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|image= File:BotW Kaam Ya'tak Shrine Interior.png | |image= File:BotW Kaam Ya'tak Shrine Interior.png | ||
|caption= | |caption= | ||
|location= | |pronunciation= | ||
|location= {{Term|BotW|Hyrule Field|link}} | |||
|game= {{BotW}} | |game= {{BotW}} | ||
|other= | |other= | ||
|item= {{Term|BotW|Edge of Duality|link}}<br>{{Term|BotW|Knight's Broadsword|link}}<br>{{Term|BotW|Ancient Core|link}}<br>{{Term|BotW|Silver Rupee|link}}<br>{{Term|BotW|Diamond|link}} | |||
|quest= {{Term|BotW|Spirit Orb|link}} | |||
|mini-boss= | |mini-boss= | ||
|boss= | |boss= | ||
| | |temperature= {{Color|BotW Shrine Quest|+73 °F}} | ||
|theme= | |theme= | ||
|strategy= | |||
|zu= {{ZU Guide|https://zeldauniverse.net/guides/breath-of-the-wild/sidequests/shrines-of-trials/kaam-yatak-shrine-trial-of-power/|Kaam Ya'tak Shrine}} | |||
}} | }} | ||
{{Term/Store|Kaam Ya'tak Shrine||Series, BotW}},<ref name="Trial">{{Cite|{{Big|Kaam Ya'tak Shrine}}<br>Trial of Power|Map|BotW}}</ref> designated by the Trial name '''Trial of Power''',<ref name="Trial"/> is an | {{Term/Store|Kaam Ya'tak Shrine||Series, BotW}},<ref name="Trial">{{Cite|{{Big|Kaam Ya'tak Shrine}}<br>Trial of Power|Map|BotW}}</ref> designated by the Trial name '''Trial of Power''',<ref name="Trial"/> is an {{Term|BotW|Ancient Shrine|link}} in {{BotW}}. | ||
==Entrance to the Shrine== | ==Entrance to the Shrine== | ||
The Kaam Ya'tak Shrine is located at the southern base of | The {{Term|BotW|Kaam Ya'tak Shrine}} is located at the southern base of {{Term|BotW|Mount Daphnes|link}} in {{Term|BotW|Hyrule Field|link}}. When {{Term|BotW|Link}} enters the {{Term|BotW|Ancient Shrine|link}}, he is greeted by {{Term|BotW|Kaam Ya'tak|link}}, the {{Term|BotW|Monk|link}} who designed the eponymous {{Term|BotW|Ancient Shrine|link}}.<ref>{{Cite|To you who sets foot in this shrine... I am Kaam Ya'tak. In the name of the Goddess Hylia, I offer this trial.|Kaam Ya'tak|BotW}}</ref> | ||
==Themes and Navigation== | ==Themes and Navigation== | ||
The | Inside the {{Term|BotW|Kaam Ya'tak Shrine}}, platforms slope down in stairs to a ground floor. A {{Term|BotW|Boulder|link}} is hanging by a chain in front of a stone door that blocks the next area. The door will only open after the {{Term|BotW|Boulder}} hits it with a lot of force. The hanging {{Term|BotW|Boulder}} is attached to an {{Term|BotW|Iron Ball|link}} on an enclosed grate box above the door. Using {{Term|BotW|Magnesis|link}} on the {{Term|BotW|Iron Ball}}, {{Term|BotW|Link}} can swing the {{Term|BotW|Boulder}} below into the stone door, breaking it open. {{Term|BotW|Link}} can also use {{Term|BotW|Stasis|link}} on the {{Term|BotW|Boulder}} from below and smash it into the door with a lot of force. The next room is a long hallway that has many rows of {{Plural|BotW|Spiked Boulder|link}} rolling across that {{Term|BotW|Link}} must run past. {{Term|BotW|Link}} can easily run past the first {{Term|BotW|Spiked Boulder}} as only one rolls across the hallway. The second row, however, has many {{Plural|BotW|Spiked Boulder}} rushing down the hallway, so {{Term|BotW|Link}} must use {{Term|BotW|Stasis}} or {{Term|BotW|Magnesis}} to stop them. The hallway then turns left to reveal two {{Plural|BotW|Guardian Scout II|link}} that attack {{Term|BotW|Link}}.{{Note|In {{Term|BotW|Master Mode|link}}, these will be two {{Plural|BotW|Guardian Scout III|link}}.