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Hyrule Warriors: Age of Calamity: Difference between revisions

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''{{Term/Store|Hyrule Warriors: Age of Calamity||Series, HWAoC}}'' is a spin-off game of {{TLoZ|Series}}. It takes place in the world of {{BotW}} in a different timeline during the second {{Term|HWAoC|Great Calamity|link}} due to the time-traveling {{Term|HWAoC|Terrako|link}}.<ref>{{Cite Web|quote= |author= Nintendo |published= September 8, 2020 |retrieved= September 8, 2020|url=https://www.youtube.com/watch?v=uDMWRRAEogs |title= Hyrule Warriors: Age of Calamity - Announcement Trailer - Nintendo Switch |site= YouTube |type= }}</ref>
''{{Term/Store|Hyrule Warriors: Age of Calamity||Series, HWAoC}}'' is a spin-off game of {{TLoZ|Series}}. It takes place in the world of {{BotW}} in a different timeline during the second {{Term|HWAoC|Great Calamity|link}} due to the actions of a time-traveling {{Term|HWAoC|Terrako|link|display=Guardian}}.<ref>{{Cite Web|quote= |author= Nintendo |published= September 8, 2020 |retrieved= September 8, 2020|url=https://www.youtube.com/watch?v=uDMWRRAEogs |title= Hyrule Warriors: Age of Calamity - Announcement Trailer - Nintendo Switch |site= YouTube |type= }}</ref>


On February 17, 2021, downloadable content for the game was announced, called the {{Term|HWAoC|Hyrule Warriors: Age of Calamity Expansion Pass|link}}. It was released in two waves, the first, {{PotA}}, being released on June 18, 2021, and the second, {{GoR}}, on October 29, 2021.<ref>{{Cite Web|quote= |author= Nintendo|published= February 17, 2021|retrieved= February 17, 2021|url= https://www.youtube.com/watch?v=IjzfW6UB7zc|title= Hyrule Warriors: Age of Calamity – Expansion Pass Announcement Trailer – Nintendo Switch
On February 17, 2021, downloadable content for the game was announced, called the {{Term|HWAoC|Hyrule Warriors: Age of Calamity Expansion Pass|link}}. It was released in two waves, the first, {{PotA}}, being released on June 18, 2021, and the second, {{GoR}}, on October 29, 2021.<ref>{{Cite Web|quote= |author= Nintendo|published= February 17, 2021|retrieved= February 17, 2021|url= https://www.youtube.com/watch?v=IjzfW6UB7zc|title= Hyrule Warriors: Age of Calamity – Expansion Pass Announcement Trailer – Nintendo Switch
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==Story==
==Story==
{{Lacking Sources|HWAoC}}
{{Lacking Sources|HWAoC}}
===Chapter 1===
=== Chapter 1===
At about the same time {{Term|BotW|Zelda|link}}'s powers awakened in the events of {{BotW}}, a small {{Term|HWAoC|Guardian|link}} emerges from a box in {{Term|HWAoC|Hyrule Castle|link}}. As it sees the destruction caused by {{Term|HWAoC|Calamity Ganon|link}} and hears Zelda’s desperation to protect everyone, it opens a {{Term|HWAoC|Gate of Time|link}} to travel back before the {{Term|HWAoC|Great Calamity|link}}. Before it jumps into the gate, a {{Term|HWAoC|Guardian Stalker|link}} attacks it, but the small {{Term|HWAoC|Guardian}} manages to make it into the gate unscathed. Unknown to it, a part of {{Term|HWAoC|Calamity Ganon}}'s {{Term|HWAoC|Malice|link}} also made its way through the {{Term|HWAoC|Gate of Time}}, following the small {{Term|HWAoC|Guardian}}.
At about the same time {{Term|BotW|Zelda|link}}'s powers awakened in the events of {{BotW}}, a small {{Term|HWAoC|Guardian|link}} emerges from a box in {{Term|HWAoC|Hyrule Castle|link}}. As it sees the destruction caused by {{Term|HWAoC|Calamity Ganon|link}} and hears Zelda’s desperation to protect everyone, it opens a {{Term|HWAoC|Gate of Time|link}} to travel back before the {{Term|HWAoC|Great Calamity|link}}. Before it jumps into the gate, a {{Term|HWAoC|Guardian Stalker|link}} attacks it, but the small {{Term|HWAoC|Guardian}} manages to make it into the gate unscathed. Unknown to it, a part of {{Term|HWAoC|Calamity Ganon}}'s {{Term|HWAoC|Malice|link}} also made its way through the {{Term|HWAoC|Gate of Time}}, following the small {{Term|HWAoC|Guardian}}.


