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{{Sandbox/User|12}}
Zelda Wiki article: https://zelda.fandom.com/wiki/Glitches_in_Breath_of_the_Wild
= Glitch 116 (the Zelda Wiki has 115 glitches): No Korok Sound =


==The Sword...==
== Effect ==  
I was just wondering... Is the sword used to revive Stallord the same sword that [[Death Sword]] uses, or if not, is it a sword that appears in any of the games at any other point? In other words, might it be a sword we recognize? --[[User:Magnus orion|Magnus orion]] 20:47, 12 March 2008 (EDT)
Talking to a Korok will have no sound.


==This Proves More to the Possibility that Stallord and Volviga are One in the Same==
== How to ==  
I don't know if someone else already noticed this but it says that Stallord cannot be Volviga because Volviga's body was destroyed in {{OoT|-}}. I just want to point out that this fact is completly irrelavent due to the fact that Volviga was defeated by Adult Link, and that the Zelda Series has two seperate timelines, both starting with Child Link in {{OoT|-}}. In the first timeline, Ganondorf gets his hands on the Triforce and conquers Hyrule, than Link defeats him as an adult, this timeline is the one where Volviga is revived by Ganondorf and than destroyed by Link. In the second timeline however Ganondorf is arrested before he could get his hands on the Triforce thus leading to the events of {{TP|-}}, in this reality, Volviga is never revived by Ganondorf nor is his body destroyed by Link.<br>The other reason that Stallord cannot be Volviga stated that Stallord is larger and more dinosour while Volviga is smaller and more serpent-like. I believe that this proves nothing. My theory is that Volviga was smaller than Stallord because of the way he was revived, If you notice, Stallord was basically a reanimated skeleton, and Volviga was fully reborn with flesh and everything, meaning that in the {{OoT|-}}, Volviga was reborn as his youth form, and probably needed to consume some Gorons in order to gain size and power, while in {{TP|-}}, Stallord was simply reanimated by the power of the twilight as a skeleton, thus he kept his original size and lost some of his power. Ganon probably wanted the dragon to become his minion, while Zant simply wanted the dragon to put an end to Link. As to the different types of bodies, both Volviga and Stallord had arms and a head, and it can't be proven what Stallord looked like under the sand, he was probably more serpent like.<br>My point is that I believe that Volviga and Stallord are likely one in the same, in that both the facts that prove otherwise can easily be countered. {{Unsigned|Superinsomnia|00:17, December 8, 2008 (UTC)}}
Talk to a Korok (make sure it's not in Korok Forest. It has to be called Korok, otherwise I don't think it'll work) repetitively, and some will have no sound.


:While that first part is a valid point, they cannot be the same because they are shaped completely differently. Just because something looks similar to something else, that doesn't automatically make the the same thing. Nintendo just likes to reuse themes. Trying to make a connection where none exists is pointless. {{:User:Matt1828@legacy41958469/sig|~}} <span style="color:#C0C0C0;">00:30, December 8, 2008 (UTC)</span>
== Notes ==
I think it is because the game is still playing the previous sound.
 
= Glitch 117: Octorok Clip =
 
== Effect ==
Makes an Octorok clip through the wall.
 
== How to ==
Kill an Octorok (I recommend Forest ones, they might be the only ones that work, although Snow ones might work) next to a wall.
 
== Notes ==
The items will immediately go out of the wall, allowing you to obtain them.
 
= Glitch 118: Durability Transfer =
 
== Effect ==
Transfer durability to another item.
 
== How to ==
https://zelda.fandom.com/wiki/Glitches_in_Breath_of_the_Wild#Dupe_Items_Anywhere, but instead of dropping the item, use it once (as in it will lose 1 durability), pick up the multishot bows, and equip another item.
 
== Notes ==
 
# I think Zelda wiki forgot to put this on their wiki.
# Only works with weapons/shields of the same type (so you can't transfer a Hylian Shield's durability to the Master Sword, but you can transfer it to a Guardian Shield+)
# You can't transfer durability from any bow other than a multishot bow (so you can't transfer a Royal Bow's durability)
 
<br />
 
= Glitch 119: Hold Smuggling Method 3 =
 
== Effect ==
Lets you hold items anywhere, like the 2 methods on Zelda wiki.
 
== How to ==
Same as Durability Transfer, except instead of equipping a weapon, using it, blah blah blah, you just hold items and pick up the bows (the latter is of course optional, but I do it because I want to keep the bows.)
 
== Notes ==
You will be stuck in the materials screen (only in the inventory tho) until you unhold the items by pressing X in the inventory screen. (sry if that didn't make sense.)
 
= Glitch 120: Armor Glitch =
 
== Effect ==
Varies.
 
== How to ==
Same as the link in Glitch 108, but instead of equipping the weapon you will sacrifice, equip different armor. The glitch normally makes effects weird and might give you climate immunity (kinda), but equipping anything after having equipped the Gerudo set will allow you to get in to Gerudo Town with any armor, and there might be other effects.
 
== Notes ==
The glitch ends when you reload a save,
 
= Glitch 121: Infinite Durability Melee Weapon =
 
== Effect ==
Kinda makes a weapon have infinite durability/Lets you use a weapon without using any durability (ish)/Makes the Master Sword recharge time stuck at 00:00.
 
== How to ==
https://zelda.fandom.com/wiki/Glitches_in_Breath_of_the_Wild#Dupe_Items_Anywhere, but once Link disappears (make sure his weapon disappears), equip the Master Sword, pick up the bows (so u can keep them), and then once the weapon breaks, the Master Sword recharge time will be stuck at 00:00. Then, save and reload, and the Master Sword's power should be restored and everything else should be the same in terms of weapons. Then, rinse and repeat (if you want to). If you rinse and repeat, you can change the weapon with nothing wrong.
 