|Master Mode}} Past the {{Plural|BotW|Guardian Scout III}}, a pile of leaves trail up and around to a wooden platform that a {{Term|BotW|Boulder}} sits on. Above the leaves is a {{Term|BotW|Lantern|link}} that can be cut down from its rope. Either cutting down the {{Term|BotW|Lantern}} or burning the leaves will set them ablaze, simultaneously setting the wooden platform ablaze. The wooden platform will break and the {{Term|BotW|Boulder}} rolls down to the other side of the hallway, smashing into another stone door and opening it. Through the door, stairs lead to a winding hallway that contains a few {{Plural|BotW|Barrel|link}} that can be broken for {{Plural|BotW|Material|link}}. The hallway eventually leads to another two {{Term|BotW|Guardian Scout II}} guarding another stone door.{{Note||Master Mode}} A gate blocks another area of the {{Term|BotW|Ancient Shrine}}, so {{Term|BotW|Link}} must continue down the hallway. Down a flight of stairs and to the right, a tilting platform acts as the ground for part of the hallway. The platform, if walked on, will suddenly turn and drop {{Term|BotW|Link}} into the pit below. {{Term|BotW|Link}} must use {{Term|BotW|Stasis}} to halt the platform and walk across, or, if done correctly, {{Term|BotW|Link}} can run and jump across quickly to not make the platform turn enough to drop him. Across the platform, a {{Term|BotW|Gyro|link}} is found on a raised platform that controls a large hammer. {{Term|BotW|Link}} must move the hammer to knock an {{Term|BotW|Iron Ball}} into a larger {{Term|BotW|Boulder}} to destroy all of the {{Plural|BotW|Wooden Box|link}} and break through the stone door at the end of the hallway. The next room contains another {{Term|BotW|Boulder}} on a wooden platform that can be burned to drop the {{Term|BotW|Boulder}}. Once the {{Term|BotW|Boulder}} is rolling, it continously falls into a pit below. A {{Term|BotW|Floor Switch|link}} nearby raises part of the ground that the {{Term|BotW|Boulder}} travels on, and if pressed at the right time, it launches the {{Term|BotW|Boulder}} across the gap. However, a large tilting platform will drop the {{Term|BotW|Boulder}} when it lands on it, so {{Term|BotW|Link}} must use {{Term|BotW|Stasis}} to stop the platform from tilting so the {{Term|BotW|Boulder}} can roll across and open the stone door. The next room is the room that was seen earlier through the gate. If {{Term|BotW|Link}} presses the nearby {{Term|BotW|Floor Switch}}, the gate will open and stay open even if he gets off the {{Term|BotW|Floor Switch}}. A large stone hammer sits on a track, and if massive force is applied using {{Term|BotW|Stasis}}, the hammer will fly down the track and open the stone door across the hallway. Through the stone door and up a flight of stairs, a {{Term|BotW|Shock Switch|link}} can be hit to launch a piece of the ground upwards, simultaneously launching anything that stands on it. If {{Term|BotW|Link}} stands on the piece of ground and hits the {{Term|BotW|Shock Switch}}, it will launch {{Term|BotW|Link}} up to where the {{Term|BotW|Monk}} rests. Upon approaching {{Term|BotW|Kaam Ya'tak}}, they will present {{Term|BotW|Link}} a {{Term|BotW|Spirit Orb|link}} for completing the {{Term|BotW|Ancient Shrine}},<ref>{{Cite|Your resourcefulness in overcoming this trial speaks to the promise of a hero... In the name of Goddess Hylia, I bestow upon you this Spirit Orb.|Kaam Ya'tak|BotW}}</ref> and will wish {{Term|BotW|Link}} well before fading away.<ref>{{Cite|May the Goddess smile upon you.|Kaam Ya'tak|BotW}}</ref> | ||