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With her magic still dormant, {{Term|HWAoC|Zelda}} dedicates herself to calibrating the {{Plural|HWAoC|Divine Beast}} for their pilots' use. However, she is increasingly disheartened by {{Term|HWAoC|King Rhoam}}'s frustration with her lack of progress. On their way through {{Term|HWAoC|Gatepost Town}}, near the {{Term|HWAoC|Great Plateau|link}}, they are ambushed by {{Term|HWAoC|Sooga}} and the {{Term|HWAoC|Yiga Clan}}, who are supported by monsters. The {{Plural|HWAoC|Champions}} fend off the attack and make their way to the enemy stronghold, only to find that it was a diversion. This leaves {{Term|HWAoC|Link}} on his own to battle {{Term|HWAoC|Sooga}}, and he ultimately prevents the Yiga second-in-command from assassinating {{Term|HWAoC|Zelda}}. Defeated, {{Term|HWAoC|Sooga}} then calls for the {{Term|HWAoC|Yiga}} to retreat.
With her magic still dormant, {{Term|HWAoC|Zelda}} dedicates herself to calibrating the {{Plural|HWAoC|Divine Beast}} for their pilots' use. However, she is increasingly disheartened by {{Term|HWAoC|King Rhoam}}'s frustration with her lack of progress. On their way through {{Term|HWAoC|Gatepost Town}}, near the {{Term|HWAoC|Great Plateau|link}}, they are ambushed by {{Term|HWAoC|Sooga}} and the {{Term|HWAoC|Yiga Clan}}, who are supported by monsters. The {{Plural|HWAoC|Champions}} fend off the attack and make their way to the enemy stronghold, only to find that it was a diversion. This leaves {{Term|HWAoC|Link}} on his own to battle {{Term|HWAoC|Sooga}}, and he ultimately prevents the Yiga second-in-command from assassinating {{Term|HWAoC|Zelda}}. Defeated, {{Term|HWAoC|Sooga}} then calls for the {{Term|HWAoC|Yiga}} to retreat.


===Chapter 3===
=== Chapter 3===
{{Term|HWAoC|King Rhoam|link}} commands the {{Plural|HWAoC|Divine Beast|link}}' pilots to find a knight able to wield the {{Term|HWAoC|Master Sword|link}}, which will first require them to fight off the monsters in {{Term|HWAoC|Korok Forest|link}}. {{Term|HWAoC|Zelda|link}} accompanies them to gather more data to calibrate the {{Plural|HWAoC|Divine Beast}}, and {{Term|HWAoC|Link|link}} follows as well. After delivering a few more petty insults towards {{Term|HWAoC|Link}}, {{Term|HWAoC|Revali|link}} summons {{Term|HWAoC|Divine Beast Vah Medoh|link}} to eliminate the monster outposts surrounding the {{Term|HWAoC|Great Hyrule Forest|link}}.
{{Term|HWAoC|King Rhoam|link}} commands the {{Plural|HWAoC|Divine Beast|link}}' pilots to find a knight able to wield the {{Term|HWAoC|Master Sword|link}}, which will first require them to fight off the monsters in {{Term|HWAoC|Korok Forest|link}}. {{Term|HWAoC|Zelda|link}} accompanies them to gather more data to calibrate the {{Plural|HWAoC|Divine Beast}}, and {{Term|HWAoC|Link|link}} follows as well. After delivering a few more petty insults towards {{Term|HWAoC|Link}}, {{Term|HWAoC|Revali|link}} summons {{Term|HWAoC|Divine Beast Vah Medoh|link}} to eliminate the monster outposts surrounding the {{Term|HWAoC|Great Hyrule Forest|link}}.


