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The Legend of Zelda: A Link Between Worlds: Difference between revisions

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Confirmed by [[Eiji Aonuma]] on November 3, 2011,<ref>{{cite web|author=Daniel Silvestre  |published=November 3, 2011 |accessdate=2013-04-21 |url=http://web.archive.org/web/20120424061152/http://ez.mygames.sapo.pt/wii/accao/the-legend-of-zelda-skyward-sword/especial/entrevista-com-eiji-aonuma-e-koji-kondo-682/ |title=Entrevista com Eiji Aonuma e Koji Kondo |site=MyGames}}</ref> this new installment takes elements from previous console ''Zelda'' games. Aonuma also stated that it is not a direct sequel to any of the other titles released on the Nintendo DS.<ref>{{Cite person| quote=We are already preparing a new game, a game in the series for the Nintendo 3DS, but don’t think that it is a direct sequel to the Zelda titles released on DS. We are talking about a new game, but it takes much of what has been done on previous consoles. | name= Eiji Aonuma| url= http://hiddentriforce.com/zelda-3ds-confirmed/| title= Zelda 3DS Confirmed}}</ref> [[Shigeru Miyamoto]] publicly stated he wished to create something "new, based on, or starting from" {{ALttP}} in an April 2012 interview.<ref>{{Cite person| quote=I think I'd be even more interested in creating something new maybe based on, or starting from, A Link To The Past | name= Shigeru Miyamoto| url=http://www.gameinformer.com/b/news/archive/2012/04/13/miyamoto-interested-in-revisiting-link-to-the-past.aspx| title= Miyamoto Interested In Revisiting Link To The Past}}</ref> The game was officially revealed on April 17, 2013 during a Nintendo Direct.<ref>{{cite web|author=NintendoUKofficial (YouTube) |published=2013-04-17 |retrieved=2013-04-19 |url=https://www.youtube.com/watch?v=T-_1nQC_afE |title=Nintendo 3DS Direct Presentation - 17.04.2013 - YouTube |site=YouTube}}</ref><ref name="nintendodirectna">{{cite web|author=Nintendo (YouTube) |published=2013-04-17 |accessdate=2013-04-19 |url=https://www.youtube.com/watch?v=wSXyo0z6LKA |title=Nintendo Direct 4.17.2013 - YouTube |site=YouTube}}</ref> A playable demo was made available to the press shortly afterwards, showcasing the dungeon from the trailer.
Confirmed by [[Eiji Aonuma]] on November 3, 2011,<ref>{{cite web|author=Daniel Silvestre  |published=November 3, 2011 |accessdate=2013-04-21 |url=http://web.archive.org/web/20120424061152/http://ez.mygames.sapo.pt/wii/accao/the-legend-of-zelda-skyward-sword/especial/entrevista-com-eiji-aonuma-e-koji-kondo-682/ |title=Entrevista com Eiji Aonuma e Koji Kondo |site=MyGames}}</ref> this new installment takes elements from previous console ''Zelda'' games. Aonuma also stated that it is not a direct sequel to any of the other titles released on the Nintendo DS.<ref>{{Cite person| quote=We are already preparing a new game, a game in the series for the Nintendo 3DS, but don’t think that it is a direct sequel to the Zelda titles released on DS. We are talking about a new game, but it takes much of what has been done on previous consoles. | name= Eiji Aonuma| url= http://hiddentriforce.com/zelda-3ds-confirmed/| title= Zelda 3DS Confirmed}}</ref> [[Shigeru Miyamoto]] publicly stated he wished to create something "new, based on, or starting from" {{ALttP}} in an April 2012 interview.<ref>{{Cite person| quote=I think I'd be even more interested in creating something new maybe based on, or starting from, A Link To The Past | name= Shigeru Miyamoto| url=http://www.gameinformer.com/b/news/archive/2012/04/13/miyamoto-interested-in-revisiting-link-to-the-past.aspx| title= Miyamoto Interested In Revisiting Link To The Past}}</ref> The game was officially revealed on April 17, 2013 during a Nintendo Direct.<ref>{{cite web|author=NintendoUKofficial (YouTube) |published=2013-04-17 |retrieved=2013-04-19 |url=https://www.youtube.com/watch?v=T-_1nQC_afE |title=Nintendo 3DS Direct Presentation - 17.04.2013 - YouTube |site=YouTube}}</ref><ref name="nintendodirectna">{{cite web|author=Nintendo (YouTube) |published=2013-04-17 |accessdate=2013-04-19 |url=https://www.youtube.com/watch?v=wSXyo0z6LKA |title=Nintendo Direct 4.17.2013 - YouTube |site=YouTube}}</ref> A playable demo was made available to the press shortly afterwards, showcasing the dungeon from the trailer.


Upon the game's release, an official Iwata's Ask feature was released, an interview conducted by Satoru Iwata to the game's developers, regarding the game's conception and creation. They revealed that the project involved a rocky development cycle, being put on hold after various members of the team were drafted to other 3DS/Wii U projects. At first, the game was meant to be a sequel to the Nintendo DS games, and a prototype was made in 2010 that featured the same cel-shaded Link as seen in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', with a simple flattening ability that allowed Link to blend into the wall.  
Upon the game's release, an official Iwata's Ask feature was released, an interview conducted by Satoru Iwata to the game's developers, regarding the game's conception and creation. They revealed that the project involved a rocky development cycle, being put on hold after various members of the team were drafted to other 3DS/Wii U projects. At first, the game was meant to be a sequel to the Nintendo DS games, and a prototype was made in 2010 that featured the same cel-shaded Link as seen in {{ST}}, with a simple flattening ability that allowed Link to blend into the wall.  


This prototype approved by Shigeru Miyamoto (who had dismissed previous ideas for the game as "20 years old"), the team was ready to develop the game, but they were drafted to various Wii U titles and {{SS}}; the team effectively disbanded. Aonuma quietly resumed work on the game along with a few other people before the rest of the team began returning. Miyamoto then proposed that the game be based directly on {{ALTTP}}, and development started "in earnest". Elements that the team focused on were achieving a framerate of 60FPS, which allowed the action on-screen to flow smoother and also allow drag-and-drop item rearrangement on the Touch Screen, use of stereoscopic 3D, and new gameplay elements that built on ''A Link to the Past''.
This prototype approved by Shigeru Miyamoto (who had dismissed previous ideas for the game as "20 years old"), the team was ready to develop the game, but they were drafted to various Wii U titles and {{SS}}; the team effectively disbanded. Aonuma quietly resumed work on the game along with a few other people before the rest of the team began returning. Miyamoto then proposed that the game be based directly on {{ALTTP}}, and development started "in earnest". Elements that the team focused on were achieving a framerate of 60FPS, which allowed the action on-screen to flow smoother and also allow drag-and-drop item rearrangement on the Touch Screen, use of stereoscopic 3D, and new gameplay elements that built on ''A Link to the Past''.