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Music: Difference between revisions

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:''For information about the games' soundtrack, see [[Recurring Music in The Legend of Zelda Series]].''
:''For information about the games' soundtrack, see [[Recurring Music in The Legend of Zelda Series]].''
{{General Infobox
{{Infobox Mechanic
|name = Music
|image= File:LANS Ballad of the Wind Fish.png
|image = [[File:Ballad of the Wind Fish.png|300px]]
|caption= [[Link]] playing the {{Plural|Series|Instrument of the Sirens|link}} in {{LA|-}}
|caption = [[Link]] playing different musical instruments.
|pronunciation=
|1 = Games = {{TLoZ}}<br>{{TAoL}}<br>{{ALttP}}<br>{{LA}}<br>{{OoT}}<br>{{MM}}<br>{{OoA}}<br>{{TWW}}<br>{{TMC}}<br>{{TP}}<br>{{ST}}<br>{{SS}}
|game= TLoZ, TAoL, ALttP, LA, OoT, MM, OoA, TWW, TMC, TP, ST, SS
|2 = Comparable Elements = [[Light]]
|other=
|purpose=  
|related=  
}}
}}
{{Term/Store|Music||Series}} is a pivotal element that has played a notable role in [[The Legend of Zelda (Series)|''The Legend of Zelda'' franchise]]. Usually, it is portrayed with magical properties that serve various functions, ranging from solving puzzles to getting access to new zones.
{{Term/Store|Music||Series}} is a pivotal element that has played a notable role in [[The Legend of Zelda (Series)|''The Legend of Zelda'' franchise]]. Usually, it is portrayed with magical properties that serve various functions, ranging from solving puzzles to getting access to new zones.


==Role in the Series==
==Role in the Series==
===Music as a gateway to sacred places===
===Music as a gateway to sacred places===
[[File:ST Spirit Flute Icon.png|left]][[File:Sleeplesswaterfall.jpg|150px|thumb|right|[[Zora's Domain]] will open only to those who know "[[Zelda's Lullaby]]"]]
[[File:ST Spirit Flute Collection Icon.png|left]][[File:OoT Sleepless Waterfall.png|150px|thumb|right|[[Zora's Domain]] will open only to those who know "[[Zelda's Lullaby]]"]]
In several ''The Legend of Zelda'' games, there are places that have a seal or protection that can only be lifted with a magical melody. There are many diverse reasons for this: For one, it impedes the forces of evil from gaining access to them, and only those chosen by destiny are allowed to enter after learning the melodies. This is noteworthy in {{OoT}}, where some of the most prominent races of [[Hyrule]], namely the [[Goron]]s and [[Zora]]s, will only allow the messenger of the [[Royal Family of Hyrule|Royal Family]] to enter their domains, and that messenger announces his or her presence with "[[Zelda's Lullaby]]". One of the most treasured objects of the Royal Family is the {{OoT|Item}}, as only with it and the "[[Song of Time]]" is the designated hero capable of accessing to the [[Sacred Realm]] and the [[Master Sword]].
In several ''The Legend of Zelda'' games, there are places that have a seal or protection that can only be lifted with a magical melody. There are many diverse reasons for this: For one, it impedes the forces of evil from gaining access to them, and only those chosen by destiny are allowed to enter after learning the melodies. This is noteworthy in {{OoT}}, where some of the most prominent races of [[Hyrule]], namely the [[Goron]]s and [[Zora]]s, will only allow the messenger of the [[Royal Family of Hyrule|Royal Family]] to enter their domains, and that messenger announces his or her presence with "[[Zelda's Lullaby]]". One of the most treasured objects of the Royal Family is the {{Term|OoT3D|Ocarina of Time (Item)|link}}, as only with it and the "[[Song of Time]]" is the designated hero capable of accessing to the [[Sacred Realm]] and the [[Master Sword]].


Other games in the series follow a similar trend, such as {{MM}} with the different melodies that serve as the key to gain access to the [[temple]]s where the [[Four Giants]] reside (it's also important to note that each melody has to be played with the proper instruments to have the desired effect. In the particular case of the [[Elegy of Emptiness]], more than one will be necessary).
Other games in the series follow a similar trend, such as {{MM}} with the different melodies that serve as the key to gain access to the [[temple]]s where the [[Four Giants]] reside (it's also important to note that each melody has to be played with the proper instruments to have the desired effect. In the particular case of the [[Elegy of Emptiness]], more than one will be necessary).
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Music has also served as a source of blessing, and the influence of certain melodies can recover lost forces. {{MM|-}} takes advantage of this concept with the introduction of the "[[Song of Healing]]". This song allows the most tormented souls to dissipate all sorrow and regrets, thus allowing them to rest peacefully, and the curse cast upon them is encased physically in the form of [[Mask]]s that are usable in favor of the wearer for different purposes. However, not all beings residing in [[Termina]] can be blessed with this melody, as they have become devoid of emotions or pure heart. With the "[[Song of Storms]]", these beings have their curses dispelled, with the added property of providing an instant source of water (which is necessary to make the [[Music Box House]] functional once more and perform the "[[Farewell to Gibdos]]" to repel the [[Gibdo|evil roaming through the living world]]).
Music has also served as a source of blessing, and the influence of certain melodies can recover lost forces. {{MM|-}} takes advantage of this concept with the introduction of the "[[Song of Healing]]". This song allows the most tormented souls to dissipate all sorrow and regrets, thus allowing them to rest peacefully, and the curse cast upon them is encased physically in the form of [[Mask]]s that are usable in favor of the wearer for different purposes. However, not all beings residing in [[Termina]] can be blessed with this melody, as they have become devoid of emotions or pure heart. With the "[[Song of Storms]]", these beings have their curses dispelled, with the added property of providing an instant source of water (which is necessary to make the [[Music Box House]] functional once more and perform the "[[Farewell to Gibdos]]" to repel the [[Gibdo|evil roaming through the living world]]).


