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Vire: Difference between revisions

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{{Media
{{Media
  |Artwork TLoZ= File:TLoZ Vire Artwork.png
  |Artwork TLoZ= File:TLoZ Vire Artwork.png
|Artwork LANS= File:LANS-Vire.jpeg
  |Artwork OoS= File:OoS Vire Artwork.png
  |Artwork OoS= File:OoS Vire Artwork.png
  |Artwork OoA= File:OoA Vire Artwork.png
  |Artwork OoA= File:OoA Vire Artwork.png
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  |Sprite LA= File:LA Vire Sprite.png
  |Sprite LA= File:LA Vire Sprite.png
  |Sprite LADX= File:LADX Vire Sprite.png
  |Sprite LADX= File:LADX Vire Sprite.png
  |Sprite OoS= File:OoX Vire Sprite.png
  |Sprite OoS= File:OoS Vire Sprite.png
  |Sprite OoA= File:OoX Vire Sprite.png
  |Sprite OoA= File:OoA Vire Sprite.png
}}
}}
|caption=  
|caption=  
|race=  
|race=  
|game= {{TLoZ}}<br/>{{LA}}<br/>{{OoS}}<br/>{{OoA}}
|game= TLoZ, LA, OoS, OoA
|other= {{TLoZ|TV Series}}<br/>{{BSTLoZ}}<br/>{{TWoG}}<br/>{{ZA}}<br/>{{CoH}}
|other= TLoZ (TV Series), BSTLoZ, TWoG, ZA, CoH
|habitat= [[Dungeon]]s
|habitat= {{Spawn Locations}}
|member=  
|member=  
|health={{Infobox Game Blocks
|health={{Infobox Game Blocks
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|attack2= Fireball|damage2= 0.50}}
|attack2= Fireball|damage2= 0.50}}
}}  
}}  
|weapon= [[Hookshot]]<br/>[[Magic Rod]]<br/>[[Sword]]
|weapon= {{List|[[Hookshot]], [[Magic Rod]], [[Sword]]}}
|spoils= Four [[Bomb]]s {{Exp Game|TLoZ}}<br/>One [[Rupee]] {{Exp Game|TLoZ}}<br/>[[Clock]] {{Exp Game|TLoZ}}<br/>[[Heart]] {{Exp Game|TLoZ}}
|spoils=
{{Infobox Game Blocks
|TLoZ= Four [[Bomb]]s, One [[Rupee]], [[Clock]], [[Heart]]
}}
|exp=  
|exp=  
|theme=  
|theme=  
}}
}}
{{Term/Store|Vire|Vires|Series, TLoZ, LA, LADX, OoS, OoA|plural}} are recurring enemies and {{Plural|Series|Sub-Boss}} in {{TLoZ|Series}}.<ref>{{Cite Book|quote= |book= E |publisher= |page= 211 {{Exp Game|TLoZ, LA, LADX, OoS, OoA}}}}</ref>
{{Term/Store|Vire|Vires|Series, TLoZ, LA, LADX, LANS, OoS, OoA, ZA|plural}} are recurring {{Plural|Series|Enemy|link}} and {{Plural|Series|Sub-Boss}} in {{TLoZ|Series}}.<ref>{{Cite Book|quote= |book= E |publisher= |page= 211 {{Exp Game|TLoZ, LA, LADX, OoS, OoA}}}}</ref><ref>{{Cite Book|quote= |book= DAB |publisher= |page= 103}}</ref><ref>{{Cite Magazine|quote= Zelda krijgt een sleutel als ze de Vire doodt.|translation= Zelda gets a key when she kills the Vire.|magazine= CD Interactief|volume= |issue= |date= January/February/March 1999|publisher= HUB Uitgevers|page= 6}}</ref>


