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Sand: Difference between revisions

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==Role in the Series==
==Role in the Series==
===Sand as a symbolic element===
===Sand as a symbolic element===
Sand is the signature characteristic of certain kinds of locations, such as [[desert]]s and beaches, and it's thus associated with hot environments. As in the case of other elements, such as [[fire]] and [[Water (Terrain)|water]], sand is symbolically represented by the various desert dungeons built in [[Hyrule]] and other landmarks of the [[World of The Legend of Zelda]]. In particular, the [[Spirit Temple]] from {{OoT}} is dedicated to the [[Desert Colossus#The Goddess of the Sand|Goddess of the Sand]], to whom it shows tribute not only through the exterior, but also within the central and biggest room. The Spirit Temple itself is also guarded by the Sage of Spirit (by the moment the events of the game take place, [[Nabooru]] fulfills this role, and also guards the [[Spirit Medallion]] until she gives it to Link), and the [[Requiem of Spirit]] gives its player instant access to its whereabouts. Other landmarks in the series, such as the [[Sand Sanctuary]] and the [[Sand Temple]], both from {{ST}}, follow a similar trend.
Sand is the signature characteristic of certain kinds of locations, such as [[Desert]]s and beaches, and it's thus associated with hot environments. As in the case of other elements, such as [[fire]] and [[Water (Terrain)|water]], sand is symbolically represented by the various desert dungeons built in [[Hyrule]] and other landmarks of the [[World of The Legend of Zelda]]. In particular, the [[Spirit Temple]] from {{OoT}} is dedicated to the [[Desert Colossus#The Goddess of the Sand|Goddess of the Sand]], to whom it shows tribute not only through the exterior, but also within the central and biggest room. The Spirit Temple itself is also guarded by the Sage of Spirit (by the moment the events of the game take place, [[Nabooru]] fulfills this role, and also guards the [[Spirit Medallion]] until she gives it to Link), and the [[Requiem of Spirit]] gives its player instant access to its whereabouts. Other landmarks in the series, such as the [[Sand Sanctuary]] and the [[Sand Temple]], both from {{ST}}, follow a similar trend.


Unlike the other natural elements, there is no definite race that is associated with deserts or sandy areas, with some exceptions (such as the [[Gerudo]] race in ''Ocarina of Time'', and the [[Zuna]] tribe in {{FSA}}). The majority of these places, in fact, are devoid of any civilization, and are instead overrun by enemies, some of which even use the sand as a refuge to hide from Link's attacks, as well as to attack him in turn from strategic spots. [[Leever]]s, [[Lanmola]]s and [[Ergtorok]]s are only some examples.
Unlike the other natural elements, there is no definite race that is associated with deserts or sandy areas, with some exceptions (such as the [[Gerudo]] race in ''Ocarina of Time'', and the [[Zuna]] tribe in {{FSA}}). The majority of these places, in fact, are devoid of any civilization, and are instead overrun by enemies, some of which even use the sand as a refuge to hide from Link's attacks, as well as to attack him in turn from strategic spots. [[Leever]]s, [[Lanmola]]s and [[Ergtorok]]s are only some examples.
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File:Tantaridesert.png|[[Tantari Desert]]
File:Tantaridesert.png|[[Tantari Desert]]
File:LTTP Desert of Mystery.png|[[Desert of Mystery]]
File:LTTP Desert of Mystery.png|[[Desert of Mystery]]
File:Desert Palace.png|[[Desert Palace]]
File:Desert Palace.png|[[Desert Palace (A Link to the Past)|]]
File:Shores.png|[[Toronbo Shores]]
File:Shores.png|[[Toronbo Shores]]
File:Desert.png|[[Yarna Desert]]
File:Desert.png|[[Yarna Desert]]
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