Ruto Town: Difference between revisions

Jump to navigation Jump to search
438 bytes removed ,  20 May 2023
m
no edit summary
m (→‎top: Transitioning Template:Exp Game to new format)
mNo edit summary
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Infobox Place
{{Infobox Location
|image= File:TAoL Ruto Town Overworld.png
|image= File:TAoL Ruto Town Overworld.png
|caption=  
|caption=  
|game= {{TAoL}}
|game= TAoL
|other= {{TCT}}<br>{{TSP}}
|other= TCT, TSP
|inhab= [[Error]]<br>[[Old Man]]<br>{{Term|TAoL|Old Man's Niece|link}}
|inhab= {{List|[[Error]], [[Old Man]], {{Term|TAoL|Old Man's Niece|link}}}}
|items= [[Magic of The Adventure of Link#Jump|Jump]] Magic
|items= [[Magic of The Adventure of Link#Jump|Jump]] Magic
|related=  
|related=  
}}
}}
{{Term/Store|Ruto Town||Series, TAoL}},{{Exp Game2|TAoL}}<ref>{{Cite Book|quote= |book= E |publisher= |page= 108 {{Exp Game2|TAoL}}}}</ref> also known as the '''Town of Ruto''',{{Exp Game2|TAoL}}<ref>{{Cite|TOWN OF RUTO|Sign|TAoL}}</ref> is a recurring location in {{TLoZ|Series}}.
{{Term/Store|Ruto Town||Series, TAoL}},{{Exp Game|TAoL}}<ref>{{Cite Book|quote= |book= E |publisher= |page= 108 {{Exp Game|TAoL}}}}</ref> also known as the '''Town of Ruto''',{{Exp Game|TAoL}}<ref>{{Cite|TOWN OF RUTO|Sign|TAoL}}</ref> is a recurring location in {{TLoZ|Series}}.


==Appearances and Features==
==Appearances and Features==
Line 23: Line 23:
In ''[[The Crystal Trap]]'', the town of Ruto plays an important role in the book since it is the location of the [[Handprint]], one of the three items that [[Princess Zelda]] requires to free Link from the [[Crystal]], as dictated by the [[Fairy's Scroll]].
In ''[[The Crystal Trap]]'', the town of Ruto plays an important role in the book since it is the location of the [[Handprint]], one of the three items that [[Princess Zelda]] requires to free Link from the [[Crystal]], as dictated by the [[Fairy's Scroll]].


Ruto Town is first introduced in the book after Zelda obtains the [[Magnifying Glass]] from a nearby [[Cavern (The Crystal Trap)|Cavern]]. When Princess Zelda arrives at the gates of Ruto, a gatekeeper known as [[Aldo (The Crystal Trap)|Aldo]] recognizes the princess and informs her that she's arrived at Ruto. The princess sits down to rest and tells Aldo about her quest, asking the gatekeeper if he's see anything or anyone unusual around town. Aldo tells her about a newcomer known as [[Conly]], a beekeeper, who lives on the outskirts of town.<ref>{{Cite Book|quote=Between bites, Zelda tells him about her quest. 'Have you seen anything or anyone unusual in town?' she asks. 'In town?' The gatekeeper shakes his head. 'No,' he says. 'But just out of town there's a strange newcomer--a beekeeper.' [...] 'Name of Conly,' Aldo replies. 'Very strange. He lives just out of town, back along the road a bit. Folks say his bees are magic.'|book=The Crystal Trap|publisher=Archway|page=56}}</ref> Since the beekeeper is known as unfriendly, Aldo advices the princess to not go near him until she finds a way to deal with him.<ref>{{Cite Book|quote='Take my advise and don't go see Conly until you've learned how to make a deal with him.'|book=The Crystal Trap|publisher=Archway|page=56}}</ref>  
Ruto Town is first introduced in the book after Zelda obtains the [[Magnifying Glass]] from a nearby [[Cavern (The Crystal Trap)|Cavern]]. When Princess Zelda arrives at the gates of Ruto, a gatekeeper known as [[Aldo (The Crystal Trap)|Aldo]] recognizes the princess and informs her that she's arrived at Ruto. The princess sits down to rest and tells Aldo about her quest, asking the gatekeeper if he's see anything or anyone unusual around town. Aldo tells her about a newcomer known as [[Conly]], a beekeeper, who lives on the outskirts of town.<ref>{{Cite Book|quote=Between bites, Zelda tells him about her quest. 'Have you seen anything or anyone unusual in town?' she asks. 'In town?' The gatekeeper shakes his head. 'No,' he says. 'But just out of town there's a strange newcomer--a beekeeper.' [...] 'Name of Conly,' Aldo replies. 'Very strange. He lives just out of town, back along the road a bit. Folks say his bees are magic.'|book= TCT|publisher= |page=56}}</ref> Since the beekeeper is known as unfriendly, Aldo advices the princess to not go near him until she finds a way to deal with him.<ref>{{Cite Book|quote='Take my advise and don't go see Conly until you've learned how to make a deal with him.'|book= TCT|publisher= |page=56}}</ref>  