Without any musical influence, it is not possible to fight the evil forces. In {{TWW}}, the [[Master Sword]] loses its [[Power to Repel Evil]] if the [[Sage]]s destined to guard the [[Earth Temple (The Wind Waker)|Earth]] and [[Wind Temple]]s do not pray by playing their sacred instruments. In {{ST}}, the [[Lokomo Duet]]s (where the [[Spirit Flute]] plays an important role) are performed to restore most of the {{ST|Object}} that not only contribute to seal the Demon King [[Malladus]], but also provide access to the temples that further contribute to restore the aforementioned seal.
Without any musical influence, it is not possible to fight the evil forces. In {{TWW}}, the [[Master Sword]] loses its [[Power to Repel Evil]] if the [[Sage]]s destined to guard the {{Term|TWW|Earth Temple|display=Earth|link}} and [[Wind Temple]]s do not pray by playing their sacred instruments. In {{ST}}, the [[Lokomo Duet]]s (where the [[Spirit Flute]] plays an important role) are performed to restore most of the {{Term|ST|Spirit Tracks (Object)|link}} that not only contribute to seal the Demon King [[Malladus]], but also provide access to the temples that further contribute to restore the aforementioned seal.


{{Clear}}
{{Clear}}
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===Music as a puzzle device===
===Music as a puzzle device===
{{Image
{{Image
|image= ST Whip Bird Render.png
|image= ST Whip Bird Model.png
|align= left
|align= left
|size= 120px
|size= 120px
|caption align= center
|caption align= center
|caption= The "Song of Birds" allows Link to attract birds in {{ST|-}}}}
|caption= The "Song of Birds" allows Link to attract birds in {{ST|-}}}}
Several dungeons in the series are designed under the magical influence of music. In {{OoT|-}}, for example, both "Zelda's Lullaby" and the "Song of Time" are helpful to manipulate devices that open new ways and possibilities. Both the "Song of Storms" and the optional "[[Scarecrow's Song]]" are capable of pinpointing secrets that would never be unveiled otherwise, to the point that [[100% Completion]] is unconceivable without them. In this and other games in the series, songs that serve as gateways or restoring means are also subject to serve as puzzle solvers. There are critical situations that can only be solved with a melody (such as "[[Epona's Song]]" when Link tries to ride in the corral of horses without having to use a horse other than [[Epona]] herself). {{TWW|-}} introduces the "[[Command Melody]]" to help Link control other characters inside temples that earnestly require mutual exploration.
Several dungeons in the series are designed under the magical influence of music. In {{OoT|-}}, for example, both "Zelda's Lullaby" and the "Song of Time" are helpful to manipulate devices that open new ways and possibilities. Both the "Song of Storms" and the optional "[[Scarecrow's Song]]" are capable of pinpointing secrets that would never be unveiled otherwise, to the point that [[100% Completion]] is inconceivable without them. In this and other games in the series, songs that serve as gateways or restoring means are also subject to serve as puzzle solvers. There are critical situations that can only be solved with a melody (such as "[[Epona's Song]]" when Link tries to ride in the corral of horses without having to use a horse other than [[Epona]] herself). {{TWW|-}} introduces the "[[Command Melody]]" to help Link control other characters inside temples that earnestly require mutual exploration.


Music has proven to be a valuable guide as well. In {{OoT|-}}, "[[Saria's Song]]" guides Link through the [[Lost Woods]], and the song itself allows the young hero to communicate with his Kokiri friend. Also, from this game onwards, the background music advices the proximity of an enemy, and in rare circumstances the proximity of a key location as well.
Music has proven to be a valuable guide as well. In {{OoT|-}}, "[[Saria's Song]]" guides Link through the [[Lost Woods]], and the song itself allows the young hero to communicate with his Kokiri friend. Also, from this game onwards, the background music advices the proximity of an enemy, and in rare circumstances the proximity of a key location.


==Enemies and bosses inherently weak to music==
==Enemies and bosses inherently weak to music==
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