== Notes ==
You may not equip a different melee weapon during the glitch.
 
= Glitch 122: Arrow ignoring edge of map =
 
== Effect ==
Shoots an arrow out of Hyrule from inside Hyrule
 
== How to ==
Moon Jump at the edge of the map (it might only work over the border between the Akkala Sea and what I call “Voidout Canyon” because it’s a canyon that voids you out) and shoot an arrow (I used a 53 dmg royal bow with normal arrows).
 
== Notes ==
It’s best to see when you jump very high. Also it’s a bit hard to pull off. And it might not work im very sure it does tho.
 
= Glitch 123: Jittery Link =
 
== Effect ==
Makes Link jittery.
 
== How to ==
Hold ZL and spam B.
 
== Notes ==
N/A
 
= Glitch 124: Funny Korok =
 
== Effect ==
Makes a Korok funny.
 
== How to ==
Spawn a Rock Korok and walk on the rock because of weird hitboxes.
 
== Notes ==
N/A
 
= Glitch 125: Gatehouse Lynels Dropping Weapons =
 
== Effect ==
Causes the Gatehouse [[Lynel|Lynels]] in [[Hyrule Castle]] to drop their weapons
 
== How to ==
Save once the fight begins and then immediately reload the save.
 
== Notes ==
You need to kill the Lynel
 
= Glitch 126: Boomerang Curse =
 
== Effect ==
Same as https://zelda.fandom.com/wiki/Glitches_in_Breath_of_the_Wild#Hinox_Curse
 
== How to ==
Throw a boomerang underwater via https://zelda.fandom.com/wiki/Glitches_in_Breath_of_the_Wild#Disable_Water_Physics
 
== Notes ==
This will make the game think you're still doing the [[Birdman Minigame]], and it will also break the physics engine, just like the [[Hinox]] Curse.
 
= Glitch 127: Glitchy Fast Travel =
 
== Effect ==
Makes the fast travel animation really weird.
 
== How to ==
Fast travel as a big metal box, like the ones around Wasteland Tower, falls on you.
 
== Notes ==
It may be a bit hard, idk.
 
= Glitch 128: Save Glitch =
 
== Effect ==
Fully heals enemies and refreshes stamina.
 
== How to ==
Reload a save. It works if you just saves like 5 seconds ago btw.
 
== Notes ==
I think that this may be intended but it works like a glitch, so…
 
= Glitch 129: Windbomb =
 
== Effect ==
Makes Link go very freaking fast
 
== How to ==
Paraglide, then go into Bullet Time, equip the round remote bombs, drop one, equip the square ones, drop one, detonate the round bomb, and then paraglide again
 
== Notes ==
This may be on the [[Zelda]] wiki, but I don’t think it is.
 
= Glitch 130: Get into Gerudo Town with any armor (method 1) =
 
== Effect ==
Lets you get into Gerudo Town with any armor.
 
== How to ==
Windbomb into Gerudo Town. You should be able to get in because the gate check is unloaded.
 
== Notes ==
There are other methods. Also the glitch stops when you reload a save, void out, or fast travel
 
= Glitch 131: Get into Gerudo Town with any armor (method 2) =
 
== Effect ==
Same as the last method.
 
== How to ==
Perform the Armor Glitch and equip the Gerudo set and walk into Gerudo Town.
 
== Notes ==
The glitch stops when you reload a save, and idk about fast traveling or voiding out.
 
= Glitches 132-140: Reset Runes, (Methods 2-10) =
 
== Effect ==
Same as the method on the Zelda wiki (it recharges all of the runes except amiibo and master cycle (the former because it resets at midnight, the latter because it’s stored on the map), along with some (if not all) of them healing enemies and some (if not all) also refreshing stamina as well.
 
== How to ==
Solve a Korok Puzzle, examine an apparatus, reload a save/get pwned, open a chest, void out, enter [[Gerudo Town]] without the proper armor, fast travel, talk to an [[NPC]], buy an item, or go near a freed [[Divine Beast]].
 
== Notes ==
None
 
= Glitch 141: Yiga Master Sword Yoink =
 
== Effect ==
Makes the Master Sword be yoinked by a Yiga Blademaster
 
== How to ==
https://zelda.fandom.com/wiki/Glitches_in_Breath_of_the_Wild#Take_the_Yiga_Clan_Anywhere and take the blademaster to the [[Master Sword]] and it will yoink it.
 
== Notes ==
The glitch stops when you pull the invisible Master Sword or reload the area (not tested yet tho)
 
= Glitch 142: Super Menu Overload =
 
== Effect ==
Overloads the game, causing a ton of weird stuff.
 
== How to ==
Go to [[Oseira Plains]], north of the Crusher [[Lynel]] ([[Gerudo Desert]] may also work), https://zelda.fandom.com/wiki/Glitches_in_Breath_of_the_Wild#Collision_Overload (make sure you use a [[Royal Halberd]] or [[Royal Guard's Spear]] or the game will crash partway), except you throw them into the grass. Once you have thrown like 600 weapons, you have achieved this.
 
== Notes ==
If you clone another like 99, the game crashes.
 
= Glitch 143: Throw Gatling =
 
== Effect ==
Throws a ton of weapons at once.
 
== How to ==
Achieve Super Menu Overload, then get very close to that aforementioned 99 limit (idk how close tho lol). I would suggest you throw them at the aforementioned [[Lynel]] and use a Savage Lynel Sword.
 
== Notes ==
Try not to crash the game.
 
= Feel free to add other glitches that are NOT on [https://zelda.fandom.com/wiki/Glitches_in_Breath_of_the_Wild https://zelda.fandom.com/wiki/Glitches_in_Breath_of_the_Wild!] =
[[Category:Glitches]]