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Vire: Difference between revisions

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|game= TLoZ, LA, OoS, OoA
|game= TLoZ, LA, OoS, OoA
|other= TLoZ (TV Series), BSTLoZ, TWoG, ZA, CoH
|other= TLoZ (TV Series), BSTLoZ, TWoG, ZA, CoH
|habitat= [[Dungeon]]s
|habitat= {{Spawn Locations}}
|member=  
|member=  
|health={{Infobox Game Blocks
|health={{Infobox Game Blocks
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|attack2= Fireball|damage2= 0.50}}
|attack2= Fireball|damage2= 0.50}}
}}  
}}  
|weapon= {{List/Legacy|[[Hookshot]]|[[Magic Rod]]|[[Sword]]}}
|weapon= {{List|[[Hookshot]], [[Magic Rod]], [[Sword]]}}
|spoils=  
|spoils=  
{{Infobox Game Blocks
{{Infobox Game Blocks
  |TLoZ= {{List/Legacy|Four [[Bomb]]s|One [[Rupee]]|[[Clock]]|[[Heart]]}}
  |TLoZ= Four [[Bomb]]s, One [[Rupee]], [[Clock]], [[Heart]]
}}
}}
|exp=  
|exp=  
|theme=  
|theme=  
}}
}}
{{Term/Store|Vire|Vires|Series, TLoZ, LA, LADX, OoS, OoA|plural}} are recurring enemies and {{Plural|Series|Sub-Boss}} in {{TLoZ|Series}}.<ref>{{Cite Book|quote= |book= E |publisher= |page= 211 {{Exp Game|TLoZ, LA, LADX, OoS, OoA}}}}</ref>
{{Term/Store|Vire|Vires|Series, TLoZ, LA, LADX, LANS, OoS, OoA, ZA|plural}} are recurring {{Plural|Series|Enemy|link}} and {{Plural|Series|Sub-Boss}} in {{TLoZ|Series}}.<ref>{{Cite Book|quote= |book= E |publisher= |page= 211 {{Exp Game|TLoZ, LA, LADX, OoS, OoA}}}}</ref><ref>{{Cite Book|quote= |book= DAB |publisher= |page= 103}}</ref><ref>{{Cite Magazine|quote= Zelda krijgt een sleutel als ze de Vire doodt.|translation= Zelda gets a key when she kills the Vire.|magazine= CD Interactief|volume= |issue= |date= January/February/March 1999|publisher= HUB Uitgevers|page= 6}}</ref>


==Characteristics==
==Characteristics==
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==={{OoA|-}}===
==={{OoA|-}}===
{{Term|OoA|Vire}} is the {{Term|OoA|Sub-Boss}} of the {{Term|OoA|Mermaid's Cave|link}}. {{Term|OoA|Vire}} introduces itself as the loyal henchman of {{Term|OoA|Veran|link}}, who was sent to put a stop to {{Term|OoA|Link|link}}'s quest. {{Term|OoA|Vire}} retains its appearance from {{LA|DX|-}} and battles {{Term|OoA|Link}} in a similar manner, flying around him and swooping in to strike, retreating when {{Term|OoA|Link}} swings his {{Term|OoA|Sword|link}}, and shooting various fireballs. Blue fireballs appear in pairs and travel in a straight path toward {{Term|OoA|Link}}; yellow fireballs split into six faster fireballs; and red fireballs continually follow {{Term|OoA|Link}} until they hit him or are dispelled by the {{Term|OoA|Sword}} or the {{Term|OoA|Boomerang|link}}.
{{Term|OoA|Vire}} is the {{Term|OoA|Sub-Boss}} of the {{Term|OoA|Mermaid's Cave|link}}. {{Term|OoA|Vire}} introduces itself as the loyal henchman of {{Term|OoA|Veran|link}}, who was sent to put a stop to {{Term|OoA|Link|link}}'s quest.<ref>{{Cite|I am {{Color|OoA Blue|Vire}}, {{Color|OoA Blue|Veran's}} loyal henchman! I heard someone was trying to stop {{Color|OoA Blue|Veran}}, so I came here. But it's just some kid! Fine! I can handle you!|Vire|OoA}}</ref> {{Term|OoA|Vire}} retains its appearance from {{LA|DX|-}} and battles {{Term|OoA|Link}} in a similar manner, flying around him and swooping in to strike, retreating when {{Term|OoA|Link}} swings his {{Term|OoA|Sword|link}}, and shooting various fireballs. Blue fireballs appear in pairs and travel in a straight path toward {{Term|OoA|Link}}; yellow fireballs split into six faster fireballs; and red fireballs continually follow {{Term|OoA|Link}} until they hit him or are dispelled by the {{Term|OoA|Sword}} or the {{Term|OoA|Boomerang|link}}.