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The {{Term|HWAoC|Guardian}}'s records indicate that {{Term|HWAoC|Calamity Ganon}} will return on {{Term|HWAoC|Zelda}}'s 17th birthday. In the hopes of awakening {{Term|HWAoC|Zelda}}'s power in time, {{Term|HWAoC|King Rhoam}} sends her to train at the {{Term|HWAoC|Spring of Courage|link}}. {{Term|HWAoC|Zelda}}'s ruminations over her perceived failure are interrupted by a horde of monsters that besieges the spring. They are able to make it out of the spring thanks to {{Term|HWAoC|Zelda}}'s knowledge of the relics in the area, and {{Term|HWAoC|Impa}} chides {{Term|HWAoC|Zelda}} for thinking so little of her efforts.
The {{Term|HWAoC|Guardian}}'s records indicate that {{Term|HWAoC|Calamity Ganon}} will return on {{Term|HWAoC|Zelda}}'s 17th birthday. In the hopes of awakening {{Term|HWAoC|Zelda}}'s power in time, {{Term|HWAoC|King Rhoam}} sends her to train at the {{Term|HWAoC|Spring of Courage|link}}. {{Term|HWAoC|Zelda}}'s ruminations over her perceived failure are interrupted by a horde of monsters that besieges the spring. They are able to make it out of the spring thanks to {{Term|HWAoC|Zelda}}'s knowledge of the relics in the area, and {{Term|HWAoC|Impa}} chides {{Term|HWAoC|Zelda}} for thinking so little of her efforts.


===Chapter 5===
=== Chapter 5 ===
As nobody younger than 17 is permitted to set foot on {{Term|HWAoC|Mount Lanayru|link}}, {{Term|HWAoC|Zelda|link}} plans to train at the {{Term|HWAoC|Spring of Wisdom|link}} as soon as she comes of age. As the small {{HWAoC|HWAoC|Guardian|link}}'s memory indicates that this would be the day that {{Term|HWAoC|Calamity Ganon}} would awaken, {{Term|HWAoC|King Rhoam|link}} makes arrangements for evacuations and deploys the {{Plural|HWAoC|Divine Beast}} to prepare for the {{Term|HWAoC|Calamity}}'s coming.
As nobody younger than 17 is permitted to set foot on {{Term|HWAoC|Mount Lanayru|link}}, {{Term|HWAoC|Zelda|link}} plans to train at the {{Term|HWAoC|Spring of Wisdom|link}} as soon as she comes of age. As the small {{HWAoC|HWAoC|Guardian|link}}'s memory indicates that this would be the day that {{Term|HWAoC|Calamity Ganon}} would awaken, {{Term|HWAoC|King Rhoam|link}} makes arrangements for evacuations and deploys the {{Plural|HWAoC|Divine Beast}} to prepare for the {{Term|HWAoC|Calamity}}'s coming.


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As the sun rises, the united Hyrulian people rejoice to see that the {{Term|HWAoC|Great Calamity}} is ended. {{Term|HWAoC|Terrako}}'s screw begins to shine, and {{Term|HWAoC|Riju|link}} realizes that she, {{Term|HWAoC|Teba|link}}, {{Term|HWAoC|Yunobo|link}}, and {{Term|HWAoC|Sidon|link}} must return to their own future. The {{Plural|HWAoC|Champions|link}} say their farewells to their descendants, and {{Term|HWAoC|Zelda}} vows to treasure their friendship for all time.
As the sun rises, the united Hyrulian people rejoice to see that the {{Term|HWAoC|Great Calamity}} is ended. {{Term|HWAoC|Terrako}}'s screw begins to shine, and {{Term|HWAoC|Riju|link}} realizes that she, {{Term|HWAoC|Teba|link}}, {{Term|HWAoC|Yunobo|link}}, and {{Term|HWAoC|Sidon|link}} must return to their own future. The {{Plural|HWAoC|Champions|link}} say their farewells to their descendants, and {{Term|HWAoC|Zelda}} vows to treasure their friendship for all time.


