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The flow of '''Time''' is a recurring element in {{TLoZ|Series}}.
The flow of {{Term/Store|Time|Times|Series, HW, HWL, HWDE}} is a recurring element in {{TLoZ|Series}}.<ref>{{Cite|Your {{Color|HWDE Green|time}} on the Termina Map will be {{Color|HWDE Green|limited}}. The {{Color|HWDE Green|time counter}} at the bottom of the map will tick down by one hour for each battle you fight.|Tutorials|HWDE}}</ref>


==Role in the Series==
==Role in the Series==
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==Games that extensively use the concept of time==
==Games that extensively use the concept of time==
==={{OoT|-}}===
==={{OoT|-}}===
{{OoT}} introduced the concept of a day/night cycle and the general flow of time. The days and nights lasted for a certain amount of time and depending on what time it was, various enemies would appear in some places, certain buildings would close until night, and various characters will change locations or leave entirely until the next day. In select locations, such as towns, dungeons, or [[Lon Lon Ranch]], time does not flow at all, while in open areas, such as [[Hyrule Field]] and [[Lake Hylia]], time continues to flow.<ref>{{Cite|On this ground, time flows normally. But time stands still while you are in Lon Lon Ranch or in a town. If you want time to pass normally, you'll need to leave town.|Kaepora Gaebora|OoT}}</ref> Certain parts of the plotline must take place in the day time, or require that [[Link]] waits until sunrise. Link can use the [[Sun's Song]] to call upon the Sun or Moon, therefore changing the time of day.<ref>{{Cite|Though we never could figure out the power of the Triforce, we had almost completed our study of controlling time with the  
{{OoT}} introduces the concept of a day/night cycle and the general flow of time. The days and nights last for a certain amount of time and, depending on what time it is, various enemies will appear in some places, certain buildings will close until night, and various characters will change locations or leave entirely until the next day. In select locations, such as towns, dungeons, or [[Lon Lon Ranch]], time does not flow at all, while in open areas, such as [[Hyrule Field]] and [[Lake Hylia]], time continues to flow.<ref>{{Cite|On this ground, time flows normally. But time stands still while you are in Lon Lon Ranch or in a town. If you want time to pass normally, you'll need to leave town.|Kaepora Gaebora|OoT}}</ref> Certain parts of the plotline must take place in the daytime, or require that [[Link]] wait until sunrise. Link can use the [[Sun's Song]] to call upon the Sun or Moon, therefore changing the time of day.<ref>{{Cite|Though we never could figure out the power of the Triforce, we had almost completed our study of controlling time with the  
tones of ocarinas. Uh, I mean... Actually, we did complete that study!|Composer Brothers|OoT}}</ref><ref>{{Cite|To tell the truth, each of us was studying a different song, one to summon the sun and another to summon the moon.|Composer Brothers|OoT}}</ref>
tones of ocarinas. Uh, I mean... Actually, we did complete that study!|Composer Brothers|OoT}}</ref><ref>{{Cite|To tell the truth, each of us was studying a different song, one to summon the sun and another to summon the moon.|Composer Brothers|OoT}}</ref>


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The current time is: ##:##!|Gossip Stone|OoT}}</ref> A few soldiers will also give Link the time in the same format, such as the ones found in [[Kakariko Village]] as young Link.<ref>{{Cite|Ding dong, ding dong! I'm a clock soldier of Kakariko! The current time is: ##:##.|Soldier|OoT}}</ref>
The current time is: ##:##!|Gossip Stone|OoT}}</ref> A few soldiers will also give Link the time in the same format, such as the ones found in [[Kakariko Village]] as young Link.<ref>{{Cite|Ding dong, ding dong! I'm a clock soldier of Kakariko! The current time is: ##:##.|Soldier|OoT}}</ref>


Each day in game lasts two minutes and thirty seconds in real time (making each hour last twelve seconds). Night time, however, lasts only one minute and twenty seconds (making each hour at night only six seconds).
Each in-game day lasts two minutes and thirty seconds in real time (making each hour last twelve seconds). Nighttime, however, lasts only one minute and twenty seconds (making each hour at night only six seconds).