==Characteristics==
==Characteristics==
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==={{TLoZ|-}}===
==={{TLoZ|-}}===
{{Manual|TLoZ|Vire & Keese|Vire is a devil that controls the Keeses. When Link cuts it with his sword, it turns into two Keeses. Keeses have little attacking power, but Vire is a little stronger.}}
{{Manual|TLoZ|Vire & Keese|Vire is a devil that controls the Keeses. When Link cuts it with his sword, it turns into two Keeses. Keeses have little attacking power, but Vire is a little stronger.}}
First encountered in {{TLoZ}}, ''Vires'' are large, blue devils,<ref>{{Cite manual|quote= Vire is a devil that controls the Keeses.|game= Legend of Zelda|page= 35}}</ref> encountered only in labyrinths. When harmed, they split into two red-colored [[Keese]]s,<ref>{{Cite manual|quote= When Link cuts it with his sword, it turns into two Keeses.|game= Legend of Zelda|page= 35}}</ref> which float around the room like regular Keese. After dispatching the red Keeses, if Link exits and immediately returns to a room, the Vires will all be back, since they haven't truly been killed. If it is hurt by an [[Arrow]], the [[Magical Sword]], or any weapon which does at least four damage, it will be defeated without splitting up into Keeses. When defeated, Vires may drop either a [[Heart]], one [[Rupee]], four [[Bomb]]s or a [[Clock]].{{Note|If Link defeats 10 enemies without getting hit or teleporting with the Recorder, then the 10th enemy defeated will drop five Rupees. However, if the 10th enemy is defeated with a Bomb, then it will drop four Bombs. If Link defeats 16 enemies without getting hit or teleporting, then the 16th enemy will drop a Fairy. After the 16th enemy, Link must get hit and reset the counter to zero in order to achieve this effect again. Defeating Armoses, Like Likes, Keeses, or Gels will not be counted.<ref>{{Cite Web|quote=|author= n.a.|published= n.d.|retrieved= August 17, 2017|url=http://redcandle.us/The_Legend_of_Zelda#Forced_drops|title=Forced Drops|site=redcandle.us}}</ref>}}
First encountered in {{TLoZ}}, ''Vires'' are large, blue devils,<ref>{{Cite Manual|quote= Vire is a devil that controls the Keeses.|game= TLoZ|page= 35}}</ref> encountered only in labyrinths. When harmed, they split into two red-colored [[Keese]]s,<ref>{{Cite Manual|quote= When Link cuts it with his sword, it turns into two Keeses.|game= TLoZ|page= 35}}</ref> which float around the room like regular Keese. After dispatching the red Keeses, if Link exits and immediately returns to a room, the Vires will all be back, since they haven't truly been killed. If it is hurt by an [[Arrow]], the [[Magical Sword]], or any weapon which does at least four damage, it will be defeated without splitting up into Keeses. When defeated, Vires may drop either a [[Heart]], one [[Rupee]], four [[Bomb]]s or a [[Clock]].{{Note|If Link defeats 10 enemies without getting hit or teleporting with the Recorder, then the 10th enemy defeated will drop five Rupees. However, if the 10th enemy is defeated with a Bomb, then it will drop four Bombs. If Link defeats 16 enemies without getting hit or teleporting, then the 16th enemy will drop a Fairy. After the 16th enemy, Link must get hit and reset the counter to zero in order to achieve this effect again. Defeating Armoses, Like Likes, Keeses, or Gels will not be counted.<ref>{{Cite Web|quote=|author= n.a.|published= n.d.|retrieved= August 17, 2017|url=http://redcandle.us/The_Legend_of_Zelda#Forced_drops|title=Forced Drops|site=redcandle.us}}</ref>}}
{{clear|left}}
{{clear|left}}


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==={{OoA|-}}===
==={{OoA|-}}===
{{Term|OoA|Vire}} is the {{Term|OoA|Sub-Boss}} of the {{Term|OoA|Mermaid's Cave|link}}. {{Term|OoA|Vire}} introduces itself as the loyal henchman of {{Term|OoA|Veran|link}}, who was sent to put a stop to {{Term|OoA|Link|link}}'s quest. {{Term|OoA|Vire}} retains its appearance from {{LA|DX|-}} and battles {{Term|OoA|Link}} in a similar manner, flying around him and swooping in to strike, retreating when {{Term|OoA|Link}} swings his {{Term|OoA|Sword|link}}, and shooting various fireballs. Blue fireballs appear in pairs and travel in a straight path toward {{Term|OoA|Link}}; yellow fireballs split into six faster fireballs; and red fireballs continually follow {{Term|OoA|Link}} until they hit him or are dispelled by the {{Term|OoA|Sword}} or the {{Term|OoA|Boomerang|link}}.
{{Term|OoA|Vire}} is the {{Term|OoA|Sub-Boss}} of the {{Term|OoA|Mermaid's Cave|link}}. {{Term|OoA|Vire}} introduces itself as the loyal henchman of {{Term|OoA|Veran|link}}, who was sent to put a stop to {{Term|OoA|Link|link}}'s quest.<ref>{{Cite|I am {{Color|OoA Blue|Vire}}, {{Color|OoA Blue|Veran's}} loyal henchman! I heard someone was trying to stop {{Color|OoA Blue|Veran}}, so I came here. But it's just some kid! Fine! I can handle you!|Vire|OoA}}</ref> {{Term|OoA|Vire}} retains its appearance from {{LA|DX|-}} and battles {{Term|OoA|Link}} in a similar manner, flying around him and swooping in to strike, retreating when {{Term|OoA|Link}} swings his {{Term|OoA|Sword|link}}, and shooting various fireballs. Blue fireballs appear in pairs and travel in a straight path toward {{Term|OoA|Link}}; yellow fireballs split into six faster fireballs; and red fireballs continually follow {{Term|OoA|Link}} until they hit him or are dispelled by the {{Term|OoA|Sword}} or the {{Term|OoA|Boomerang|link}}.


