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The Legend of Zelda: A Link Between Worlds: Difference between revisions

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''A Link Between Worlds'' is non-linear compared to other recent ''Zelda'' games, almost to the extent of the original {{LoZ}}, allowing Link freedom in choosing dungeons or areas to explore. This was accomplished with a new item rental system, which allows Link to temporarily use any item in the game, provided he has enough Rupees.
''A Link Between Worlds'' is non-linear compared to other recent ''Zelda'' games, almost to the extent of the original {{LoZ}}, allowing Link freedom in choosing dungeons or areas to explore. This was accomplished with a new item rental system, which allows Link to temporarily use any item in the game, provided he has enough Rupees.


Item renting is done through [[Ravio's Shop]], which carries all key items- they are no longer found in dungeons. Link can either rent or buy items, the difference being that renting is temporary and costs fewer Rupees. If Link loses all of his hearts while renting items, they will be taken from him and returned to the shop, forcing him to trek all the way back to re-rent them. This was a conscious decision on the part of the developers to make the game more challenging. Purchasing items, on the other hand, is far more expensive, but allows Link to keep the items and also allows him to upgrade them with [[Mother Maiamai]].
Item renting is done through [[Ravio's Shop]], which carries all key items- they are no longer found in dungeons. Link can either rent or buy items, the difference being that renting is temporary and costs fewer Rupees. If Link loses all of his hearts while renting items, they will be taken from him and returned to the shop, forcing him to trek all the way back to re-rent them. This was a conscious decision on the part of the developers to make the game more challenging. Purchasing items, on the other hand, is far more expensive, but allows Link to keep the items and also allows him to upgrade them with the [[Mother Maiamai]].


===Wall Merging===
===Wall Merging===
{{Main|Wall Merging}}
{{Main|Wall Merging}}
A major new ability in the game, tied to both the gameplay and the plot, is the ability for Link to transform himself into a drawing. This ability is used to cling to (and move along) walls, fit through tight crevices, and access [[Lorule]],<ref>{{cite web|author=Timothy |published=May 1, 2013 |accessdate=2013-04-21 |url=http://www.zeldadungeon.net/2013/05/aonuma-confirms-dark-and-light-world-for-zelda-3ds/ |title=Zeldadungeon.net Aonuma confirms Dark World for Zelda 3DS |site=ZeldaDungeon}}</ref><ref>{{cite web|quote=Part of what made A Link To The Past interesting was the way you could move between the Light World and the Dark World and solve puzzles, and we’re planning to bring that back in A Link To The Past 2 for sure. Link’s ability to become a painting will be related to that.|published=June 27, 2013|accessdate=2013-7-21|url=http://www.edge-online.com/features/eiji-aonuma-on-the-return-of-a-link-to-the-past-after-22-years-in-a-twilight-realm/|title=Eiji Aonuma on the return of A Link To The Past, after 22 years in a twilight realm|site=EDGE}}</ref> among other functions, allowing it to be an integral part of puzzles. Other characters in the game, such as the Sages, also become portraits in a similar fashion as a plot device. This ability depletes the Stamina meter, so it cannot be used indefinitely. Link resembles a hieroglyphic sketch in this mode, as do others who have been transformed.
A major new ability in the game, tied to both the gameplay and the plot, is the ability for Link to transform himself into a painting. This ability is used to cling to (and move along) walls, fit through tight crevices, and access [[Lorule]],<ref>{{cite web|author=Timothy |published=May 1, 2013 |accessdate=2013-04-21 |url=http://www.zeldadungeon.net/2013/05/aonuma-confirms-dark-and-light-world-for-zelda-3ds/ |title=Zeldadungeon.net Aonuma confirms Dark World for Zelda 3DS |site=ZeldaDungeon}}</ref><ref>{{cite web|quote=Part of what made A Link To The Past interesting was the way you could move between the Light World and the Dark World and solve puzzles, and we’re planning to bring that back in A Link To The Past 2 for sure. Link’s ability to become a painting will be related to that.|published=June 27, 2013|accessdate=2013-7-21|url=http://www.edge-online.com/features/eiji-aonuma-on-the-return-of-a-link-to-the-past-after-22-years-in-a-twilight-realm/|title=Eiji Aonuma on the return of A Link To The Past, after 22 years in a twilight realm|site=EDGE}}</ref> among other functions, allowing it to be an integral part of puzzles. Other characters in the game, such as the Sages, also become portraits in a similar fashion as a plot device. This ability depletes the Stamina meter, so it cannot be used indefinitely. Link resembles a hieroglyphic sketch in this mode, as do others who have been transformed.


