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{{Update|BotW}}
{{Infobox Mechanic
{{Ability
|image=
|image = [[File:StealthMission(ST).jpg]]
{{Media
|caption = A Stealth mission in ''Spirit Tracks''
|Sprite BotW= File:BotW Stealth Icon.png
|type =  
|Sprite TotK= File:TotK Stealth Icon.png
|game = {{ALttP}}<br>{{OoT}}<br>{{MM}}<br>{{OoA}}<br>{{OoS}}<br>{{TWW}}<br>{{FSA}}<br>{{TMC}}<br>{{TP}}<br>{{PH}}<br>{{ST}}<br>{{SS}}<br>{{ALBW}}<br>{{BotW}}
|Screenshot ALttP= File:ALttP Stealth.png
|other =  
|Screenshot OoT= File:OoT Stealth.png
|req =  
|Screenshot OoT3D= File:OoT3D Stealth.png
|uses =  
|Screenshot MM= File:MM Stealth.png
|comp =  
|Screenshot MM3D= File:MM3D Stealth.png
|Screenshot OoS= File:OoS Stealth.png
|Screenshot OoA= File:OoA Stealth.png
|Screenshot TWW= File:TWW Stealth.png
|Screenshot TWWHD= File:TWWHD Stealth.png
|Screenshot FSA= File:FSA Stealth.png
|Screenshot TMC= File:TMC Stealth.png
|Screenshot TP= File:TP Stealth.png
|Screenshot TPHD= File:TPHD Stealth.png
|Screenshot PH= File:PH Stealth.png
|Screenshot ST= File:StealthMission(ST).jpg
|Screenshot SS= File:SS Stealth.png
|Screenshot SSHD= File:SSHD Stealth.png
|Screenshot ALBW= File:ALBW Stealth.png
|Screenshot BotW= File:BotW Stealth.png
|Screenshot TotK= File:TotK Stealth.png
}}
}}
'''Stealth''' is a recurring aspect in {{LZS|Series}}.
|caption=
|pronunciation=
|game= ALttP, OoT, MM, OoS, OoA, TWW, FSA, TMC, TP, PH, ST, SS, ALBW, BotW, TotK
|other=
|purpose=
|related=
}}
{{Term/Store|Stealth||Series, BotW}} is a recurring mechanic in {{TLoZ|Series}}.<ref name="BotW Tutorial">{{Cite|Crouching increases your {{Color|BotW Red|stealth}}, making it easier to sneak up on foes and animals.|N/A|BotW}}</ref>{{Name Ref|ALttP, OoT3D, MM3D, OoS, OoA, TWWHD, FSA, TMC, TPHD, PH, ST, SSHD, ALBW, TotK}}


==Overview==
==Overview==
===''A Link to the Past''===
==={{ALttP|-}}===
{{ALttP}} begins with a telepathic message from [[Princess Zelda]]. The message beckons [[Link]] and/or [[Link's Uncle|his uncle]] to sneak into '''[[Hyrule Castle]]''' from the garden. However, this requires little actual stealth from him, as the soldiers are not actively looking for him or guarding the secret entrance.
{{ALttP}} begins with a telepathic message from [[Princess Zelda]]. The message beckons [[Link]] and/or [[Link's Uncle|his uncle]] to sneak into '''[[Hyrule Castle]]''' from the garden. However, this requires little actual stealth from him, as the soldiers are not actively looking for him or guarding the secret entrance.


===''Ocarina of Time''===
==={{OoT|-}}===
In {{OoT}}, [[Young Link]] must sneak past the patrolling [[soldier]]s in order to meet Princess Zelda in the courtyard of '''Hyrule Castle'''. The soldiers cannot be knocked out. Upon catching Link, they will quickly apprehend him and toss him in the dirt road to town.
In {{OoT}}, [[Young Link]] must sneak past the patrolling [[soldier]]s in order to meet Princess Zelda in the courtyard of '''Hyrule Castle'''. The soldiers cannot be knocked out. Upon catching Link, they will quickly apprehend him and toss him in the dirt road to town.