===Epilogue===
===Epilogue ===
An unknown amount of time after {{Term|HWAoC|Calamity Ganon|link}}'s sealing, {{Term|HWAoC|Robbie|link}}, {{Term|HWAoC|Purah|link}}, and {{Term|HWAoC|Zelda|link}} have finished repairing {{Term|HWAoC|Terrako|link}} using parts gathered from all over {{Term|HWAoC|Hyrule|link}}.<ref name="Gallery">{{Cite|{{Big|Terrako}}<br/>Guardian of Time<br/>A tiny guardian who has traveled from the future to save Zelda. It was broken in the fight against the Calamity but has now been repaired and reactivated thanks to the effort of Link and the others.|Gallery|HWAoC}}</ref> While they initially fear that they were unsuccessful, the sight of {{Term|HWAoC|Zelda}}'s face causes {{Term|HWAoC|Terrako}} to fully reactivate. {{Term|HWAoC|Link}}, {{Term|HWAoC|Impa}}, and the {{Plural|HWAoC|Champions}} happily look on as {{Term|HWAoC|Zelda}} tearfully welcomes back the {{Term|HWAoC|Guardian}} whose aid and sacrifice ultimately changed the course of history.
An unknown amount of time after {{Term|HWAoC|Calamity Ganon|link}}'s sealing, {{Term|HWAoC|Robbie|link}}, {{Term|HWAoC|Purah|link}}, and {{Term|HWAoC|Zelda|link}} have finished repairing {{Term|HWAoC|Terrako|link}} using parts gathered from all over {{Term|HWAoC|Hyrule|link}}.<ref name="Gallery">{{Cite|{{Big|Terrako}}<br/>Guardian of Time<br/>A tiny guardian who has traveled from the future to save Zelda. It was broken in the fight against the Calamity but has now been repaired and reactivated thanks to the effort of Link and the others.|Gallery|HWAoC}}</ref> While they initially fear that they were unsuccessful, the sight of {{Term|HWAoC|Zelda}}'s face causes {{Term|HWAoC|Terrako}} to fully reactivate. {{Term|HWAoC|Link}}, {{Term|HWAoC|Impa}}, and the {{Plural|HWAoC|Champions}} happily look on as {{Term|HWAoC|Zelda}} tearfully welcomes back the {{Term|HWAoC|Guardian}} whose aid and sacrifice ultimately changed the course of history.


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{{Stub|HWAoC}}
{{Stub|HWAoC}}


==Development==
==Development ==
By mid-2012, following the reception to {{SS|-}}, {{TLoZ|Series}} producer Eiji Aonuma had determined that the franchise was in urgent need of reinvention, in order for it to remain relevant. Aonuma decided that the development team would focus on rethinking the conventions of ''Zelda'', and that this would largely center around two misconceptions:<ref>{{Cite Person|quote= Aonuma: Our mission in developing this new Zelda game for Wii U is quite plainly to rethink the conventions of Zelda. I'm referring to things such as the player is supposed to complete dungeons in a certain order. That you are supposed to play by yourself, the things that we've come to take for granted recently. We want to set aside these "conventions," get back to basics to create a newborn Zelda so players today can enjoy the real essence of the franchise. We had actually worked on this kind of challenge with Skyward Sword, but we weren't able to put efforts in changing the linear structure of the game. I hope to be able to talk with you in more detail about how it will change after I see it come together a bit more. |name= Eiji Aonuma |url= https://www.youtube.com/watch?v=4MzG6lDA1A0 |title= Wii U Direct - Nintendo Games 1.23.2013}}</ref>
By mid-2012, following the reception to {{SS|-}}, {{TLoZ|Series}} producer Eiji Aonuma had determined that the franchise was in urgent need of reinvention, in order for it to remain relevant. Aonuma decided that the development team would focus on rethinking the conventions of ''Zelda'', and that this would largely center around two misconceptions:<ref>{{Cite Person|quote= Aonuma: Our mission in developing this new Zelda game for Wii U is quite plainly to rethink the conventions of Zelda. I'm referring to things such as the player is supposed to complete dungeons in a certain order. That you are supposed to play by yourself, the things that we've come to take for granted recently. We want to set aside these "conventions," get back to basics to create a newborn Zelda so players today can enjoy the real essence of the franchise. We had actually worked on this kind of challenge with Skyward Sword, but we weren't able to put efforts in changing the linear structure of the game. I hope to be able to talk with you in more detail about how it will change after I see it come together a bit more. |name= Eiji Aonuma |url= https://www.youtube.com/watch?v=4MzG6lDA1A0 |title= Wii U Direct - Nintendo Games 1.23.2013}}</ref>


