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Ice Wizzrobe: Difference between revisions

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[[File:CoH Ice Wizzrobe Sprite.png|left]]
[[File:CoH Ice Wizzrobe Sprite.png|left]]
{{Plural|CoH|Ice Wizzrobe}} appear as enemies in {{CoH}} where they move to the beat of the music. Here, they act as medium- to long-range combatants for {{Term|CoH|Cadence|link}}, {{Term|CoH|Link|link}}, {{Term|CoH|Yves|link}}, and {{Term|CoH|Princess Zelda|link}}, teleporting towards them whenever they are nearby and attempt to cast icy projectiles in their direction. They appear for a total of seven beats between each teleport, taking two beats to fully appear and charging their attack on the third. On the fourth beat, they release their magic, letting it fly in a straight line on every single music beat until it makes contact with something. If any of the heroes or even monsters gets struck by the projectile, their bodies will become frozen within a block of ice for a few beats before breaking out of it, rendering them vulnerable to attack. After casting their spell, they will remain stationary until the seventh beat, raising their crystal orbs to the sky in order to teleport themselves away, fading until they finally disappear on the eighth beat. Once gone, they will remain invisible for five beats, or if the heroes are too far away, won't reappear at all until they return to the {{Term|CoH|Ice Wizzrobe}}'s last known location. Despite their appearance, they can still be attacked while fading in and out of teleportation.
{{Plural|CoH|Ice Wizzrobe}} appear as enemies in {{CoH}} where they move to the beat of the music. Here, they act as medium- to long-range combatants for {{Term|CoH|Cadence|link}}, {{Term|CoH|Link|link}}, {{Term|CoH|Yves|link}}, and {{Term|CoH|Princess Zelda|link}}, teleporting towards them whenever they are nearby and attempt to cast icy projectiles in their direction. They appear for a total of seven beats between each teleport, taking two beats to fully appear and charging their attack on the third. On the fourth beat, they release their magic, letting it fly in a straight line on every single music beat until it makes contact with something. If any of the heroes or even monsters gets struck by the projectile, their bodies will become frozen within a block of ice for a few beats before breaking out of it, rendering them vulnerable to attack. After casting their spell, they will remain stationary until the seventh beat, raising their crystal orbs to the sky in order to teleport themselves away, fading until they finally disappear on the eighth beat. Once gone, they will remain invisible for five beats, or if the heroes are too far away, won't reappear at all until they return to the {{Term|CoH|Ice Wizzrobe}}'s last known location. Despite their appearance, they can still be attacked while fading in and out of teleportation.
There is another, stronger version of the Ice Wizzrobe that only appears in the wizzroboe boss fight if the boss is in it's more powerful form.
There is another, stronger version of the Ice Wizzrobe that only appears in the wizzroboe boss fight if the boss is in its more powerful form.
{{Ambig|End}}
{{Ambig|End}}


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