Before obtaining [[Gerudo]] membership at the '''[[Gerudo's Fortress]]''', Adult Link must jump, run, hide, or knock down Gerudo patrols by any means necessary or land in a jail.
Before obtaining [[Gerudo]] membership at the '''[[Gerudo's Fortress]]''', Adult Link must jump, run, hide, or knock down Gerudo patrols by any means necessary or land in a jail.
===''Majora's Mask''===
 
==={{MM|-}}===
[[Deku Link]], at the suggestion of a [[monkey]], must sneak through the gardens of the '''[[Deku Palace]]''' to find the [[Bean Seller]]. {{MM}} improved on the Stealth Mission format by adding representation of line-of-sight with several dots in front of patrolling Deku; however, this only occurs at night, and so during the daytime the player cannot rely on these visual representations. This was removed in {{MM3D}}. Another expansion is that Link is required to sneak overhead to progress in addition to the usual run and cover technique.
[[Deku Link]], at the suggestion of a [[monkey]], must sneak through the gardens of the '''[[Deku Palace]]''' to find the [[Bean Seller]]. {{MM}} improved on the Stealth Mission format by adding representation of line-of-sight with several dots in front of patrolling Deku; however, this only occurs at night, and so during the daytime the player cannot rely on these visual representations. This was removed in {{MM3D}}. Another expansion is that Link is required to sneak overhead to progress in addition to the usual run and cover technique.


Link must infiltrate the '''[[Pirates' Fortress]]''' in [[Great Bay]] to retrieve four [[Zora Egg]]s, which the [[Gerudo#Majora's Mask|Gerudo Pirates]] have stolen. First, [[Zora Link]] must find a secret underwater passage hidden behind a wooden barricade. After gaining entrance to the Fortress, Link must avoid the patrols circling the cove on motorboats (if Link has already obtained the [[Stone Mask]] from [[Shiro]], wearing it will make him invisible to the pirates, making this task much easier), while making his way over to a [[switch]], which he must activate with a Goron Pound while in [[Goron Link]] form. The switch opens up an underwater grate, which Link must then navigate through, avoiding traps and solving [[puzzle]]s. Once Link emerges from the passage, he must again avoid Gerudo Pirate patrols, although this time, he can knock the women unconscious with his weapons (the Stone Mask can once again come in handy while avoiding the guards). After getting past the guards, Link overhears a conversation between [[Aveil]] and one of her subordinates, after which, Link shoots an [[arrow]] at a [[bee]] hive, releasing the angry insects and scaring away Aveil and her guards. Link then retrieves the [[Hookshot]] from Aveil's quarters and scoops his first Zora Egg into an [[Bottle|empty bottle]]. Link then uses the Hookshot to explore the rest of the Fortress, while avoiding guards and gathering the rest of the stolen Zora Eggs. If the Gerudo spot Link at any time, he will be forcibly removed from the Pirate's Fortress and will have to start over.
Link must infiltrate the '''[[Pirates' Fortress]]''' in [[Great Bay]] to retrieve four [[Zora Egg]]s, which the [[Gerudo#Majora's Mask|Gerudo Pirates]] have stolen. First, [[Zora Link]] must find a secret underwater passage hidden behind a wooden barricade. After gaining entrance to the Fortress, Link must avoid the patrols circling the cove on motorboats (if Link has already obtained the [[Stone Mask]] from [[Shiro]], wearing it will make him invisible to the pirates, making this task much easier), while making his way over to a [[switch]], which he must activate with a Goron Pound while in [[Goron Link]] form. The switch opens up an underwater grate, which Link must then navigate through, avoiding traps and solving [[puzzle]]s. Once Link emerges from the passage, he must again avoid Gerudo Pirate patrols, although this time, he can knock the women unconscious with his weapons (the Stone Mask can once again come in handy while avoiding the guards). After getting past the guards, Link overhears a conversation between [[Aveil]] and one of her subordinates, after which, Link shoots an [[arrow]] at a [[bee]] hive, releasing the angry insects and scaring away Aveil and her guards. Link then retrieves the [[Hookshot]] from Aveil's quarters and scoops his first Zora Egg into an [[Bottle|empty bottle]]. Link then uses the Hookshot to explore the rest of the Fortress, while avoiding guards and gathering the rest of the stolen Zora Eggs. If the Gerudo spot Link at any time, he will be forcibly removed from the Pirate's Fortress and will have to start over.


===''Oracle of Ages''===
==={{OoS|-}}===
[[Rosa]] complains of a temple falling into '''[[Subrosia]]''' in {{OoS}}. Link can follow her, hiding along the way to the secret entrance. Also, Subrosian pickpockets steal the [[Roc's Feather]] from Link. Getting it back requires stealthily following the pair of [[Strange Brothers]] in Subrosia.
 