==={{MM|-}}===
==={{MM|-}}===
[[File:MM Termina Clock Sun.png|left|110px]][[File:MM Termina Clock Moon.png|left|110px]]
[[File:MM Termina Clock Model.png|left|110px]][[File:MM Termina Clock Night Model.png|left|110px]]
{{MM}} has the most elaborate time cycle in all ''The Legend of Zelda'' games. Many characters are scheduled around it. The time flow of {{MM|-}} revolves around a three-day cycle at the end of which the [[Moon (Object)|Moon]] crashes down upon [[Clock Town]]. Link can play the [[Song of Time]] at any point in this three-day cycle to return to the beginning of the cycle. The flow of time itself is not constant. In the initial three day cycle, it takes 27 seconds for each game hour, which is just over a half hour for the entire cycle. For every single cycle after that, each game hour takes 45 seconds; 54 minutes for the whole cycle. This also means that the days and the nights both flow slower than in {{OoT|-}}. Link can play the {{Sec|Song of Time|Inverted Song of Time}} to slow the flow of time which will slow it down to 150 seconds (two and a half minutes) for each game hour, exactly three hours for an entire cycle.<ref>{{Cite|It seems that if you play that mysterious song backward, you can slow the passage of time.|Pierre|MM}}</ref> The only places that do not have any time flow are the [[Lost Woods]], the [[Portal (Object)|Portal]], the inside of the [[Clock Tower]], the boss rooms immediately after the boss has been defeated, and the [[Moon (Object)|Moon]].
{{MM}} has the most elaborate time cycle in all ''The Legend of Zelda'' games. Many characters are scheduled around it. The time flow of {{MM|-}} revolves around a three-day cycle at the end of which the [[Moon (Object)|Moon]] crashes down upon [[Clock Town]]. Link can play the [[Song of Time]] at any point in this three-day cycle to return to the beginning of the cycle. The flow of time itself is not constant. In the initial three day cycle, it takes 27 seconds for each game hour, which is just over a half hour for the entire cycle. For every single cycle after that, each game hour takes 45 seconds; 54 minutes for the whole cycle. This also means that the days and the nights both flow slower than in {{OoT|-}}. Link can play the {{Sec|Song of Time|Inverted Song of Time}} to slow the flow of time which will slow it down to 150 seconds (two and a half minutes) for each game hour, exactly three hours for an entire cycle.<ref>{{Cite|It seems that if you play that mysterious song backward, you can slow the passage of time.|Pierre|MM}}</ref> The only places that do not have any time flow are the [[Lost Woods]], the {{Term|MM3D|Portal|link}}, the inside of the [[Clock Tower]], the boss rooms immediately after the boss has been defeated, and the [[Moon (Object)|Moon]].


The current time is indicated by an on-screen clock, or by any [[Termina Clock|clock]] on many of the walls in Clock Town, even the Clock Tower. Unlike in {{OoT|-}}, striking a [[Gossip Stone]] with a sword will not cause it to give Link the current time in a 24-hour format, but instead will tell the amount of time left in the cycle in hours and minutes.<ref>{{Cite|Only ##:## remaining!|Gossip Stone|MM}}</ref> The Happy Mask Man will also tell Link how many hours remain if he is talked to.
The current time is indicated by an on-screen clock, or by any [[Termina Clock|clock]] on many of the walls in Clock Town, even the Clock Tower. Unlike in {{OoT|-}}, striking a [[Gossip Stone]] with a sword will not cause it to give Link the current time in a 24-hour format, but instead will tell the amount of time left in the cycle in hours and minutes.<ref>{{Cite|Only ##:## remaining!|Gossip Stone|MM}}</ref> The Happy Mask Man will also tell Link how many hours remain if he is talked to.
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==={{TWW|-}}===
==={{TWW|-}}===
{{TWW}} has time flow more akin to that in {{OoT}}, but retaining the extended length as seen in {{MM}}. When sailing, the time is indicated by a hidable icon that seems to flip out from under the on-screen compass. [[Tingle]], through the [[Tingle Tuner]] will make comments when the time of day changes to dusk, dawn, midnight, and noon. He will also give Link the time in 24-hour format through an item on the Tuner. Many characters stay inside during the night; Link can only play the Barrel Shoot minigame on [[Spectacle Island]] and purchase items from [[Zunari's Shop]] during the day, while the [[Auction]] only takes place at night. Certain sidequests, most notably completing the [[Nintendo Gallery]], will require that Link wait until the next day to make further progress.
{{TWW}} has time flow more akin to that in {{OoT}}, but retaining the extended length as seen in {{MM}}. When sailing, the time is indicated by a hidable icon that seems to flip out from under the on-screen compass. [[Tingle]], through the [[Tingle Tuner]] will make comments when the time of day changes to dusk, dawn, midnight, and noon. He will also give Link the time in 24-hour format through an item on the Tuner. Many characters stay inside during the night; Link can only play the Barrel Shoot minigame on [[Spectacle Island]] and purchase items from [[Zunari's Shop]] during the day, while the [[Windfall Auction]] only takes place at night. Certain sidequests, most notably completing the [[Nintendo Gallery]], will require that Link wait until the next day to make further progress. In addition, the Great Sea's sailing music as well as the soundtracks for major islands only play during daytime.


