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Zelda II: The Adventure of Link: Difference between revisions

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A few years after the defeat of [[Ganon]] and the rescue of [[Princess Zelda]], [[Link]], now at the age of sixteen,<ref>[http://www.nintendo.co.jp/wii/vc/vc_lb/vc_lb_02.html Nintendo Virtual Console: Adventure of Link]</ref> is disturbed by the appearance of a mark on the back of his hand. Upon seeing this mark, [[Impa]], the nurse of Princess Zelda, tells him the story of how, ages ago, the [[King of Hyrule (The Adventure of Link)|King of Hyrule]] had hidden a third part of the [[Triforce]], the Triforce of Courage, in the [[Great Palace]] to safeguard it from evil.
A few years after the defeat of [[Ganon]] and the rescue of [[Princess Zelda]], [[Link]], now at the age of sixteen,<ref>[http://www.nintendo.co.jp/wii/vc/vc_lb/vc_lb_02.html Nintendo Virtual Console: Adventure of Link]</ref> is disturbed by the appearance of a mark on the back of his hand. Upon seeing this mark, [[Impa]], the nurse of Princess Zelda, tells him the story of how, ages ago, the [[King of Hyrule (The Adventure of Link)|King of Hyrule]] had hidden a third part of the [[Triforce]], the Triforce of Courage, in the [[Great Palace]] to safeguard it from evil.


Upon the death of the king, his son had searched for the missing Triforce, but its location had been imparted only to the king's daughter, [[Sleeping Zelda|Princess Zelda]]. Angered upon learning this, the [[Prince of Hyrule|Prince]] tried to use the power of a [[Magician]] to force the truth from his sister. After she refused, the wizard casted a spell upon her to put her into a deep sleep, which caused the wizard to die soon after. Only by uniting the Triforce of Courage with its counterparts, Link would be able to awake the sleeping Princess Zelda. Upon hearing this tale, Link receives from Impa [[Crystal|six crystals]] that serve as keys to open the seal on the Great Palace.
Upon the death of the king, his son had searched for the missing Triforce, but its location had been imparted only to the king's daughter, [[Sleeping Zelda|Princess Zelda]]. Angered upon learning this, the [[Prince of Hyrule|Prince]] tried to use the power of a [[Magician]] to force the truth from his sister. After she refused, the wizard casted a spell upon her to put her into a deep sleep, which caused the wizard to die soon after. Only by uniting the Triforce of Courage with its counterparts, Link would be able to awake the sleeping Princess Zelda.<ref>{{Cite book|quote= Link quested through dungeons in search of piece of an artifact of great power (shards of a Magic Crystal, rather than pieces of the Triforce of Wisdom), all to save Princess Zelda, who was put into an enchanted sleep.|book=Phantom Hourglass Official Game Guide |publisher= Prima Games |page=4}}</ref> Upon hearing this tale, Link receives from Impa [[Crystal|six crystals]] that serve as keys to open the seal on the Great Palace.


As Link learns all of this, the minions of Ganon begin to attack once again. Believing that they could revive their master by pouring the blood of Link over his ashes, they begin to spread across the land, seeking for him. Eventually, Link is able to gain the Triforce of Courage. Uniting the three Triforces, Link returns to the Northern Palace to wake the slumbering Zelda.
As Link learns all of this, the minions of Ganon begin to attack once again. Believing that they could revive their master by pouring the blood of Link over his ashes, they begin to spread across the land, seeking for him. Eventually, Link is able to gain the Triforce of Courage. Uniting the three Triforces, Link returns to the Northern Palace to wake the slumbering Zelda.
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*A [[magic]] system, even though it was never used so excessively after this game.
*A [[magic]] system, even though it was never used so excessively after this game.
*The introduction of several new enemies and one boss (aside from Dark Link) that return in later games, such as the [[Iron Knuckle]] and [[Volvagia]] (called Barba in the original English release).
*The introduction of several new enemies and one boss (aside from Dark Link) that return in later games, such as the [[Iron Knuckle]] and [[Volvagia]] (called Barba in the original English release).
*The ability to learn new moves (though still limited to only two). More generally, the existence of distinct sword techniques at all, as opposed to the single forward strike of {{TLoZ}}.
*The ability to learn new moves (though still limited to only two). More generally, the existence of distinct sword techniques at all, as opposed to the single forward strike of {{TLoZ}}.<ref>{{Cite book|quote= While some of the Adventure of Link's innovations were discarded (such as Link's ability to earn experience points and raise his skill level), some remain, including the ability to learn new sword techniques.|book=Phantom Hourglass Official Game Guide |publisher= Prima Games |page=4}}</ref>
*The world of [[Hyrule]] became significantly larger. The overworld of no other [[The Legend of Zelda (Series)|''Zelda'' title]] can be considered this large, with this many towns and this many different environments.
*The world of [[Hyrule]] became significantly larger. The overworld of no other [[The Legend of Zelda (Series)|''Zelda'' title]] can be considered this large, with this many towns and this many different environments.
*The Sages in ''Ocarina of Time'' are named after the towns in this game (in-game chronology, however, indicates the opposite: The towns were named after the Sages).
*The Sages in ''Ocarina of Time'' are named after the towns in this game (in-game chronology, however, indicates the opposite: The towns were named after the Sages).
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