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Zelda II: The Adventure of Link: Difference between revisions

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*Two gameplay glitches were introduced in the NES version that were not present in the FDS version:
*Two gameplay glitches were introduced in the NES version that were not present in the FDS version:
**The Fairy Warp Glitch, which allows Link to warp back to a previous area if he turns into a fairy near the top of the screen. This causes the pit falling animation to play before placing him elsewhere in the game.
**The Fairy Warp Glitch, which allows Link to warp back to a previous area if he turns into a fairy near the top of the screen. This causes the pit falling animation to play before placing him elsewhere in the game.
**The fights against [[Dark Link]] now has an exploit where he can easily by beaten by crouching in the corners of the room and stabbing. This makes the FDS version much harder to beat.
**The fights against [[Dark Link]] now has an exploit where he can easily be beaten by crouching in the corners of the room and stabbing. This makes the FDS version much harder to beat.
**Iron Knuckles use Sword Beams in the FDS version, with the same visual and audio effects as with Link. In the NES version, they instead throw knives that act the same as other projectiles.
**Iron Knuckles use Sword Beams in the FDS version, with the same visual and audio effects as with Link. In the NES version, they instead throw knives that act the same as other projectiles.