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Key (Disambiguation): Difference between revisions

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|comp = [[#Small Keys|Small Keys]]<br>[[#Dungeon Key|Dungeon Keys]]<br>[[#Boss Key|Boss Keys]]<br>[[Boss Door Objects]]
|comp = [[#Small Keys|Small Keys]]<br>[[#Dungeon Key|Dungeon Keys]]<br>[[#Boss Key|Boss Keys]]<br>[[Boss Door Objects]]
}}
}}
'''Keys''' are items found in the [[dungeon]]s of every [[The Legend of Zelda (Series)|''Zelda'' game]]. They are necessary for advancing through [[lock]]ed doors. Keys can be obtained through a variety of different puzzles, such as defeating all the enemies in a room. Once a Key is used, it disappears from Link's [[Inventory]].  
'''Keys''' are items found in the [[dungeon]]s of every [[The Legend of Zelda (Series)|''Zelda'' game]]. They are necessary for advancing through [[lock]]ed doors. Keys can be obtained through a variety of different puzzles, such as defeating all the enemies in a room. Once a Key is used, it disappears from Link's [[Inventory]].<ref>{{Cite book|quote=However, small keys can only be used once—so as soon as you unlock a door, the key is lost forever.|book=Phantom Hourglass Official Game Guide |publisher= Prima Games |page=14}}</ref>


There are three different types of keys: [[#Small Keys|Small Keys]], [[#Boss Key|Boss Keys]] (which grant access to the dungeon's boss), and [[#Dungeon Key|Dungeon Keys]] (needed to enter their respective dungeon).
There are three different types of keys: [[#Small Keys|Small Keys]], [[#Boss Key|Boss Keys]] (which grant access to the dungeon's boss), and [[#Dungeon Key|Dungeon Keys]] (needed to enter their respective dungeon).
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===Small Keys===
===Small Keys===
[[File:MM3D Small Key Icon.png|left]]
[[File:MM3D Small Key Icon.png|left]]
'''Small Keys''' are featured in many ''Zelda'' games. They can be found in small chests, by defeating enemies such as [[Rat]]s in {{ALttP}}, or bought from a [[Merchant]] in {{TLoZ}}. A Small Key can be used to open [[Lock#Locked Door|locked doors]] that have chains around them<ref>{{Cite|You found a Small Key! This key will open a locked door. You can use it only in this dungeon.|N/A|OoT}}</ref> and [[Lock#Key Block|key blocks]]. In every ''Zelda'' game, except ''The Legend of Zelda'', they can only be used in the dungeon where they are found.
'''Small Keys''' are featured in many ''Zelda'' games. They can be found in small chests, by defeating enemies such as [[Rat]]s in {{ALttP}},<ref>{{Cite book|quote=Small keys are sometimes dropped by enemies or stashed inside treasure chests.|book=Phantom Hourglass Official Game Guide |publisher= Prima Games |page=14}}</ref> or bought from a [[Merchant]] in {{TLoZ}}. A Small Key can be used to open [[Lock#Locked Door|locked doors]] and [[Lock#Key Block|key blocks]]. In every ''Zelda'' game, except ''The Legend of Zelda'', they can only be used in the dungeon where they are found.<ref>{{Cite|You found a Small Key! This key will open a locked door. You can use it only in this dungeon.|N/A|OoT}}</ref>