Each night, the phase of the moon changes, there being seven in total. This affects which of [[Lenzo]]'s [[Photo#Legendary_Pictographs|Legendary Pictographs]] are available and the location of the {{Term|TWWHD|Ghost Ship|link}}. In addition, certain [[Light Ring]]s will only appear during the full moon, while others can be salvaged during any night.
Each night, the phase of the moon changes, there being seven in total. This affects which of [[Lenzo]]'s [[Photo#Legendary_Pictographs|Legendary Pictographs]] are available and the location of the {{Term|TWWHD|Ghost Ship|link}}. In addition, certain {{Plural|TWWHD|Ring of Light|link}} will only appear during the full moon, while others can be salvaged during any night.


Time flows at a rate of one minute every 12 frames; both day and night are of equal length. Thus, one full day or night lasts 288 seconds (4.8 minutes) and a full 24-hour cycle lasts 576 seconds (9.6 minutes) in real time, with each hour lasting 24 seconds. Between 06:00 and 11:00 (6 to 11 AM) as well as between 18:00 and 23:00 (6 to 11 PM), time will flow everywhere in the game, including within all islands, interiors, dungeons and caves. However, at any other time of day, time will not flow in any interior, dungeon, or cave (including the submerged Hyrule). With the exception of the above hours, time also will not flow around certain major islands: [[Outset Island]], [[Windfall Island]], [[Dragon Roost Island]], the [[Forest Haven]], [[Greatfish Isle]], [[Headstone Island]], [[Gale Isle]] and the [[Forsaken Fortress]]. While sailing in an area where time does not flow during most hours, a special icon is displayed in place of the time icon and the weather will always remain clear.
Once Link has obtained the [[Wind Waker (Item)|Wind Waker]], time flows at a rate of one minute every 12 frames; both day and night are of equal length. Thus, one full day or night lasts 288 seconds (4.8 minutes) and a full 24-hour cycle lasts 576 seconds (9.6 minutes) in real time, with each hour lasting 24 seconds. Between 06:00 and 11:00 (6 to 11 AM) as well as between 18:00 and 23:00 (6 to 11 PM), time will flow everywhere in the game, including within all islands, interiors, dungeons and caves. However, at any other time of day, time will not flow in any interior, dungeon, or cave (including the submerged Hyrule). With the exception of the above hours, time also will not flow around certain major islands: [[Outset Island]], [[Windfall Island]], [[Dragon Roost Island]], the [[Forest Haven]], [[Greatfish Isle]], [[Headstone Island]], [[Gale Isle]] and the [[Forsaken Fortress]]. While sailing in an area where time does not flow during most hours, a special icon is displayed in place of the time icon and the weather will remain clear, with any storms dissipating upon entering the area.


