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Kaam Ya'tak Shrine: Difference between revisions

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|image= File:BotW Kaam Ya'tak Shrine Interior.png
|image= File:BotW Kaam Ya'tak Shrine Interior.png
|caption=  
|caption=  
|location= [[Hyrule Field#Breath of the Wild|Hyrule Field]]
|pronunciation=
|location= {{Term|BotW|Hyrule Field|link}}
|game= {{BotW}}
|game= {{BotW}}
|item= [[Edge of Duality]]<br>[[Knight's Broadsword]]<br>[[Ancient Core]]<br>[[Silver Rupee]]<br>[[Diamond]]
|other=  
|other=  
|item= {{Term|BotW|Edge of Duality|link}}<br>{{Term|BotW|Knight's Broadsword|link}}<br>{{Term|BotW|Ancient Core|link}}<br>{{Term|BotW|Silver Rupee|link}}<br>{{Term|BotW|Diamond|link}}
|quest= {{Term|BotW|Spirit Orb|link}}
|mini-boss=  
|mini-boss=  
|boss=  
|boss=  
|quest= {{Term|BotW|Spirit Orb|link}}
|temperature= {{Color|BotW Shrine Quest|+73 °F}}
|theme=  
|theme=  
|strategy=
|zu= {{ZU Guide|https://zeldauniverse.net/guides/breath-of-the-wild/sidequests/shrines-of-trials/kaam-yatak-shrine-trial-of-power/|Kaam Ya'tak Shrine}}
}}
}}
{{Term/Store|Kaam Ya'tak Shrine||Series, BotW}},<ref name="Trial">{{Cite|{{Big|Kaam Ya'tak Shrine}}<br>Trial of Power|Map|BotW}}</ref> designated by the Trial name '''Trial of Power''',<ref name="Trial"/> is an [[Ancient Shrine]] in {{BotW}}.
{{Term/Store|Kaam Ya'tak Shrine||Series, BotW}},<ref name="Trial">{{Cite|{{Big|Kaam Ya'tak Shrine}}<br>Trial of Power|Map|BotW}}</ref> designated by the Trial name '''Trial of Power''',<ref name="Trial"/> is an {{Term|BotW|Ancient Shrine|link}} in {{BotW}}.


==Entrance to the Shrine==
==Entrance to the Shrine==
The Kaam Ya'tak Shrine is located at the southern base of [[Mount Daphnes]] in [[Hyrule Field#Breath of the Wild|Hyrule Field]]. When Link enters the [[Ancient Shrine]], he is greeted by [[Monk#Kaam Ya'tak|Kaam Ya'tak]], the [[Monk]] who designed the eponymous [[Ancient Shrine]].<ref>{{Cite|To you who sets foot in this shrine... I am Kaam Ya'tak. In the name of the Goddess Hylia, I offer this trial.|Kaam Ya'tak|BotW}}</ref>
The {{Term|BotW|Kaam Ya'tak Shrine}} is located at the southern base of {{Term|BotW|Mount Daphnes|link}} in {{Term|BotW|Hyrule Field|link}}. When {{Term|BotW|Link}} enters the {{Term|BotW|Ancient Shrine|link}}, he is greeted by {{Term|BotW|Kaam Ya'tak|link}}, the {{Term|BotW|Monk|link}} who designed the eponymous {{Term|BotW|Ancient Shrine|link}}.<ref>{{Cite|To you who sets foot in this shrine... I am Kaam Ya'tak. In the name of the Goddess Hylia, I offer this trial.|Kaam Ya'tak|BotW}}</ref>