==={{OoA|-}}===
In {{OoA}}, Link gets a window of opportunity to sneak into '''[[Ambi's Palace]]'''. Her guards have patterned patrols, which are easily manipulated.
In {{OoA}}, Link gets a window of opportunity to sneak into '''[[Ambi's Palace]]'''. Her guards have patterned patrols, which are easily manipulated.


===''Oracle of Seasons''===
==={{TWW|-}}===
[[Rosa]] complains of a temple falling into '''[[Subrosia]]''' in {{OoS}}. Link can follow her, hiding along the way to the secret entrance. Also, Subrosian pickpockets steal the [[Roc's Feather]] from Link. Getting it back requires stealthily following the pair of [[Strange Brothers]] in Subrosia.
 
===''The Wind Waker''===
Without a sword, Link resorts to hiding from Moblins under [[barrel]]s inside the '''[[Forsaken Fortress]]'''. Even casting a shadow in a [[searchlight]] means 'go directly to jail'.
Without a sword, Link resorts to hiding from Moblins under [[barrel]]s inside the '''[[Forsaken Fortress]]'''. Even casting a shadow in a [[searchlight]] means 'go directly to jail'.


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To catch a pig on any of the islands of the '''[[Great Sea]]''', Link resorts to crawling behind them. With the right timing, he can hop up and nab one.
To catch a pig on any of the islands of the '''[[Great Sea]]''', Link resorts to crawling behind them. With the right timing, he can hop up and nab one.


===''Four Swords Adventures''===
==={{FSA|-}}===
'''Infiltrating Hyrule Castle''' is the name of a Stage in {{FSA}}. As the Links traverse the terrain, they must be careful to avoid being caught in the guards' spotlights.
'''Infiltrating Hyrule Castle''' is the name of a Stage in {{FSA}}. As the Links traverse the terrain, they must be careful to avoid being caught in the guards' spotlights.


===''The Minish Cap''===
==={{TMC|-}}===
In {{TMC}}, after '''Hyrule Castle''' is locked down for security, Link's only way back in is through stealth. [[Ezlo]]'s power to shrink Link to [[Minish]] size is a huge help.
In {{TMC}}, after '''Hyrule Castle''' is locked down for security, Link's only way back in is through stealth. [[Ezlo]]'s power to shrink Link to [[Minish]] size is a huge help.


===''Twilight Princess''===
==={{TP|-}}===
In {{TP}}, Link, [[Wolf Link|in wolf form]], must sneak across ropes strung across high shelves in [[Telma's Bar]] to bring a wounded [[Midna]] to [[Princess Zelda]]. Discovery, by breaking clay jars or being seen, means being thrown out.
In {{TP}}, Link, [[Wolf Link|in wolf form]], must sneak across ropes strung across high shelves in [[Telma's Bar]] to bring a wounded [[Midna]] to [[Princess Zelda]]. Discovery, by breaking clay jars or being seen, means being thrown out.


In the [[Bulblin]] camp before Link reaches [[Arbiter's Grounds]], Link can get caught by Bulblin soldiers if one sees him. All this does, however, is make a swarm of Bulblins attack Link, and not send him to the beginning of the area or a jail cell as most other Stealth Missions do. Getting caught may be easier to defeat the Bulblin that is holding a Small Key to enter an area and fight [[King Bulblin]].
In the [[Bulblin]] camp before Link reaches [[Arbiter's Grounds (Dungeon)|Arbiter's Grounds]], Link can get caught by Bulblin soldiers if one sees him. All this does, however, is make a swarm of Bulblins attack Link, and not send him to the beginning of the area or a jail cell as most other Stealth Missions do. Getting caught may be easier to defeat the Bulblin that is holding a Small Key to enter an area and fight [[King Bulblin]].


===''Phantom Hourglass''===
==={{PH|-}}===
The '''[[Temple of the Ocean King]]''', located on [[Mercay Island]] in {{PH}}, is all about stealth. Link must avoid the [[Phantoms]] at all costs. Being spotted and struck by a Phantom costs time for the {{it|Phantom Hourglass}}.
The '''[[Temple of the Ocean King]]''', located on [[Mercay Island]] in {{PH}}, is all about stealth. Link must avoid the [[Phantoms]] at all costs. Being spotted and struck by a Phantom costs time for the {{Term|PH|Phantom Hourglass (Item)|link}}.