Entering certain locations sets the time of day to a specific value:
Entering certain locations sets the time of day to a specific value:
* On Link's first visit to the [[Forsaken Fortress]], the time is set to 20:00 (8 PM) with a full moon. When he leaves the fortress and arrives at Windfall Island, the time rewinds 5 hours to 15:00 (3 PM) of the same day, retaining the full moon once night falls. Time only begins flowing normally for the first time after Link leaves [[Dragon Roost Island]] with [[Din's Pearl]].  
* On Link's first visit to the [[Forsaken Fortress]], the time is set to 20:00 (8 PM) with a full moon. When he is ejected from the fortress and arrives at Windfall Island, the time rewinds 5 hours to 15:00 (3 PM) of the same day, retaining the full moon once night falls.  


* On Link's second visit to the Forsaken Fortress, Ganondorf's magic will cause the time to rapidly advance to 21:00 (9 PM).
* On Link's second visit to the Forsaken Fortress, Ganondorf's magic will cause the time to rapidly advance to 21:00 (9 PM).
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* Entering the submerged [[Hyrule Field]], whether from [[Hyrule Castle]] or [[Ganon's Castle]], will always set the time to 12:00 (noon).
* Entering the submerged [[Hyrule Field]], whether from [[Hyrule Castle]] or [[Ganon's Castle]], will always set the time to 12:00 (noon).


* Finally, when Link visits [[Greatfish Isle]] for the first time, the time advances to 0:00 (midnight) and remains frozen due to a curse placed on the [[Great Sea]] by Ganondorf.<ref>{{Cite|Have you noticed, Link? Morning has not broken since we arrived at Greatfish Isle—the land that was so ravaged by monsters. It is as if time itself is frozen. Perhaps this is the curse that Valoo spoke of? Whatever the reason, if this night does not end, then we need not worry about the pirates overtaking us.|King of Red Lions|TWW}}</ref> This curse is broken only when Link obtains [[Nayru's Pearl]] from the sea spirit [[Jabun]] on Outset Island.<ref>{{Cite|This jewel should dispel the curse that Ganon has cast upon this land.|Jabun|TWW}}</ref><ref>{{Cite|So...that foul rain and endless night were indeed elements of a curse brought on us by Ganon! He must intend to cast this land into pure darkness for all time...|King of Red Lions|TWW}}</ref> For the duration of this curse, in addition to the usual effects of nighttime, it is impossible to change the time of day by any means, an endless thunderstorm rages across the entire Great Sea, [[Tetra's Pirate Crew]] are present at Windfall Island, several characters there will have changed dialogue, and the sidequests involving [[Tott]], [[Mrs. Marie]] and [[Zunari]] cannot be advanced.<ref>{{Cite|...What terrible weather we have today. Little boys shouldn't be out wandering around at a time like this! My, no!|Mrs. Marie|TWW}}</ref><ref>{{Cite|Dear me, but there's a terrible storm raging this evening... The night seems very... unsettled, somehow.|Zunari|TWW}}</ref>
* Finally, when Link visits [[Greatfish Isle]] for the first time, the time advances to 0:00 (midnight) and remains frozen due to a curse placed on the [[Great Sea]] by Ganondorf.<ref>{{Cite|Have you noticed, Link? Morning has not broken since we arrived at Greatfish Isle—the land that was so ravaged by monsters. It is as if time itself is frozen. Perhaps this is the curse that Valoo spoke of? Whatever the reason, if this night does not end, then we need not worry about the pirates overtaking us.|King of Red Lions|TWW}}</ref> This curse is broken only when Link obtains [[Nayru's Pearl]] from the sea spirit [[Jabun]] on Outset Island.<ref>{{Cite|This jewel should dispel the curse that Ganon has cast upon this land.|Jabun|TWW}}</ref><ref>{{Cite|So...that foul rain and endless night were indeed elements of a curse brought on us by Ganon! He must intend to cast this land into pure darkness for all time...|King of Red Lions|TWW}}</ref> For the duration of this curse, in addition to the usual effects of nighttime, it is impossible to change the time of day by any means, an endless thunderstorm rages across the entire Great Sea, [[Tetra's Pirate Crew]] are present at Windfall Island, several characters there will have changed dialogue, and the sidequests involving [[Tott]], [[Mrs. Marie]] and [[Zunari]] cannot be advanced.<ref>{{Cite|...What terrible weather we have today. Little boys shouldn't be out wandering around at a time like this! My, no!|Mrs. Marie|TWW}}</ref><ref>{{Cite|Dear me, but there's a terrible storm raging this evening... The night seems very... unsettled, somehow.|Zunari|TWW}}</ref> A darker, more ominous version of the Great Sea's normal music will play while sailing during this "endless night".