==Themes and Navigation==
==Themes and Navigation==
The Shrine contains several [[Ball]]-centric [[Puzzle]]s that [[Link]] can solve in a number of ways, including using [[Magnesis]] to move the balls out of the way or [[Stasis]] to stop them from rolling. Within the Shrine, Link will also encounter platforms that quickly rotate if any weight is placed on them; however, these can also be made temporarily immobile via the Stasis [[Rune]]. [[Barrel]]s with simple [[Material]]s like [[Apple]]s and [[Hylian Shroom]]s can be found throughout the Shrine.
Inside the {{Term|BotW|Kaam Ya'tak Shrine}}, platforms slope down in stairs to a ground floor. A {{Term|BotW|Boulder|link}} is hanging by a chain in front of a stone door that blocks the next area. The door will only open after the {{Term|BotW|Boulder}} hits it with a lot of force. The hanging {{Term|BotW|Boulder}} is attached to an {{Term|BotW|Iron Ball|link}} on an enclosed grate box above the door. Using {{Term|BotW|Magnesis|link}} on the {{Term|BotW|Iron Ball}}, {{Term|BotW|Link}} can swing the {{Term|BotW|Boulder}} below into the stone door, breaking it open. {{Term|BotW|Link}} can also use {{Term|BotW|Stasis|link}} on the {{Term|BotW|Boulder}} from below and smash it into the door with a lot of force. The next room is a long hallway that has many rows of {{Plural|BotW|Spiked Boulder|link}} rolling across that {{Term|BotW|Link}} must run past. {{Term|BotW|Link}} can easily run past the first {{Term|BotW|Spiked Boulder}} as only one rolls across the hallway. The second row, however, has many {{Plural|BotW|Spiked Boulder}} rushing down the hallway, so {{Term|BotW|Link}} must use {{Term|BotW|Stasis}} or {{Term|BotW|Magnesis}} to stop them. The hallway then turns left to reveal two {{Plural|BotW|Guardian Scout II|link}} that attack {{Term|BotW|Link}}.{{Note|In {{Term|BotW|Master Mode|link}}, these will be two {{Plural|BotW|Guardian Scout III|link}}.|Master Mode}} Past the {{Plural|BotW|Guardian Scout III}}, a pile of leaves trail up and around to a wooden platform that a {{Term|BotW|Boulder}} sits on. Above the leaves is a {{Term|BotW|Lantern|link}} that can be cut down from its rope. Either cutting down the {{Term|BotW|Lantern}} or burning the leaves will set them ablaze, simultaneously setting the wooden platform ablaze. The wooden platform will break and the {{Term|BotW|Boulder}} rolls down to the other side of the hallway, smashing into another stone door and opening it. Through the door, stairs lead to a winding hallway that contains a few {{Plural|BotW|Barrel|link}} that can be broken for {{Plural|BotW|Material|link}}. The hallway eventually leads to another two {{Term|BotW|Guardian Scout II}} guarding another stone door.{{Note||Master Mode}} A gate blocks another area of the {{Term|BotW|Ancient Shrine}}, so {{Term|BotW|Link}} must continue down the hallway. Down a flight of stairs and to the right, a tilting platform acts as the ground for part of the hallway. The platform, if walked on, will suddenly turn and drop {{Term|BotW|Link}} into the pit below. {{Term|BotW|Link}} must use {{Term|BotW|Stasis}} to halt the platform and walk across, or, if done correctly, {{Term|BotW|Link}} can run and jump across quickly to not make the platform turn enough to drop him. Across the platform, a {{Term|BotW|Gyro|link}} is found on a raised platform that controls a large hammer. {{Term|BotW|Link}} must move the hammer to knock an {{Term|BotW|Iron Ball}} into a larger {{Term|BotW|Boulder}} to destroy all of the {{Plural|BotW|Wooden Box|link}} and break through the stone door at the end of the hallway. The next room contains another {{Term|BotW|Boulder}} on a wooden platform that can be burned to drop the {{Term|BotW|Boulder}}. Once the {{Term|BotW|Boulder}} is rolling, it continously falls into a pit below. A {{Term|BotW|Floor Switch|link}} nearby raises part of the ground that the {{Term|BotW|Boulder}} travels on, and if pressed at the right time, it launches the {{Term|BotW|Boulder}} across the gap. However, a large tilting platform will drop the {{Term|BotW|Boulder}} when it lands on it, so {{Term|BotW|Link}} must use {{Term|BotW|Stasis}} to stop the platform from tilting so the {{Term|BotW|Boulder}} can roll across and open the stone door. The next room is the room that was seen earlier through the gate. If {{Term|BotW|Link}} presses the nearby {{Term|BotW|Floor Switch}}, the gate will open and stay open even if he gets off the {{Term|BotW|Floor Switch}}. A large stone hammer sits on a track, and if massive force is applied using {{Term|BotW|Stasis}}, the hammer will fly down the track and open the stone door across the hallway. Through the stone door and up a flight of stairs, a {{Term|BotW|Shock Switch|link}} can be hit to launch a piece of the ground upwards, simultaneously launching anything that stands on it. If {{Term|BotW|Link}} stands on the piece of ground and hits the {{Term|BotW|Shock Switch}}, it will launch {{Term|BotW|Link}} up to where the {{Term|BotW|Monk}} rests. Upon approaching {{Term|BotW|Kaam Ya'tak}}, they will present {{Term|BotW|Link}} a {{Term|BotW|Spirit Orb|link}} for completing the {{Term|BotW|Ancient Shrine}},<ref>{{Cite|Your resourcefulness in overcoming this trial speaks to the promise of a hero... In the name of Goddess Hylia, I bestow upon you this Spirit Orb.|Kaam Ya'tak|BotW}}</ref> and will wish {{Term|BotW|Link}} well before fading away.<ref>{{Cite|May the Goddess smile upon you.|Kaam Ya'tak|BotW}}</ref>
 