Also in ''Phantom Hourglass'', Link must sneak past the [[Reapling]]s on the '''[[Ghost Ship (Phantom Hourglass)|Ghost Ship]]''' to reunite the four [[Cubus Sisters]].
Also in {{PH|-}}, Link must sneak past the [[Reapling]]s on the '''{{Term|PH|Ghost Ship|link}}''' to reunite the four [[Cubus Sisters]].
===''Spirit Tracks''===
==={{ST|-}}===
The traditional '''Hyrule Castle''' escape returns in {{ST}}. Link must distract the guards positioned strategically around the courtyard, with his charming wit and his recruit's disguise so that Zelda can safely and stealthily jump town. The change here is that Link and Zelda must be monitored at all times, since the movements of both are controlled by the player. If Zelda is caught by one of the guards, she and Link return to the castle balcony where they began.
The traditional '''Hyrule Castle''' escape returns in {{ST}}. Link must distract the guards positioned strategically around the courtyard, with his charming wit and his recruit's disguise so that Zelda can safely and stealthily jump town. The change here is that Link and Zelda must be monitored at all times, since the movements of both are controlled by the player. If Zelda is caught by one of the guards, she and Link return to the castle balcony where they began.


As with the case in ''Phantom Hourglass'', Link must navigate and avoid Phantoms in the [[Tower of Spirits]]. Once he collects the [[Tears of Light]], he is allowed to strike at the Phantom and let Zelda control it.
As with the case in {{PH|-}}, Link must navigate and avoid Phantoms in the [[Tower of Spirits]]. Once he collects the [[Tears of Light]], he is allowed to strike at the Phantom and let Zelda control it.


The Lost at Sea Station also involves entirely stealth to get past Phantoms due to the fact that Link is not allowed to use his sword or arrows.
The Lost at Sea Station also involves entirely stealth to get past Phantoms due to the fact that Link is not allowed to use his sword or arrows.


===''Skyward Sword''===
==={{SS|-}}===
The [[Silent Realm]]s in {{SS}} are a variation on the traditional Stealth Mission formula. Link must search for and obtain fifteen [[Sacred Tears]] in order to complete each Trial. During his search, numerous strategically-positioned [[Guardian (Skyward Sword)|Guardian]]s will chase after him. However, every time he picks up a Tear, the Guardians become dormant and return to their original positions for 90 seconds, the countdown resetting with every new Tear. Even during this otherwise-peaceful period of time, creatures called [[Watcher]]s patrol different areas of the Silent Realm, carrying searchlights. Some Watchers merely patrol along set paths; other Watchers wait in one spot until Link gets close to them, at which point they will begin to chase after him with their searchlights. If Link comes into contact with the light from a Watcher's searchlight, the countdown automatically ends, and the Guardians wake up. The same happens if Link comes into contact with an ebbing liquid called Waking Water. If a Guardian catches up to and hits Link, the Trial will end, and Link will have to start from the very beginning (except for having the locations of previously-obtained Tears marked on his map). Link has no access to any of his items or weapons whatsoever in the Silent Realms.
The [[Silent Realm]]s in {{SS}} are a variation on the traditional Stealth Mission formula. Link must search for and obtain fifteen [[Sacred Tears]] in order to complete each Trial. During his search, numerous strategically-positioned [[Guardian#Skyward Sword|Guardian]]s will chase after him. However, every time he picks up a Tear, the Guardians become dormant and return to their original positions for 90 seconds, the countdown resetting with every new Tear. Even during this otherwise-peaceful period of time, creatures called [[Watcher]]s patrol different areas of the Silent Realm, carrying searchlights. Some Watchers merely patrol along set paths; other Watchers wait in one spot until Link gets close to them, at which point they will begin to chase after him with their searchlights. If Link comes into contact with the light from a Watcher's searchlight, the countdown automatically ends, and the Guardians wake up. The same happens if Link comes into contact with an ebbing liquid called Waking Water. If a Guardian catches up to and hits Link, the Trial will end, and Link will have to start from the very beginning (except for having the locations of previously-obtained Tears marked on his map). Link has no access to any of his items or weapons whatsoever in the Silent Realms.
 
