much further than usual, instead of dropping straight off the ledge. This can be used to cross certain gaps that would normally require items or teamwork to cross, to glide twice as far while holding a [[Cucco]], or to briefly slide on water.<ref>{{Cite web|author=lowinterestrates |published=May 12, 2016 |retrieved=March 2, 2018 |url=https://www.youtube.com/watch?v=0EuSyc3Lfng |title=Tri Force Heroes - Dash Slide/Dash Cancel Momentum |site=YouTube }}</ref>
*'''How To:''' Stand approximately 3 to 3.5 tiles away from the ledge, using the back of Link's shadow as a guide for the distance. Face toward the ledge and hold L or R to begin dashing, while also holding the Circle Pad in the opposite direction. If done correctly, Link will begin to slide as though canceling the dash in the brief moment before falling off the ledge. Release the Circle Pad at this point and Link will glide much further than usual, instead of dropping straight off the ledge. This can be used to cross certain gaps that would normally require items or teamwork to cross, to glide twice as far while holding a [[Cucco]], or to briefly slide on water.<ref>{{Cite Web|author=lowinterestrates |published=May 12, 2016 |retrieved=March 2, 2018 |url=https://www.youtube.com/watch?v=0EuSyc3Lfng |title=Tri Force Heroes - Dash Slide/Dash Cancel Momentum |site=YouTube }}</ref>


==No Flip Zone==
==No Flip Zone==
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