Many different types of puzzles are present in the Shrine. Trails of red leaves can be found, with hanging [[Lantern]]s and [[Torch]]es available if Link does not have [[Fire]] at his disposal. A [[Gyros]], which controls a hammer that can propel a metallic ball which in turn pushes a stone ball. [[Switch]]s are also used to catapult a stone ball across a chasm and onto a much larger rotating platform. As well as lower a gate, making it possible for Link to smash another stone object with the use of Stasis into large doors.


Kaam Ya'tak awaits Link at the top of a platform in the Shrine's back end. Upon approaching Kaam Ya'tak, the Monk will present Link a {{Term|BotW|Spirit Orb|link}} for completing the Trial,<ref>{{Cite|Your resourcefulness in overcoming this trial speaks to the promise of a hero... In the name of Goddess Hylia, I bestow upon you this Spirit Orb.|Kaam Ya'tak|BotW}}</ref> and will wish Link well before fading away.<ref>{{Cite|May the Goddess smile upon you.|Kaam Ya'tak|BotW}}</ref>
In the hallway with the {{Plural|BotW|Guardian Scout II}}, a {{Term|BotW|Treasure Chest|link}} containing an {{Term|BotW|Edge of Duality|link}} can be found in the corner. Through the second stone door, a second {{Term|BotW|Treasure Chest}} containing a {{Term|BotW|Knight's Broadsword|link}} sits to the left of the stairs. A third {{Term|BotW|Treasure Chest}} containing an {{Term|BotW|Ancient Core|link}} can be found to the right of the {{Term|BotW|Gyro}} in the corner of the room, above the stone door. A fourth {{Term|BotW|Treasure Chest}} behind a destructable block in the room with the {{Term|BotW|Floor Switch}} that opens the gate back to the earlier hallway contains a {{Term|BotW|Silver Rupee|link}}. A fifth {{Term|BotW|Treasure Chest}}, located directly beneath {{Term|BotW|Kaam Ya'tak}}, contains a {{Term|BotW|Diamond|link}}. {{Term|BotW|Link}} can obtain this {{Term|BotW|Treasure Chest}} by launching himself using the {{Term|BotW|Shock Switch}}, and then gliding around to the back of the {{Term|BotW|Shock Switch}} on top of the wall and walk around to where the {{Term|BotW|Treasure Chest}} sits.
 
