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Nintendo EAD: Difference between revisions

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'''Nintendo Entertainment, Analysis & Development''' (abbreviated as '''Nintendo EAD''') was a former internal software division of [[Nintendo]]. It was originally known as '''Nintendo Research & Development No. 4''' ('''Nintendo R&D4''') before being renamed in 1989. Nintendo EAD was split into several different development groups and was responsible for the creation of many first party Nintendo titles, including most mainline entries in {{TLoZ|series}}.
'''Nintendo Entertainment Analysis & Development''' (abbreviated as '''Nintendo EAD''') was a former internal software division of [[Nintendo]]. It was originally known as '''Nintendo Research & Development No. 4''' ('''Nintendo R&D4''') before being renamed in 1989. Nintendo EAD was split into several different development groups and was responsible for the creation of many first party Nintendo titles, including most mainline entries in {{TLoZ|series}}.


In 2003, a corporate restructure led to the creation of Nintendo EAD Software Group No. 3, which was dedicated entirely to the production of games in ''The Legend of Zelda'' series, with [[Eiji Aonuma]] serving as group manager. The developers in this group had previously worked on {{MM}} and {{TWW}}, and all ''The Legend of Zelda'' series games developed by Nintendo EAD onward would be made by this group.
In 2003, a corporate restructure led to the creation of Nintendo EAD Software Group No. 3, which was dedicated entirely to the production of games in ''The Legend of Zelda'' series, with [[Eiji Aonuma]] serving as group manager. The developers in this group had previously worked on {{MM}} and {{TWW}}, and all ''The Legend of Zelda'' series games developed by Nintendo EAD onward would be made by this group.
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