In the hallway with the {{Plural|BotW|Guardian Scout II}}, a {{Term|BotW|Treasure Chest|link}} containing an {{Term|BotW|Edge of Duality|link}} can be found in the corner. Through the second stone door, a second {{Term|BotW|Treasure Chest}} containing a {{Term|BotW|Knight's Broadsword|link}} sits to the left of the stairs. A third {{Term|BotW|Treasure Chest}} containing an {{Term|BotW|Ancient Core|link}} can be found to the right of the {{Term|BotW|Gyro}} in the corner of the room, above the stone door. A fourth {{Term|BotW|Treasure Chest}} behind a destructable block in the room with the {{Term|BotW|Floor Switch}} that opens the gate back to the earlier hallway contains a {{Term|BotW|Silver Rupee|link}}. A fifth {{Term|BotW|Treasure Chest}}, located directly beneath {{Term|BotW|Kaam Ya'tak}}, contains a {{Term|BotW|Diamond|link}}. {{Term|BotW|Link}} can obtain this {{Term|BotW|Treasure Chest}} by launching himself using the {{Term|BotW|Shock Switch}}, and then gliding around to the back of the {{Term|BotW|Shock Switch}} on top of the wall and walk around to where the {{Term|BotW|Treasure Chest}} sits. | |||
===Minor Enemies and Traps=== | ===Minor Enemies and Traps=== | ||
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|tab1= Normal Mode | |tab1= Normal Mode | ||
|content1= <gallery> | |content1= <gallery> | ||
File:BotW Ancient Shrine Boulder Model.png| | File:BotW Ancient Shrine Boulder Model.png|{{Term|BotW|Boulder|link}} | ||
File:BotW Guardian Scout II Model.png| | File:BotW Guardian Scout II Model.png|{{Term|BotW|Guardian Scout II|link}}{{Enemy Weapon|Weapon|Guardian Sword}} | ||
File:BotW Guardian Scout II Model.png| | File:BotW Guardian Scout II Model.png|{{Term|BotW|Guardian Scout II|link}}{{Enemy Weapon|Weapon|Guardian Spear}} | ||
File:BotW Spiked Boulder Model 2.png| | File:BotW Spiked Boulder Model 2.png|{{Term|BotW|Spiked Boulder|link}} | ||
</gallery> | </gallery> | ||
|tab2= Master Mode | |tab2= Master Mode | ||
|content2= <gallery> | |content2= <gallery> | ||
File:BotW Ancient Shrine Boulder Model.png| | File:BotW Ancient Shrine Boulder Model.png|{{Term|BotW|Boulder|link}} | ||
File:BotW Guardian Scout III Model.png| | File:BotW Guardian Scout III Model.png|{{Term|BotW|Guardian Scout III|link}}{{Enemy Weapon|Weapon|Guardian Sword}} | ||
File:BotW Guardian Scout III Model.png| | File:BotW Guardian Scout III Model.png|{{Term|BotW|Guardian Scout III|link}}{{Enemy Weapon|Weapon|Guardian Spear}} | ||
File:BotW Spiked Boulder Model 2.png| | File:BotW Spiked Boulder Model 2.png|{{Term|BotW|Spiked Boulder|link}} | ||
</gallery> | </gallery> | ||
}} | }} | ||
==Nomenclature== | |||
{{Nomenclature}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:BotW Kaam Ya'tak Shrine Exterior.png|The exterior of Kaam Ya'tak Shrine | File:BotW Kaam Ya'tak Shrine Exterior.png|The exterior of {{Term|BotW|Kaam Ya'tak Shrine}} | ||
</gallery> | </gallery> | ||
==Trivia== | |||
*Because the entire {{Term|BotW|Ancient Shrine}} is all in one long hallway with no enclosed areas, [[Glitches in Breath of the Wild|Glitches]] like the Wind Bomb and other launching glitches can be used to skip the entirety of the {{Term|BotW|Ancient Shrine}} and head straight to {{Term|BotW|Kaam Ya'tak}}. | |||
{{Notes}} | |||
{{Ref}} | {{Ref}} | ||
{{Categories | {{Categories | ||
|Ancient Shrines, Hyrule Field | |Ancient Shrines, Hyrule Field | ||
|places= BotW | |places= BotW | ||
}} | }} |