{{Term|OoA|Vire}} can be damaged by timely {{Term|OoA|Sword}} strikes or {{Plural|OoA|Bomb|link}}. As it takes damage, it becomes more angry, increasing its movement speed and reflexes. After enough hits, it splits into two {{Plural|OoA|Keese}}-like bats that will attack by swooping at {{Term|OoA|Link}}, but can easily be dispatched with the {{Term|OoA|Sword}}. Once defeated, {{Term|OoA|Vire}} admits that it was overconfident in facing {{Term|OoA|Link}} but vows that its master will stop him. In a {{Term|OoA|Linked Game|link}}, {{Term|OoA|Vire}} expresses disbelief that {{Term|OoA|Link}} could defeat it twice, and apologizes to both {{Term|OoA|Veran}} and {{Term|OoA|Onox}} before disappearing.
{{Term|OoA|Vire}} can be damaged by timely {{Term|OoA|Sword}} strikes or {{Plural|OoA|Bomb|link}}. As it takes damage, it becomes more angry, increasing its movement speed and reflexes. After enough hits, it splits into two {{Plural|OoA|Keese}}-like bats that will attack by swooping at {{Term|OoA|Link}}, but can easily be dispatched with the {{Term|OoA|Sword}}. Once defeated, {{Term|OoA|Vire}} admits that it was overconfident in facing {{Term|OoA|Link}} but vows that its master will stop him.<ref>{{Cite|OUCH..! I paid for my overconfidence, but I'll report this to {{Color|OoA Blue|Veran}}! Gar har har!|Vire|OoA}}</ref> In a {{Term|OoA|Linked Game|link}}, {{Term|OoA|Vire}} expresses disbelief that {{Term|OoA|Link}} could defeat it twice, and apologizes to both {{Term|OoA|Veran}} and {{Term|OoA|Onox}} before disappearing.


In a {{Term|OoA|Linked Game}}, {{Term|OoA|Vire}} is encountered earlier, in between the third and fourth {{Plural|OoA|Dungeon}}. It kidnaps {{Term|OoA|Princess Zelda|link}} when she arrives in {{Term|OoA|Lynna City|link}}, taking her captive in the {{Term|OoA|Black Tower|link}}. {{Term|OoA|Link}} rescues her by ascending the {{Term|OoA|Black Tower|display=Tower}} while avoiding {{Term|OoA|Vire}}'s fireballs.
In a {{Term|OoA|Linked Game}}, {{Term|OoA|Vire}} is encountered earlier, in between the third and fourth {{Plural|OoA|Dungeon}}. It kidnaps {{Term|OoA|Princess Zelda|link}} when she arrives in {{Term|OoA|Lynna City|link}}, taking her captive in the {{Term|OoA|Black Tower|link}}. {{Term|OoA|Link}} rescues her by ascending the {{Term|OoA|Black Tower|display=Tower}} while avoiding {{Term|OoA|Vire}}'s fireballs.
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{{Noncanon|End}}
{{Noncanon|End}}


==={{CoH}}===
==={{BSTLoZ|-}}===
{{Noncanon|Start}}
{{Stub|BSTLoZ}}
{{Noncanon|End}}
 
==={{ZA|-}}===
{{Noncanon|Start}}
{{Stub|ZA}}
{{Noncanon|End}}
 
==={{CoH|-}}===
{{Ambig|Start}}
{{Ambig|Start}}
Vires reappear as enemies in {{CoH}}{{'}}s Symphony of the Mask mode. They resemble their original {{TLoZ|-}} design, and fight the same way as well. They also spilt into Keese when defeated, though only into 4 Keese instead of 2. One also appears in the intro of the DLC story attacking a Deku Scrub alongside a Skull [[Moblin]], Skull [[Red Bokoblin]], and a [[Blue Goriya]].
Vires reappear as enemies in {{CoH}}{{'}}s Symphony of the Mask mode. They resemble their original {{TLoZ|-}} design, and fight the same way as well. They also spilt into Keese when defeated, though only into 4 Keese instead of 2. One also appears in the intro of the DLC story attacking a Deku Scrub alongside a Skull [[Moblin]], Skull [[Red Bokoblin]], and a [[Blue Goriya]].
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{{Nomenclature}}
{{Nomenclature}}
===Other Names===
{{Other Names
|-
| Baia<ref>{{Cite Guide|quote= |game= OoS |guide= Versus |page= 51 {{Exp Game|OoS}}}}</ref>
| {{OoS}}
| {{Guide|OoS|Versus}}
| {{E}}
}}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:BSVire.gif|Vire from {{BSTLoZ|-}}
File:LANS Vire Concept Artwork.jpeg|Concept artwork of {{Term|LANS|Vire}} from {{LANS|-}}
File:Vire WoG.png|Vire from {{TWoG|-}}
File:BSTLoZ Vire Sprite.png|Vire from {{BSTLoZ|-}}
File:TWoG Vire Sprite.png|Vire from {{TWoG|-}}
File:ZA Vire Sprite.png|Vire from {{ZA|-}}
File:ZA Vire Sprite.png|Vire from {{ZA|-}}
File:CoH Vire Sprite.png|A {{Term|CoH|Vire}} from {{CoH|-}}
</gallery>
</gallery>


{{Notes}}
{{Notes}}
{{Ref}}
{{Ref}}


{{Bosses|OoS}}
{{Bosses|OoS}}
{{Characters}}
{{Categories
{{Categories
  |Bat-Like Enemies, Demons, Devils, Flying Enemies, Fire-Related Enemies
  |Bat-Like Enemies, Demons, Devils, Flying Enemies, Fire-Related Enemies
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