#That ''Zelda'' games needed to be linear
# That ''Zelda'' games needed to be linear
#That ''Zelda'' games were strictly meant to be single player experiences
#That ''Zelda'' games were strictly meant to be single player experiences


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{| class="wikitable"
{| class="wikitable"
|-
|-
!Name!!Credit on ''Age of Calamity''!!Credit on {{BotW}}!! Notes
!Name!!Credit on ''Age of Calamity''!!Credit on {{BotW}}!!Notes
|-
|-
|Yoshiyuki Oyama||Nintendo Zelda Team||Senior Lead Artist - Character / Item ||
|Yoshiyuki Oyama ||Nintendo Zelda Team||Senior Lead Artist - Character / Item||
|-
|-
|Ryuji Kobayashi||Nintendo Zelda Team||Senior Lead Artist - Animation||
|Ryuji Kobayashi ||Nintendo Zelda Team||Senior Lead Artist - Animation||
|-
|-
|Manabu Takehara||Nintendo Zelda Team||Lead Artists - Structural
|Manabu Takehara||Nintendo Zelda Team||Lead Artists - Structural
|
|
|-
|-
|Keijiro Inoue||Nintendo Zelda Team||Senior Lead Artist - VFX / Technical||
|Keijiro Inoue ||Nintendo Zelda Team||Senior Lead Artist - VFX / Technical||
|-
|-
|Daigo Shimizu||Nintendo Zelda Team||UI Design||
|Daigo Shimizu||Nintendo Zelda Team||UI Design||
|-
|-
|Makoto Yonezu||Nintendo Zelda Team||Senior Lead Artist - Landscape ||
|Makoto Yonezu ||Nintendo Zelda Team||Senior Lead Artist - Landscape||
|-
|-
|Aya Shida ||Nintendo Zelda Team||Wildlife Art||
|Aya Shida||Nintendo Zelda Team ||Wildlife Art||
|-
|-
|Tomohisa Saito||Nintendo Zelda Team||Graphics/Terrain Programming||
| Tomohisa Saito||Nintendo Zelda Team||Graphics/Terrain Programming||
|-
|-
|Atsushi Asakura||Nintendo Zelda Team|| Graphics/Terrain Programming||
|Atsushi Asakura||Nintendo Zelda Team||Graphics/Terrain Programming||
|-
|-
|Yoshiyuki Sawada||Nintendo Zelda Team||Technical Artist||
|Yoshiyuki Sawada|| Nintendo Zelda Team||Technical Artist||
|-
|-
|Manaka Kataoka||Nintendo Zelda Team||Music||
| Manaka Kataoka||Nintendo Zelda Team||Music||
|-
|-
|Yasuaki Iwata||Nintendo Zelda Team||Music||
|Yasuaki Iwata||Nintendo Zelda Team||Music||
|-
|-
|Koji Kondo||Nintendo Zelda Team|| ||Not credited on {{BotW}}.
|Koji Kondo ||Nintendo Zelda Team|| ||Not credited on {{BotW}}.
|-
|-
|Daiki Iwamoto||Supervisor||Assistant Director||
|Daiki Iwamoto||Supervisor||Assistant Director||
|-
|-
|Satoru Takizawa||Supervisor||Art Director|| Pitched the idea for {{HWAoC|-}}.
|Satoru Takizawa||Supervisor||Art Director||Pitched the idea for {{HWAoC|-}}.
|-
|-
|Takuhiro Dohta||Supervisor||Technical Director||
|Takuhiro Dohta||Supervisor||Technical Director||
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|Hajime Wakai||Supervisor||Sound Director||
|Hajime Wakai||Supervisor||Sound Director||
|-
|-
|Hidemaro Fujibayashi||Scenario Supervisor||Director||Pitched the idea for {{HWAoC|-}}.
| Hidemaro Fujibayashi||Scenario Supervisor|| Director||Pitched the idea for {{HWAoC|-}}.
|-
|-
|Eiji Aonuma ||Zelda Franchise Supervisor||Producer||
|Eiji Aonuma||Zelda Franchise Supervisor||Producer||
|}
|}


Note: At present, it is unknown whether all of the employees listed above are permanent members of the {{TLoZ|Series}} team. Some (like Eiji Aonuma and Hidemaro Fujibayashi) have worked on the ''Zelda'' series throughout most of their careers, while others move between various Nintendo projects as required.
Note: At present, it is unknown whether all of the employees listed above are permanent members of the {{TLoZ|Series}} team. Some (like Eiji Aonuma and Hidemaro Fujibayashi) have worked on the ''Zelda'' series throughout most of their careers, while others move between various Nintendo projects as required.