In games such as ''Link's Awakening'' and ''Majora's Mask'', having the [[Compass]] will show [[Link]] where a hidden Key is found in a room via the [[Dungeon Map]]. The alert could be a tone sounding upon entering the room, as in ''Link's Awakening'', or a colored blip on the map as seen in ''The Wind Waker''.<ref>{{Cite|You've got the Compass!  Now, you can see where the chests and Nightmare are hidden! This Compass has a new feature — a tone will tell you if a key is hidden in a room when you enter!|N/A|LA}}</ref>
In games such as ''Link's Awakening'' and ''Majora's Mask'', having the [[Compass]] will show [[Link]] where a hidden Key is found in a room via the [[Dungeon Map]]. The alert could be a tone sounding upon entering the room, as in ''Link's Awakening'', or a colored blip on the map as seen in ''The Wind Waker''.<ref>{{Cite|You've got the Compass!  Now, you can see where the chests and Nightmare are hidden! This Compass has a new feature — a tone will tell you if a key is hidden in a room when you enter!|N/A|LA}}</ref>
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===Boss Keys===
===Boss Keys===
[[File:MM3D Boss Key Icon.png|left]]
[[File:MM3D Boss Key Icon.png|left]]
'''Boss Keys''' are one of the three standard dungeon items, the other two being the Compass and the Dungeon Map. They are also called '''Big Keys''' in ''A Link to the Past'', {{TWW}}, {{TMC}}, and {{TP}},<ref>{{Cite|You got the Big Key! This is the master key of the dungeon. It can open many locks that small keys cannot.|N/A|ALttP}}</ref><ref>{{Cite|You got the Big Key! Use it to gain entrance to the room where the dungeon's boss lurks!|N/A|TWW}}</ref><ref>{{Cite|You got the Big Key! Use it to open big doors!|N/A|TMC}}</ref><ref>{{Cite|You got the big key! Use it to gain access to the lair of this dungeon's boss!|N/A|TP}}</ref> and are specifically known as '''Nightmare Keys''' in ''Link's Awakening''.<ref>{{Cite|Eh? It's locked! You can open the door with the Nightmare Key.|N/A|LA}}</ref> They are generally used to open the big door leading to the boss' chamber. In ''A Link to the Past'', Big Keys are also necessary to open the Treasure Chests containing a dungeon's special item, and doors unlocked by the Big Key may not necessarily lead directly to the boss. In ''Twilight Princess'', the Big Key from the [[Goron Mines]] had to be put together by obtaining the three Key Shards from the [[Goron Elder#Twilight Princess|Goron Elders]]. In [[Snowpeak Ruins]], the Big Key is replaced by the '''Bedroom Key''', as said dungeon is actually the mansion residence of [[Yeto]] and [[Yeta]]. In {{PH}} and {{ST}}, Link must carry the Boss Key in his hands rather than inventory. In certain instances in ''Spirit Tracks'', the key is electrified and Link must have his [[Phantom]] partner carry it for him.
'''Boss Keys''' are one of the three standard dungeon items, the other two being the Compass and the Dungeon Map. They are also called '''Big Keys''' in ''A Link to the Past'', {{TWW}}, {{TMC}}, and {{TP}},<ref>{{Cite|You got the Big Key! This is the master key of the dungeon. It can open many locks that small keys cannot.|N/A|ALttP}}</ref><ref>{{Cite|You got the Big Key! Use it to gain entrance to the room where the dungeon's boss lurks!|N/A|TWW}}</ref><ref>{{Cite|You got the Big Key! Use it to open big doors!|N/A|TMC}}</ref><ref>{{Cite|You got the big key! Use it to gain access to the lair of this dungeon's boss!|N/A|TP}}</ref> and are specifically known as '''Nightmare Keys''' in ''Link's Awakening''.<ref>{{Cite|Eh? It's locked! You can open the door with the Nightmare Key.|N/A|LA}}</ref> They are generally harder to find and used to open the big door leading to the boss' chamber.<ref>{{Cite book|quote=Boss Key blocks are tougher obstacles that lock you out of boos monster lairs. These require special Boss Keys that are typically hidden deep inside a dungeon.|book=Phantom Hourglass Official Game Guide |publisher= Prima Games |page=14}}</ref> In ''A Link to the Past'', Big Keys are also necessary to open the Treasure Chests containing a dungeon's special item, and doors unlocked by the Big Key may not necessarily lead directly to the boss. In ''Twilight Princess'', the Big Key from the [[Goron Mines]] had to be put together by obtaining the three Key Shards from the [[Goron Elder#Twilight Princess|Goron Elders]]. In [[Snowpeak Ruins]], the Big Key is replaced by the '''Bedroom Key''', as said dungeon is actually the mansion residence of [[Yeto]] and [[Yeta]]. In {{PH}} and {{ST}}, Link must carry the Boss Key in his hands rather than inventory, making him unable to attack and vulnerable to attacks.<ref>{{Cite book|quote=You must carry the Boss Key overhead as you traverse the dungeon to the Boss Key block. While holding the key, you cannot attack or defend yourself.|book=Phantom Hourglass Official Game Guide |publisher= Prima Games |page=14}}</ref> In certain instances in ''Spirit Tracks'', the key is electrified and Link must have his [[Phantom]] partner carry it for him.


===Dungeon Keys===
===Dungeon Keys===
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