When the young hero learns the [[Song of Passing]] from [[Tott]] on Windfall Island, he can change day to night and vice versa, like in previous titles. Playing it between 06:00 and 17:59 will set the time to midnight (0:00), while playing it between 18:00 and 05:59 will set the time to 12:00 (noon) of the following day. It cannot be played within Hyrule or most interiors, with the exceptions of the outside areas of [[Dragon Roost Cavern]] and near the bell atop the [[Tower of the Gods]].<ref>{{Cite|The effects of the tune you conducted can only be seen in places where the sun and moon are visible.|N/A|TWW}}</ref> [[Ganondorf]]'s evil magic also prevents the song from functioning for the duration of Link's search for Nayru's Pearl or around the Forsaken Fortress prior to its abandonment.<ref>{{Cite|An evil power seems to have blocked the effects of the music you conducted!|N/A|TWW}}</ref>
When the young hero learns the [[Song of Passing]] from [[Tott]] on Windfall Island, he can change day to night and vice versa, like in previous titles. Playing it between 06:00 and 17:59 will set the time to midnight (0:00), while playing it between 18:00 and 05:59 will set the time to 12:00 (noon) of the following day. It cannot be played within Hyrule or most interiors, with the exceptions of the outside areas of [[Dragon Roost Cavern]] and near the bell atop the [[Tower of the Gods]].<ref>{{Cite|The effects of the tune you conducted can only be seen in places where the sun and moon are visible.|N/A|TWW}}</ref> [[Ganondorf]]'s evil magic also prevents the song from functioning for the duration of Link's search for Nayru's Pearl or around the Forsaken Fortress prior to its abandonment.<ref>{{Cite|An evil power seems to have blocked the effects of the music you conducted!|N/A|TWW}}</ref>


Time is unnaturally frozen for the [[Moblin|Moblins]] and [[Darknut|Darknuts]] in Hyrule Castle when Link first visits it (as a result of the goddesses' seal on the submerged kingdom). When Link removes the Master Sword from its pedestal, this seal is broken and the monsters resume moving.<ref>{{Cite|By the way, boy... When you drew that sword of yours out of its pedestal... Did you by chance notice how all of the monsters frozen in time down there suddenly began stirring again?|Ganondorf|TWW}}</ref>
Time is unnaturally frozen for the [[Moblin|Moblins]] and [[Darknut|Darknuts]] in Hyrule Castle when Link first visits it, a result of the goddesses' seal on the submerged kingdom. When Link removes the Master Sword from its pedestal, this seal is broken and the monsters resume moving.<ref>{{Cite|By the way, boy... When you drew that sword of yours out of its pedestal... Did you by chance notice how all of the monsters frozen in time down there suddenly began stirring again?|Ganondorf|TWW}}</ref>


==={{TP|-}}===
==={{TP|-}}===
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==={{SS|-}}===
==={{SS|-}}===
[[File:SS Timeshift Stone Model.png|left|80px]]
[[File:SS Timeshift Stone Model.png|left|80px]]
In {{SS}}, day and night do not alternate on their own, like in {{OoT|-}}, {{MM|-}}, {{TWW|-}} or {{TP|-}}. In order to change the time of day, Link must travel to [[The Sky]] and find a bed to sleep in. Link cannot fly his [[Loftwing]] at night,<ref>{{Cite|Listen up. Loftwings can't fly at night! They have terrible night vision, and only the few who have received special training can fly in the dark. If you really need to fly, you'll just have to wait for daylight.|Rescue Knight|SS}}</ref> and cannot find a bed on [[The Surface]]. This means that The Surface can never be explored at night time.
In {{SS}}, day and night do not alternate on their own, like in {{OoT|-}}, {{MM|-}}, {{TWW|-}} or {{TP|-}}. In order to change the time of day, Link must travel to [[The Sky]] and find a bed to sleep in. Link cannot fly his [[Loftwing]] at night,<ref>{{Cite|Listen up. Loftwings can't fly at night! They have terrible night vision, and only the few who have received special training can fly in the dark. If you really need to fly, you'll just have to wait for daylight.|Rescue Knight|SS}}</ref> and cannot find a bed on [[The Surface]]. This means that The Surface can never be explored at nighttime.