==Gameplay==
==Gameplay ==
The gameplay is similar to {{HW}}'s which is itself a based on Koei Tecmo's ''{{Wp|Dynasty Warriors}}'' series of video games, in which characters fight large armies of enemies and generals on a battlefield, with the the setting and characters originating from {{TLoZ|Series}}, specifically from {{BotW|-}}. As such, it is much more combat-intensive that most ''Zelda'' games, with hordes of enemies on the screen at once.
The gameplay is similar to {{HW}}'s which is itself a based on Koei Tecmo's ''{{Wp|Dynasty Warriors}}'' series of video games, in which characters fight large armies of enemies and generals on a battlefield, with the the setting and characters originating from {{TLoZ|Series}}, specifically from {{BotW|-}}. As such, it is much more combat-intensive that most ''Zelda'' games, with hordes of enemies on the screen at once.


===Controls===
=== Controls ===
{{Stub|HWAoC}}
{{Stub|HWAoC}}
The player controls multiple characters throughout the game including {{Term|HWAoC|Link|link}}, {{Term|HWAoC|Princess Zelda|link}}, {{Term|HWAoC|Mipha|link}}, {{Term|HWAoC|Urbosa|link}}, {{Term|HWAoC|Revali|link}}, {{Term|HWAoC|Daruk|link}}, and {{Term|HWAoC|Impa|link}} through the story, with the player being able to switch characters on the fly depending on the scenario. Characters also fight alongside regular {{Plural|HWAoC|Soldier|link}} and other playable characters, and the game will alert if an ally requires assistance. The player can use many abilities seen in {{BotW|-}} such as {{Term|BotW|Magnesis|link}}, {{Term|BotW|Cryonis|link}}, {{Term|BotW|Stasis|link}} and {{Term|BotW|Remote Bombs|link}}. The player can also use multiple elemental rods, such as the {{Term|BotW|Fire Rod|link}}, {{Term|BotW|Ice Rod|link}}, and {{Term|BotW|Lightning Rod|link}}.
The player controls multiple characters throughout the game including {{Term|HWAoC|Link|link}}, {{Term|HWAoC|Princess Zelda|link}}, {{Term|HWAoC|Mipha|link}}, {{Term|HWAoC|Urbosa|link}}, {{Term|HWAoC|Revali|link}}, {{Term|HWAoC|Daruk|link}}, and {{Term|HWAoC|Impa|link}} through the story, with the player being able to switch characters on the fly depending on the scenario. Characters also fight alongside regular {{Plural|HWAoC|Soldier|link}} and other playable characters, and the game will alert if an ally requires assistance. The player can use many abilities seen in {{BotW|-}} such as {{Term|BotW|Magnesis|link}}, {{Term|BotW|Cryonis|link}}, {{Term|BotW|Stasis|link}} and {{Term|BotW|Remote Bombs|link}}. The player can also use multiple elemental rods, such as the {{Term|BotW|Fire Rod|link}}, {{Term|BotW|Ice Rod|link}}, and {{Term|BotW|Lightning Rod|link}}.
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==Game Information==
==Game Information==
=== Graphics===
===Graphics===
{{Stub|HWAoC}}
{{Stub|HWAoC}}