Another stealth sequence in {{SS|-}} that sticks more to the traditional formula takes place around '''[[Eldin Volcano]]''' when Link descends to the [[Eldin Province#Skyward Sword|Eldin Province]] to learn part of the "[[Song of the Hero]]" from [[Eldin (Dragon)|Eldin]]. During his descent, the volcano erupts, allowing a large number of [[Bokoblin]]s to take advantage of the situation and completely take over the mountain, setting up watch towers and searchlights. When Link lands, he is promptly captured and locked up, relieved of all of his items and weapons by the Bokoblins. At this point, Link must make his way stealthily around the mountain paths and collect his stolen items from [[Treasure Chests]] without being seen by Bokoblin guards or searchlights. If he is caught, the Bokoblin that saw him will blow his horn, telling a group of Bokoblins on the {{Term|SS|Earth Temple|link}} to shoot [[Link]] with a boulder from a catapult. All of the Chests are close by or directly under the light of a searchlight, which always remains stationary. Later on in the mission, when Link gets back his [[Slingshot]] (or Scattershot), he can (and, at certain points, must) use it to temporarily stun guards on the ground so he can simply run past them without getting caught. When he gets back his [[Bomb]]s (or, earlier on, when he picks a [[Bomb Flower]]), Link can knock down the searchlight towers, permanently disabling the searchlight. This is the only way to reach the Chests that are located directly under the lights. The mission ends when Link retrieves most of his lost items and reaches the [[Volcano Summit]]. In the Summit, Link will find the [[Master Sword|True Master Sword]] again, along with a bag that contains the rest of his lost items and his [[Pouch#Skyward Sword|Adventure Pouch]].
 
==={{ALBW|-}}===
There is a stealth sequence before entering the [[Dark Palace]]. It requires Link to sneak past the [[Lorule Soldier]]s by various tactics, such as [[Wall Merge|Wall Merging]]. These Lorule Soldiers cannot be defeated by any means and must be evaded instead. The Lorule Soldiers emit red beams to indicate where their line of sight is, similar to the Deku Scrub guards in the Deku Palace in {{MM}}. Some soldiers are stationary, making it necessary to avoid them by merging into a nearby wall, while others patrol their area in a set pattern. If Link is caught, he is thrown in one of two cells in the area, depending how close he has gotten to the palace itself. He can easily escape by Wall Merging to slip through the bars. [[Snap Dragon]]s and [[Zirro]]s also appear near the Dark Palace, however, unlike the Lorule Soldiers, they are easily defeated. After saving [[Gulley]], the soldiers disappear.


Another stealth sequence in ''Skyward Sword'' that sticks more to the traditional formula takes place around '''[[Eldin Volcano]]''' when Link descends to the [[Eldin Province#Skyward Sword|Eldin Province]] to learn part of the "[[Song of the Hero]]" from [[Eldin (Dragon)|Eldin]]. During his descent, the volcano erupts, allowing a large number of [[Bokoblin]]s to take advantage of the situation and completely take over the mountain, setting up watch towers and searchlights. When Link lands, he is promptly captured and locked up, relieved of all of his items and weapons by the Bokoblins. At this point, Link must make his way stealthily around the mountain paths and collect his stolen items from [[Treasure Chests]] without being seen by Bokoblin guards or searchlights. If he is caught, the Bokoblin that saw him will blow his horn, telling a group of Bokoblins on the [[Earth Temple (Skyward Sword)|Earth Temple]] to shoot [[Link]] with a boulder from a catapult. All of the Chests are close by or directly under the light of a searchlight, which always remains stationary. Later on in the mission, when Link gets back his [[Slingshot]] (or Scattershot), he can (and, at certain points, must) use it to temporarily stun guards on the ground so he can simply run past them without getting caught. When he gets back his [[Bomb]]s (or, earlier on, when he picks a [[Bomb Flower]]), Link can knock down the searchlight towers, permanently disabling the searchlight. This is the only way to reach the Chests that are located directly under the lights. The mission ends when Link retrieves most of his lost items and reaches the [[Volcano Summit]]. In the Summit, Link will find the [[Master Sword|True Master Sword]] again, along with a bag that contains the rest of his lost items and his [[Pouch#Skyward Sword|Adventure Pouch]].
==={{BotW|-}}===
Unlike the other games, stealth is now a new game mechanic used in {{BotW}}. When Link obtains the [[Sheikah Slate]], he is able to recognise how much noise Link is making; when walking, crouching or attacking. Stealth can be used to sneak up on monsters (which can then be attacked with a {{Term|BotW|Sneakstrike|link}} for a significant damage bonus), [[Horse]]s, or creatures,<ref name="BotW Tutorial"/> and is used sometimes on characters, for example following {{Term|BotW|Oaki|link}} for ''The Lost Pilgrimage'' [[Shrine Quest]]. Certain factors - for example rain or tall grass - can also improve your stealth, as the rain will make your footsteps harder to recognize, and the tall grass will make you less visible. Link can also improve his stealth by using [[armor]] or [[food]] to make less noise coming from Link. There can be a maximum of level 3 Stealth boost, either by wearing a full set of stealth-up armor, or using more [[Material]]s in your food to grant a higher-level stealth boost.