A [[Treasure Chest]] inside contains an [[Edge of Duality]]. A second Treasure Chest contains a [[Knight's Broadsword]]. A third Treasure Chest found near the Gyros contains an [[Ancient Core]]. A fourth Treasure Chest found near the end contains a [[Silver Rupee]], valued at 100 [[Rupee]]s. A fifth Treasure Chest, located directly beneath Kaam Ya'tak, contains a [[Diamond]].


===Minor Enemies and Traps===
===Minor Enemies and Traps===
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|tab1= Normal Mode
|tab1= Normal Mode
|content1= <gallery>
|content1= <gallery>
File:BotW Ancient Shrine Boulder Model.png|[[Boulder]]
File:BotW Ancient Shrine Boulder Model.png|{{Term|BotW|Boulder|link}}
File:BotW Guardian Scout II Model.png|[[Guardian Scout II]]{{Enemy Weapon|Weapon|Guardian Sword}}
File:BotW Guardian Scout II Model.png|{{Term|BotW|Guardian Scout II|link}}{{Enemy Weapon|Weapon|Guardian Sword}}
File:BotW Guardian Scout II Model.png|[[Guardian Scout II]]{{Enemy Weapon|Weapon|Guardian Spear}}
File:BotW Guardian Scout II Model.png|{{Term|BotW|Guardian Scout II|link}}{{Enemy Weapon|Weapon|Guardian Spear}}
File:BotW Spiked Boulder Model 2.png|[[Spiked Boulder]]
File:BotW Spiked Boulder Model 2.png|{{Term|BotW|Spiked Boulder|link}}
</gallery>
</gallery>
|tab2= Master Mode
|tab2= Master Mode
|content2= <gallery>
|content2= <gallery>
File:BotW Ancient Shrine Boulder Model.png|[[Boulder]]
File:BotW Ancient Shrine Boulder Model.png|{{Term|BotW|Boulder|link}}
File:BotW Guardian Scout III Model.png|[[Guardian Scout III]]{{Enemy Weapon|Weapon|Guardian Sword}}
File:BotW Guardian Scout III Model.png|{{Term|BotW|Guardian Scout III|link}}{{Enemy Weapon|Weapon|Guardian Sword}}
File:BotW Guardian Scout III Model.png|[[Guardian Scout III]]{{Enemy Weapon|Weapon|Guardian Spear}}
File:BotW Guardian Scout III Model.png|{{Term|BotW|Guardian Scout III|link}}{{Enemy Weapon|Weapon|Guardian Spear}}
File:BotW Spiked Boulder Model 2.png|[[Spiked Boulder]]
File:BotW Spiked Boulder Model 2.png|{{Term|BotW|Spiked Boulder|link}}
</gallery>
</gallery>
}}
}}
==Nomenclature==
{{Nomenclature}}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:BotW Kaam Ya'tak Shrine Exterior.png|The exterior of Kaam Ya'tak Shrine
File:BotW Kaam Ya'tak Shrine Exterior.png|The exterior of {{Term|BotW|Kaam Ya'tak Shrine}}
</gallery>
</gallery>


==Trivia==
*Because the entire {{Term|BotW|Ancient Shrine}} is all in one long hallway with no enclosed areas, [[Glitches in Breath of the Wild|Glitches]] like the Wind Bomb and other launching glitches can be used to skip the entirety of the {{Term|BotW|Ancient Shrine}} and head straight to {{Term|BotW|Kaam Ya'tak}}.
{{Notes}}
{{Ref}}
{{Ref}}
{{Categories
{{Categories
  |Ancient Shrines, Hyrule Field
  |Ancient Shrines, Hyrule Field
  |places= BotW
  |places= BotW
}}
}}
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