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===Updates===
===Updates===
{| class="wikitable"
{| class="wikitable"
!Update!!Release Date!! Content
!Update!!Release Date!!Content
|-
|-
|Version 1.0.1|| November 19, 2020||{{List<!--
|Version 1.0.1||November 19, 2020||{{List<!--
-->|Added Spanish audio<!--
-->|Added Spanish audio<!--
-->|Fixed software issues
-->|Fixed software issues
}}
}}
|-
|-
|Version 1.1.0||May 20, 2020||{{List<!--
|Version 1.1.0||May 20, 2020 ||{{List<!--
-->|Added option to purchase the {{HWAoC|EP}} from within the game<!--
-->|Added option to purchase the {{HWAoC|EP}} from within the game<!--
-->|Adjusted narration for English and Dutch languages in some scenatios
-->|Adjusted narration for English and Dutch languages in some scenatios
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===Expansion Packs===
===Expansion Packs===
{| class="wikitable"
{| class="wikitable"
!Pack!! Release Date!!Content
!Pack!!Release Date!!Content
|-
|-
|Digital Version pre-order bonus|| November 20, 2020||{{Term|HWAoC|Lucky Ladle|link}}
|Digital Version pre-order bonus||November 20, 2020||{{Term|HWAoC|Lucky Ladle|link}}
|-
|-
|{{HWAoC|EP}} Purchase Bonus||May 28, 2021||{{List<!--
|{{HWAoC|EP}} Purchase Bonus||May 28, 2021||{{List<!--
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   }}
   }}
|}
|}
==Listings==
== Listings ==
<!--do not add text to the following sections-->
<!--do not add text to the following sections-->
===[[Characters in Hyrule Warriors: Age of Calamity|Characters]]===
===[[Characters in Hyrule Warriors: Age of Calamity|Characters]]===
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==Reception==
==Reception==
=== Sales===
===Sales===
On November 24, 2020, four days after the release of ''Age of Calamity,'' Koei Tecmo stated via ''Famitsu'' that the game had shipped over 3 million combined physical and digital copies worldwide, becoming the first game in the ''Warriors'' franchise to reach 3 million shipments as well as becoming the best-selling ''Warriors'' game of all time.<ref>{{Cite Web|published=November 24, 2020 |retrieved=September 18, 2022 |url=https://www.famitsu.com/news/202011/24210021.html |title=Switch『ゼルダ無双 厄災の黙示録』全世界の累計出荷300万本突破。『無双』シリーズ初の記録 |site=Famitsu}}</ref> As of January 2022, the game has sold over 4 million copies worldwide.<ref>{{Cite Twitter|quote= 『#ゼルダ無双 厄災の黙示録』の全世界累計出荷本数が400万本を突破しました。プレイしていただいた皆さま、誠にありがとうございます。<br/><br/>1月10日(月)までセールも開催中ですので、この機会にぜひお楽しみください。<br/>■購入はこちら<br/>https://store-jp.nintendo.com/list/software/70010000028021.html<br/>#ゼルダの伝説 #Zelda|url= https://twitter.com/zelda_musou/status/1478539711203676161|archive= https://web.archive.org/web/20221113025433/https://twitter.com/zelda_musou/status/1478539711203676161}}</ref>
On November 24, 2020, four days after the release of ''Age of Calamity,'' Koei Tecmo stated via ''Famitsu'' that the game had shipped over 3 million combined physical and digital copies worldwide, becoming the first game in the ''Warriors'' franchise to reach 3 million shipments as well as becoming the best-selling ''Warriors'' game of all time.<ref>{{Cite Web|published=November 24, 2020 |retrieved=September 18, 2022 |url=https://www.famitsu.com/news/202011/24210021.html |title=Switch『ゼルダ無双 厄災の黙示録』全世界の累計出荷300万本突破。『無双』シリーズ初の記録 |site=Famitsu}}</ref> As of January 2022, the game has sold over 4 million copies worldwide.<ref>{{Cite Twitter|quote= 『#ゼルダ無双 厄災の黙示録』の全世界累計出荷本数が400万本を突破しました。プレイしていただいた皆さま、誠にありがとうございます。<br/><br/>1月10日(月)までセールも開催中ですので、この機会にぜひお楽しみください。<br/>■購入はこちら<br/>https://store-jp.nintendo.com/list/software/70010000028021.html<br/>#ゼルダの伝説 #Zelda|url= https://twitter.com/zelda_musou/status/1478539711203676161|archive= https://web.archive.org/web/20221113025433/https://twitter.com/zelda_musou/status/1478539711203676161}}</ref>


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