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Castor Wilds: Difference between revisions

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{{Place
{{Infobox Location
|name = Castor Wilds
|image= File:TMC Castor Wilds.png
|image = [[File:TMC - Castor Wilds.png|200px]]
|caption=
|caption =  
|pronunciation=  
|game = ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''
|game= TMC
|inhab = [[Rope]], [[Peahat]], [[Eyegore|Eyegore Statue]], [[Blade Brothers#Scarblade|Scarblade]], and [[Blade Brothers#Swiftblade I|Swiftblade I]]
|other=
|items = [[Bow]]
|inhab= {{List|{{Term|TMC|Swiftblade I|link}}, {{Term|TMC|Scarblade|link}}}}
|related = [[Wind Ruins]]
|items= {{Term|TMC|Bow|link}}
|season=
|temperature=
|theme=
|related= {{Term|TMC|Wind Ruins|link}}
}}
}}
Appearing exclusively in ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]'', the '''Castor Wilds''' is a marshy area of western [[Hyrule]], primarily serving as a gateway between [[Western Wood]] and [[Wind Ruins]]. Monsters in this area primarily include [[Rope]]s and [[Peahat]]s, but there are some [[Eyegore|Eyegore Statue]]s as well.
{{Term/Store|Castor Wilds||Series, TMC}} is an area in {{TMC}}.<ref>{{Cite Book|quote= |book= E |publisher= |page= 272}}</ref>


Marshy swamp water is a unique characteristic of the wilds. Link will not immediately drown upon stepping into the water, but sinks as if in quicksand, and his foot speed significantly slows. To cross the swamps safely, Link needs the [[Pegasus Boots]].  
==Features and Overview==
{{Term|TMC|Castor Wilds}} is a large, marshy area in western {{Term|TMC|Hyrule|link}}. It connects to two other areas: the {{Term|TMC|Wind Ruins|link}} to the south and the {{Term|TMC|Western Wood|link}} to the east.


When Link reaches the entrance to Wind Ruins, it is blocked by three [[Mysterious Statue]]s, each of which ask to [[Kinstone Fusion|fuse]] Golden [[Kinstone]]s. Each of the needed kinstones can be found somewhere in Castor Wilds: one guarded by a [[Darknut]] in a cave to the west, a second in a cave to the north, and the third in a cave near the center. All three must be collected and used to pass through. Somewhere near the north-west of Castor Wilds, the [[bow]] can be found when shrunk to Minish size, which is guarded by [[Mulldozer]]s.
Marshy swamp water is a unique characteristic of the {{Term|TMC|Castor Wilds|display=Wilds}}. {{Term|TMC|Link|link}} will not immediately drown upon stepping into the water, but begins to sink as if in quicksand, and his foot speed significantly slows. To cross the swamps safely, {{Term|TMC|Link}} must obtain the {{Term|TMC|Pegasus Boots|link}} from {{Term|TMC|Rem|link}}.
 
Throughout {{Term|TMC|Castor Wilds}}, three golden {{Plural|TMC|Kinstone|link}} can be found, which are vital to reach the {{Term|TMC|Wind Ruins}}, as a giant boulder blocks the way. The only way to enter the {{Term|TMC|Wind Ruins}} is to [[Kinstone Fusion|fuse]] {{Plural|TMC|Kinstone}} with the {{Plural|TMC|Mysterious Statue|link}} in the southwestern-most part of the marsh. One {{Term|TMC|Kinstone}} is guarded by a {{Term|TMC|Darknut|link}} in a cave in the center of the marsh,<ref>{{Cite|Hmph! So, a guardian is protecting the treasure? Take care while fighting it.|Ezlo|TMC}}</ref> while another is found unprotected in a cave to the north. The third is located in a cave near the southeastern section of {{Term|TMC|Castor Wilds}}.
 