===''A Link Between Worlds''===
However, a more traditional stealth mission occurs in the [[Yiga Clan Hideout]], when Link must defeat [[Master Kohga]] and obtain the [[Thunder Helm]] for [[Riju]]. This mission is very similar to the stealth mission at Gerudo's Fortress in {{OoT}}, where Link must sneak within the base without getting spotted. If Link is caught by a [[Yiga Blademaster]], they'll call some [[Yiga Footsoldier]]s to attack Link with the Blademaster. Although Link can defeat them, if Link is defeated, he will respawn at the entrance and have to continue heading. Link can also throw [[Mighty Bananas]] to distract the Yiga Blademasters for sections he cannot get past.
There is a stealth sequence before entering the [[Dark Palace]]. It requires Link to sneak past the [[Lorule Soldier]]s by various tactics, such as [[Wall Merge|Wall Merging]]. These Lorule Soldiers cannot be defeated by any means and must be evaded instead. The Lorule Soldiers emit red beams to indicate where their line of sight is, similar to the Deku Scrub guards in the Deku Palace in {{MM}}. Some soldiers are stationary, making it necessary to avoid them by merging into a nearby wall, while others patrol their area in a set pattern. If Link is caught, he is thrown in one of two cells in the area, depending how close has has gotten to the palace itself. He can easily escape by Wall Merging to slip through the bars. [[Snap Dragon]]s and [[Zirro]]s also appear near the Dark Palace, however, unlike the Lorule Soldiers, they are easily defeated. After saving [[Gulley]], the soldiers disappear.


===''Breath of the Wild''===
==={{TotK|-}}===
Unlike the other games, stealth is now a new game mechanic used in {{BotW}}. When Link obtains the [[Sheikah Slate]], he is able to recognise how much noise Link is making; when is walking, crouching or attacking. Stealth can be used to sneak up on monsters, [[horse]]s, or creatures, and is used sometimes on characters, for example following [[Oaki]] for ''The Lost Pilgrimage'' [[Shrine Quest]]. Certain factors - for example rain or tall grass - can also improve your stealth, as the rain will make your footsteps harder to recognise, and the tall grass will make you less visible. Link can also improve his stealth by using [[armor]] or [[food]] to make less noise coming from Link. There can be a maximum of level 3 Stealth boost, either by wearing a full set of stealth-up armor, or using more [[materials]] in your food to grant a higher-level stealth boost.
{{Term|TotK|Stealth}} is set to return in some capacity in {{TotK}}. {{Term|TotK|Link|link}} can confuse and {{Term|TotK|Sneakstrike|link}} an {{Term|TotK|Enemy|link}} by {{Term|TotK|Fuse|link|display=Fusing}} a {{Term|TotK|Puffshroom|link}} to a {{Term|TotK|Shield|link}} and allowing it to be hit.


However, a more traditional stealth mission occurs in the [[Yiga Clan Hideout]], when Link must defeat [[Master Kohga]] and obtain the [[Thunder Helm]] for [[Riju]]. This mission is very similar to the stealth mission at Gerudo's Fortress in {{OoT}}, where Link must sneak within the base without getting spotted. If Link is caught by a [[Yiga]] [[Yiga Blademaster|Blademaster]], they'll call some [[Yiga Footsoldier]]s to attack Link with the Blademaster. Although Link can defeat them, if Link is defeated, he'll respawn at the entrance and have to continue heading. Link can also throw Mighty Bananas to distract the Yiga Blademasters for sections he cannot get pass.
==Nomenclature==
{{Nomenclature}}


{{Gameplay}}
{{Ref}}


[[Category:Events]]
{{Categories
[[Category:Game elements]]
|Plot Events
|mechanics= ALttP, OoT, OoT3D, MM, MM3D, OoS, OoA, TWW, TWWHD, FSA, TMC, TP, TPHD, PH, ST, SS, SSHD, ALBW, BotW, TotK
}}
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