Following Aldo's advice, Zelda chooses to go out into the main street of Ruto. It is at this point that Zelda can choose to go to three locations: the [[Dark Tower]], the [[Tavern]] and the [[Madame Grusha|Fortune-Teller]]'s hut. If Zelda goes to the Fortune-Teller and follows her deeper into the hut, the Fortune-Teller will reveal herself to be a [[Wizzrobe]], where the princess will meet her doom at the hands of the Wizzrobe and a gang of [[Moblin]]s.<ref>{{Cite Book|quote=The old fortune-teller whirls about and her silk robe flies off. Instead of the face of a kindly old woman, Zelda looks into the distorted features of a wizzrobe!|book=The Crystal Trap|publisher=Archway|page=12}}</ref> By going into the Dark Tower, Zelda will be promptly attacked by a Darknut but will eventually find the Handprint at the top of the tower.<ref>{{Cite Book|quote='Welcome!' an inhuman voice whispers from the shadows. 'Who's there?' Zelda demands, pulling back on her bowstring. A tall, armored figure steps into the moonlight. 'A darknut!' Zelda whispers. Without another word, the evil knight charges, his shield held high, his long blade slicing the air.|book=The Crystal Trap|publisher=Archway|page=49}}</ref><ref>{{Cite Book|quote=Her eyes travel over the battlement and stop on a strange object set in the floor. [...] 'A handprint!' she says in surprise. 'Pressed into the stone. And that mark!' [...] 'That's Ganon's mark! It must be his handprint.' The she thinks of the riddle. 'What's colder than ice?' she says. 'Ganon's hand! His touch is the coldest thing in the world.'|book=The Crystal Trap|publisher=Archway|page=44}}</ref> Lastly, entering the Tavern will lead the princess to meet with her old mentor [[Estragon]], who will give her the [[Fairy Flower Sap]], an item necessary to receive the [[Magic Honey]] from Conly the beekeeper.<ref>{{Cite Book|quote=Zelda starts to tell her tale but Estragon has already heard. 'You always knew when I was in trouble,' she says. 'Do you know how I can get the magic honey?' 'With this,' he replies and places a small flask on the table. 'The sap of the fairy flower tree. The beekeeper uses it to make his favorite drink.'|book=The Crystal Trap|publisher=Archway|page=49}}</ref>  
Following Aldo's advice, Zelda chooses to go out into the main street of Ruto. It is at this point that Zelda can choose to go to three locations: the [[Dark Tower]], the [[Tavern]] and the [[Madame Grusha|Fortune-Teller]]'s hut. If Zelda goes to the Fortune-Teller and follows her deeper into the hut, the Fortune-Teller will reveal herself to be a [[Wizzrobe]], where the princess will meet her doom at the hands of the Wizzrobe and a gang of [[Moblin]]s.<ref>{{Cite Book|quote=The old fortune-teller whirls about and her silk robe flies off. Instead of the face of a kindly old woman, Zelda looks into the distorted features of a wizzrobe!|book= TCT|publisher= |page=12}}</ref> By going into the Dark Tower, Zelda will be promptly attacked by a Darknut but will eventually find the Handprint at the top of the tower.<ref>{{Cite Book|quote='Welcome!' an inhuman voice whispers from the shadows. 'Who's there?' Zelda demands, pulling back on her bowstring. A tall, armored figure steps into the moonlight. 'A darknut!' Zelda whispers. Without another word, the evil knight charges, his shield held high, his long blade slicing the air.|book= TCT|publisher= |page=49}}</ref><ref>{{Cite Book|quote=Her eyes travel over the battlement and stop on a strange object set in the floor. [...] 'A handprint!' she says in surprise. 'Pressed into the stone. And that mark!' [...] 'That's Ganon's mark! It must be his handprint.' The she thinks of the riddle. 'What's colder than ice?' she says. 'Ganon's hand! His touch is the coldest thing in the world.'|book= TCT|publisher= |page=44}}</ref> Lastly, entering the Tavern will lead the princess to meet with her old mentor [[Estragon]], who will give her the [[Fairy Flower Sap]], an item necessary to receive the [[Magic Honey]] from Conly the beekeeper.<ref>{{Cite Book|quote=Zelda starts to tell her tale but Estragon has already heard. 'You always knew when I was in trouble,' she says. 'Do you know how I can get the magic honey?' 'With this,' he replies and places a small flask on the table. 'The sap of the fairy flower tree. The beekeeper uses it to make his favorite drink.'|book= TCT|publisher= |page=49}}</ref>  