Whenever a [[Timeshift Stone]] is hit in [[Lanayru Desert]], it transforms the surrounding area into how it was in a past era. Namely, the [[sand]]y and rocky environments in the present turn back into the green and industrial state it was before the decline and extinction of the [[Ancient Robot]] race. Timeshift Orbs have the same properties as Timeshift Stones, but are small enough to be carried by Link, causing the environment around him to change constantly.
Whenever a [[Timeshift Stone]] is hit in [[Lanayru Desert]], it transforms the surrounding area into how it was in a past era. Namely, the [[sand]]y and rocky environments in the present turn back into the green and industrial state it was before the decline and extinction of the [[Ancient Robot]] race. Timeshift Orbs have the same properties as Timeshift Stones, but are small enough to be carried by Link, causing the environment around him to change constantly.
==Time-Based Items==
<gallery>
File:TLoZ Clock Artwork.png|[[Clock]]
File:OoT Ocarina of Time Render.png|[[Ocarina of Time (Item)|Ocarina of Time]]
File:OoA Harp of Ages Artwork.png|[[Harp of Ages]]
File:The Phantom Hourglass.png|[[Phantom Hourglass (Item)|Phantom Hourglass]]
File:PH Phantom Sword Icon.png|[[Phantom Sword]]
File:PH Sand of Hours Model.png|[[Sand of Hours]]
File:HWDE Gate of Time Render.png|[[Gate of Time]]
File:HW Gate of Souls Render.png|[[Gate of Souls]]
File:TotK Recall Icon.png|[[Recall]]
</gallery>
==Time-related characters==
<gallery>
File:OoT Link Artwork.png|[[Link]] the [[Hero of Time]]
File:BotW Link Shooting Artwork.png|[[Link]] from {{BotW}}
File:OoT Adult Zelda Artwork.png|[[Princess Zelda]] from {{OoT}}
File:TotK Zelda Artwork.png|[[Zelda]] from {{BotW}} and {{TotK}}
File:TotK Sonia Model.png|[[Sonia]]
File:OoA Nayru Artwork.png|[[Nayru (Oracle)|Nayru]]
File:HW Cia Render.png|[[Cia]]
File:HW Lana Render.png|[[Lana]]
File:HWAoC Terrako Artwork.png|[[Terrako]] 
</gallery>
==Time-Based objects==
<gallery>
File:TP Door of Time Model.png|[[Door of Time]]
File:SS Timeshift Stone Inactive Model.png|[[Timeshift Stone]]
File:GateofTime8.png|[[Gate of Time]]
File:HW Gate of Souls.jpg|[[Gate of Souls]]
</gallery>
==Time-themed areas==
<gallery>
File:Temple of Time OoT3D.jpg|[[Temple of Time]]
File:MM Clock Town Artwork.png|[[Clock Town]]
File:SS Sealed Temple.png|[[Sealed Temple]]
File:SS Lanayru Desert.png| [[Lanayru Desert]]
File:SS Sandship Map Icon.png|[[Sandship]]
</gallery>
==Nomenclature==
{{Nomenclature}}


==See Also==
==See Also==
* [[Time Travel]]
* {{Term|Series|Time Travel|link}}
* [[Termina Clock]]
* {{Term|Series|Termina Clock|link}}


{{Ref}}
{{Ref}}


[[Category:Game Elements]]
{{Categories
[[Category:Elements]]
|Elements, Plot Events, Time
[[Category:Plot Events]]
}}
[[Category:Time]]
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