Template:BotW Weapon Parameters/Documentation
From Zelda Wiki, the Zelda encyclopedia
Purpose
Displays various internal properties of weapons in Breath of the Wild in a collapsible table. Maybe this should end up as part of {{BotW Item Properties/Store}}
. This one does have a few more attributes and shows them on the page.
Usage
{{BotW Weapon Parameters |ActorName = |Life = |Power = |SpHitActor = |SpHitRatio = |IsHammer = |IsWeakBreaker = |IsBoomerang = |IsLuckyWeapon = |IsPikohan = |IsThrowingWeapon = |IsThrowingBreakWeapon = |ThrowRange = |ChemicalEnergyMax = |ChemicalEnergyAmountUsed = |ChemicalEnergyRecoverRate = |ChemicalEnergyRecoverInterval = |ShootBeam = |SharpWeaponAddAtkMin = |SharpWeaponAddAtkMax = |SharpWeaponAddLifeMin = |SharpWeaponAddLifeMax = |SharpWeaponAddCrit = |PoweredSharpAddAtkMin = |PoweredSharpAddAtkMax = |PoweredSharpAddLifeMin = |PoweredSharpAddLifeMax = |PoweredSharpAddThrowMin = |PoweredSharpAddThrowMax = |ThrowSpeed = |ThrowRotSpeed = |SellingPrice = |BuyingPrice = }}
All parameters are for the corresponding piece of internal game data.
Examples
Input
{{BotW Weapon Parameters |ActorName = "Weapon_Sword_001" |Life = 20 |Power = 5 |SpHitActor = "" |SpHitRatio = 2.0 |IsHammer = false |IsWeakBreaker = false |IsBoomerang = false |IsLuckyWeapon = false |IsPikohan = false |IsThrowingWeapon = true |IsThrowingBreakWeapon = true |ThrowRange = 5.0 |ChemicalEnergyMax = 0 |ChemicalEnergyAmountUsed = 0 |ChemicalEnergyRecoverRate = 0.0 |ChemicalEnergyRecoverInterval = 60 |ShootBeam = "" |SharpWeaponAddAtkMin = 3 |SharpWeaponAddAtkMax = 5 |SharpWeaponAddLifeMin = 1 |SharpWeaponAddLifeMax = 2 |SharpWeaponAddCrit = false |PoweredSharpAddAtkMin = 6 |PoweredSharpAddAtkMax = 8 |PoweredSharpAddLifeMin = 3 |PoweredSharpAddLifeMax = 3 |PoweredSharpAddThrowMin = 1.5 |PoweredSharpAddThrowMax = 2.0 |ThrowSpeed = 1.0 |ThrowRotSpeed = 50.0 |SellingPrice = 5 |BuyingPrice = 20 }}
Output
Weapon Parameters
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Sword_001" | Internal name |
Life | 20 | Durability of the weapon |
Power | 5 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 3 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 5 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 1 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 2 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | false | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 6 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 8 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 3 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 3 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 1.0 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 50.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 5 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 20 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Categories Added
This is the documentation page, it should be transcluded into the main template page. See here for more information.