==={{TSP|-}}===
==={{TSP|-}}===
Ruto is briefly mentioned in {{TSP}}. As Link is making his way to [[Saria Town]] to obtain the [[Mirror of Truth]], he begins to think whether he should really take the path through the [[Midoro Swamp]]. He then mentions that he could take a safer but longer route by going through Ruto Town.<ref>{{Cite Book|quote='Hmm,' he says. 'Maybe I should bypass the swamp and go west, by Ruto Town. Of course, there's still Moruge Swamp to the south of Ruto, but that's safer than Midoro.|book= The Shadow Prince| publisher=Mammoth| page=111}}</ref> If the young hero chooses to take the Ruto detour, an [[Old Man]] will appear in front of him just as he is about to reach the town. The Old Man will give a key to Link and will advise him to not go through the Town of Ruto since there is a "terrible traffic jam" in there.<ref>{{Cite Book|quote='A key!' he says with a wink. 'A key, that's what she is! Listen, take my advice and don't go through Ruto on your way to Saria. Terrible traffic jam in there.' Before Link can ask any more questions, the man turns and disappears into the tall grass by the roadside.|book= The Shadow Prince| publisher=Mammoth| page= 70}}</ref>
Ruto is briefly mentioned in {{TSP}}. As Link is making his way to [[Saria Town]] to obtain the [[Mirror of Truth]], he begins to think whether he should really take the path through the [[Midoro Swamp]]. He then mentions that he could take a safer but longer route by going through Ruto Town.<ref>{{Cite Book|quote='Hmm,' he says. 'Maybe I should bypass the swamp and go west, by Ruto Town. Of course, there's still Moruge Swamp to the south of Ruto, but that's safer than Midoro.|book= TSP|publisher= |page=111}}</ref> If the young hero chooses to take the Ruto detour, an [[Old Man]] will appear in front of him just as he is about to reach the town. The Old Man will give a key to Link and will advise him to not go through the Town of Ruto since there is a "terrible traffic jam" in there.<ref>{{Cite Book|quote='A key!' he says with a wink. 'A key, that's what she is! Listen, take my advice and don't go through Ruto on your way to Saria. Terrible traffic jam in there.' Before Link can ask any more questions, the man turns and disappears into the tall grass by the roadside.|book= TSP|publisher= |page= 70}}</ref>
{{Noncanon|End}}
{{Noncanon|End}}


Line 35: Line 35:


==Nomenclature==
==Nomenclature==
The Japanese kanji Ru means "to stay", while To means "capital city". <ref>{{Cite web|url= https://www.behindthename.com/name/ruto/submitted |site= behindthename.com |title= Given Name RUTO}}</ref>  
The Japanese kanji Ru means "to stay", while To means "capital city". <ref>{{Cite Web|url= https://www.behindthename.com/name/ruto/submitted |site= behindthename.com |title= Given Name RUTO}}</ref>  
{{Names
{{Nomenclature}}
|align= left
|en=
|enM=
|ja= {{Romanize|ルト|Ruto}}
|jaM=
|esS=
|esSM=
|esL=
|esLM=
|frF= Ville de Ruto
|frFM= City of Ruto
|frC=
|frCM=
|de= {{de|Stadt Ruto}}
|deM=
|it=
|itM=
|ptP=
|ptPM=
|ptB=
|ptBM=
|nl=
|nlM=
|ru=
|ruM=
|ko=
|koM=
|zhT=
|zhTM=
|zhS=
|zhSM=
}}


==Gallery==
==Gallery==
Line 80: Line 48:
{{Categories
{{Categories
  |Towns
  |Towns
  |places= TAoL, TCT, TSP
  |locations= TAoL, TCT, TSP
}}
}}
autopatrol, curators
24,450

edits

Navigation menu