==Game Information==
==Game Information==
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===Setting===  
===Setting===  
''A Link Between Worlds'' takes place in both Hyrule from ''A Link to the Past'' and an alternate, corrupted version of Hyrule, called [[Lorule]].<ref>{{Cite person|quote=The presence of two worlds like light and dark have been a recurring theme in Zelda games in the past, and this time, a kingdom exists in the other world in the way Hyrule exists in the main world. The story will revolve around the events that will unfold in that kingdom, and I think you’ll have fun experiencing the game’s distinctive world that is like no other in the series.|name=Eiji Aonuma|url=https://miiverse.nintendo.net/posts/AYMHAAABAADMUKlYz1zqxQ|title=A Link Between Worlds Miiverse}}</ref> Lorule once housed a counterpart to the [[Triforce]] of Hyrule<ref>{{Cite person|quote=Please take a look at the game's logo. Here you see the Triforce in gold, as well as another Triforce that looks like a shadow. The Triforce represents Courage, Wisdom and Power, and is one of the key items of the Legend of Zelda series. This shadowy Triforce suggests the existence of another Triforce in a different world from where Link lives.|name=Satoru Iwata|url=http://www.youtube.com/watch?v=U2TtJy9b3xo|title=Nintendo Direct 2013-08-07 Gameplay Footage}}</ref>, with similar powers and history. However, wars were fought over Lorule's Triforce, and the people ultimately destroyed it, resulting in Lorule's corruption. As a direct counterpart to Hyrule, Lorule features many counterparts to Hyrule's citizens, like [[Princess Hilda]] to [[Princess Zelda]].
''A Link Between Worlds'' takes place in both the identical map of Hyrule from ''A Link to the Past'' and an alternate, dark, falling-apart version of Hyrule, called [[Lorule]].<ref>{{Cite person|quote=The presence of two worlds like light and dark have been a recurring theme in Zelda games in the past, and this time, a kingdom exists in the other world in the way Hyrule exists in the main world. The story will revolve around the events that will unfold in that kingdom, and I think you’ll have fun experiencing the game’s distinctive world that is like no other in the series.|name=Eiji Aonuma|url=https://miiverse.nintendo.net/posts/AYMHAAABAADMUKlYz1zqxQ|title=A Link Between Worlds Miiverse}}</ref> Lorule once housed a counterpart to the [[Triforce]] of Hyrule<ref>{{Cite person|quote=Please take a look at the game's logo. Here you see the Triforce in gold, as well as another Triforce that looks like a shadow. The Triforce represents Courage, Wisdom and Power, and is one of the key items of the Legend of Zelda series. This shadowy Triforce suggests the existence of another Triforce in a different world from where Link lives.|name=Satoru Iwata|url=http://www.youtube.com/watch?v=U2TtJy9b3xo|title=Nintendo Direct 2013-08-07 Gameplay Footage}}</ref>, with similar powers and history. However, wars were fought over Lorule's Triforce, and the people ultimately destroyed it, resulting in Lorule beginning to fall apart. As a direct counterpart to Hyrule, Lorule features many counterparts to Hyrule's citizens, like [[Princess Hilda]] in [[Lorule]] and [[Princess Zelda]] in[[Hyrule]].


===Audio===
===Audio===