In order to completely navigate the marsh, {{Term|TMC|Link}} must find the {{Term|TMC|Bow|link}} in the northwestern section of {{Term|TMC|Castor Wilds}}. To obtain it, {{Term|TMC|Link}} must shrink to {{Term|TMC|Minish|link}} size, cross a puddle of water onto a [[Lily Pad]] and enter a small hole that contains five {{Plural|TMC|Mulldozer|link}}. Once they are defeated, a {{Term|TMC|Treasure Chest|link}} containing the {{Term|TMC|Bow}} will appear. The {{Term|TMC|Bow}} is necessary to destroy the {{Plural|TMC|Eyegore Statue|link}} scattered across {{Term|TMC|Castor Wilds}}.<ref>{{Cite|Now, that is one nasty-looking statue! That eye has such an evil glower to it.|Ezlo|TMC}}</ref>
 
There are several {{Term|TMC|Minish}}-sized holes throughout {{Term|TMC|Castor Wilds}}, many of which are inaccessible until {{Term|TMC|Link}} has fused {{Plural|TMC|Kinstone}} to create mobile platforms that can be ridden to span the gaps of marshy water. In the southern section of {{Term|TMC|Castor Wilds}} is a {{Term|TMC|Wind Crest|link}}, which can be activated and {{Term|TMC|Warping|link|display=Warped}} to after {{Term|TMC|Link}} has obtained the {{Term|TMC|Ocarina of Wind|link}} from the {{Term|TMC|Fortress of Winds|link}}.<ref>{{Cite|Hey! That stone marker crumbled! And there's another of those symbols! ...You know, no matter how many times I see that happen, it still rattles me.|Ezlo|TMC}}</ref> There is also a {{Term|TMC|Business Scrub|link}} located in the northern section of {{Term|TMC|Castor Wilds}} who will offer to sell {{Term|TMC|Link}} 30 {{Plural|TMC|Arrow|link}} for 30 {{Plural|TMC|Rupee|link}}.<ref>{{Cite|OK, ya got me! I'll make it up to you by selling you arrows! 30 of 'em for 30 Rupees! So, what do you say, huh?|Business Scrub|TMC}}</ref> The {{Term|TMC|Business Scrub}} is also a candidate for {{Term|TMC|Kinstone}} fusion,<ref>{{Cite|Hey, do you want to fuse Kinstones with me? Well?|Business Scrub|TMC}}</ref> which will clear the spiked vines in front of a tree in the {{Term|TMC|Minish Woods|link}}, allowing {{Term|TMC|Link}} to enter. {{Term|TMC|Castor Wilds}} contains {{Term|TMC|Swiftblade I|link}}'s dojo, and also contains a waterfall, within which lies {{Term|TMC|Scarblade|link}}, another of the {{Term|TMC|Blade Brothers|link}}.
 
In the mid-western section of {{Term|TMC|Castor Wilds}}, there lies a {{Term|TMC|Treasure Chest}} guarded by an {{Term|TMC|Eyegore Statue}} that contains a {{Term|TMC|Kinstone Piece}}. After the {{Term|TMC|Kinstone Piece}} is obtained, two {{Plural|TMC|Rupee Like|link}} will appear. A rock wall in the northeastern section can be dug through after {{Term|TMC|Link}} has obtained the {{Term|TMC|Mole Mitts|link}}. Inside, there are two {{Plural|TMC|Treasure Chest}} containing 50 {{Plural|TMC|Mysterious Shell|link}} and a {{Term|TMC|Kinstone Piece}}.
 
===Minor Enemies===
{{Gallery List|Enemies
|TMC= Blue Mulldozer, Business Scrub, Eyegore Statue, Golden Rope, Like Like, Peahat, Red Rupee Like, Rope, Scissors Beetle, Silver Darknut
}}
 
==Nomenclature==
{{Nomenclature}}


Castor Wilds also contains [[Blade Brothers#Swiftblade I|Swiftblade the First]]'s dojo, and also contains a waterfall, within lies [[Blade Brothers#Scarblade|Scarblade]], another of the [[Blade Brothers]].
==Gallery==
==Gallery==
<gallery>
<gallery>
File:Castor Wilds.png
File:TMC Castor Wilds 2.png|The map of {{Term|TMC|Castor Wilds}}
</gallery>
</gallery>
{{Ref}}


{{MCNav}}
{{MCNav}}
[[Category:Places]]
{{Categories
[[Category:Swamps]]
|Swamps
[[Category:Places in The Legend of Zelda: The Minish Cap]]
|locations= TMC
}}
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