{{Term|OoA|Vire}} can be damaged by timely {{Term|OoA|Sword}} strikes or {{Plural|OoA|Bomb|link}}. As it takes damage, it becomes more angry, increasing its movement speed and reflexes. After enough hits, it splits into two {{Plural|OoA|Keese}}-like bats that will attack by swooping at {{Term|OoA|Link}}, but can easily be dispatched with the {{Term|OoA|Sword}}. Once defeated, {{Term|OoA|Vire}} admits that it was overconfident in facing {{Term|OoA|Link}} but vows that its master will stop him. In a {{Term|OoA|Linked Game|link}}, {{Term|OoA|Vire}} expresses disbelief that {{Term|OoA|Link}} could defeat it twice, and apologizes to both {{Term|OoA|Veran}} and {{Term|OoA|Onox}} before disappearing.
{{Term|OoA|Vire}} can be damaged by timely {{Term|OoA|Sword}} strikes or {{Plural|OoA|Bomb|link}}. As it takes damage, it becomes more angry, increasing its movement speed and reflexes. After enough hits, it splits into two {{Plural|OoA|Keese}}-like bats that will attack by swooping at {{Term|OoA|Link}}, but can easily be dispatched with the {{Term|OoA|Sword}}. Once defeated, {{Term|OoA|Vire}} admits that it was overconfident in facing {{Term|OoA|Link}} but vows that its master will stop him.<ref>{{Cite|OUCH..! I paid for my overconfidence, but I'll report this to {{Color|OoA Blue|Veran}}! Gar har har!|Vire|OoA}}</ref> In a {{Term|OoA|Linked Game|link}}, {{Term|OoA|Vire}} expresses disbelief that {{Term|OoA|Link}} could defeat it twice, and apologizes to both {{Term|OoA|Veran}} and {{Term|OoA|Onox}} before disappearing.


In a {{Term|OoA|Linked Game}}, {{Term|OoA|Vire}} is encountered earlier, in between the third and fourth {{Plural|OoA|Dungeon}}. It kidnaps {{Term|OoA|Princess Zelda|link}} when she arrives in {{Term|OoA|Lynna City|link}}, taking her captive in the {{Term|OoA|Black Tower|link}}. {{Term|OoA|Link}} rescues her by ascending the {{Term|OoA|Black Tower|display=Tower}} while avoiding {{Term|OoA|Vire}}'s fireballs.
In a {{Term|OoA|Linked Game}}, {{Term|OoA|Vire}} is encountered earlier, in between the third and fourth {{Plural|OoA|Dungeon}}. It kidnaps {{Term|OoA|Princess Zelda|link}} when she arrives in {{Term|OoA|Lynna City|link}}, taking her captive in the {{Term|OoA|Black Tower|link}}. {{Term|OoA|Link}} rescues her by ascending the {{Term|OoA|Black Tower|display=Tower}} while avoiding {{Term|OoA|Vire}}'s fireballs.
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{{Noncanon|End}}
{{Noncanon|End}}


==={{CoH}}===
==={{BSTLoZ|-}}===
{{Noncanon|Start}}
{{Stub|BSTLoZ}}
{{Noncanon|End}}
 
==={{ZA|-}}===
{{Noncanon|Start}}
{{Stub|ZA}}
{{Noncanon|End}}
 
==={{CoH|-}}===
{{Ambig|Start}}
{{Ambig|Start}}
Vires reappear as enemies in {{CoH}}{{'}}s Symphony of the Mask mode. They resemble their original {{TLoZ|-}} design, and fight the same way as well. They also spilt into Keese when defeated, though only into 4 Keese instead of 2. One also appears in the intro of the DLC story attacking a Deku Scrub alongside a Skull [[Moblin]], Skull [[Red Bokoblin]], and a [[Blue Goriya]].
Vires reappear as enemies in {{CoH}}{{'}}s Symphony of the Mask mode. They resemble their original {{TLoZ|-}} design, and fight the same way as well. They also spilt into Keese when defeated, though only into 4 Keese instead of 2. One also appears in the intro of the DLC story attacking a Deku Scrub alongside a Skull [[Moblin]], Skull [[Red Bokoblin]], and a [[Blue Goriya]].
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{{Nomenclature}}
{{Nomenclature}}
===Other Names===
{{Other Names
|-
| Baia<ref>{{Cite Guide|quote= |game= OoS |guide= Versus |page= 51 {{Exp Game|OoS}}}}</ref>
| {{OoS}}
| {{Guide|OoS|Versus}}
| {{E}}
}}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:LANS Vire Concept Artwork.jpeg|Concept artwork of {{Term|LANS|Vire}} from {{LANS|-}}
File:LANS Vire Concept Artwork.jpeg|Concept artwork of {{Term|LANS|Vire}} from {{LANS|-}}
File:BSVire.gif|Vire from {{BSTLoZ|-}}
File:BSTLoZ Vire Sprite.png|Vire from {{BSTLoZ|-}}
File:TWoG Vire Sprite.png|Vire from {{TWoG|-}}
File:TWoG Vire Sprite.png|Vire from {{TWoG|-}}
File:ZA Vire Sprite.png|Vire from {{ZA|-}}
File:ZA Vire Sprite.png|Vire from {{ZA|-}}
File:CoH Vire Sprite.png|A {{Term|CoH|Vire}} from {{CoH|-}}
</gallery>
</gallery>


{{Notes}}
{{Notes}}
{{Ref}}
{{Ref}}


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