Anonymous

Castor Wilds: Difference between revisions

From Zelda Wiki, the Zelda encyclopedia
m
No edit summary
 
(67 intermediate revisions by 30 users not shown)
Line 1: Line 1:
[[Image:Castorwilds.png|right|200px]]
{{Infobox Location
{{improve|June 2008}}
|image= File:TMC Castor Wilds.png
The Castor Wilds are a marshy area only featured in one Zelda game: [[The Legend of Zelda: The Minish Cap]]
|caption=
|pronunciation=
|game= TMC
|other=
|inhab= {{List|{{Term|TMC|Swiftblade I|link}}, {{Term|TMC|Scarblade|link}}}}
|items= {{Term|TMC|Bow|link}}
|season=
|temperature=
|theme=
|related= {{Term|TMC|Wind Ruins|link}}
}}
{{Term/Store|Castor Wilds||Series, TMC}} is an area in {{TMC}}.<ref>{{Cite Book|quote= |book= E |publisher= |page= 272}}</ref>


The Castor Wilds are extremely marshy and bogged, filled with greenish-brown water, Link will not drown upon stepping into the swamp water, but starts sinking and slows down a large ammount. To cross the Castor Wilds Swampwater, Link needs the [[Pegasus Boots]](Obtained by waking up the Shoemaker in Hyrule Town)to cross the swamp. When he reaches the apperent way out of Castor Wilds, it is blocked by a huge boulder, and 3 statues on the oppisite side, go up to them and they will want to fuse Gold kinstones. Gold Kinstones, unlike Regular Kinstones, do not add Random Passages/Items, but help advance Link's quest. The first Gold Kinstone is in a cave to the right, and Guarded by a Dark Nut, but it is weak and alone, not very hard, Another Kinstone Lies in A Cave to the North, and another in 3rd cave near the middle. Once you fuse Kinstones with all 3 statues, The way into the Wind Ruins is opened. Monsters in Castor Wilds include Ropes and [[Eyegore]] Statues, which block certain areas, and must be moved using the Bow.
==Features and Overview==
{{Term|TMC|Castor Wilds}} is a large, marshy area in western {{Term|TMC|Hyrule|link}}. It connects to two other areas: the {{Term|TMC|Wind Ruins|link}} to the south and the {{Term|TMC|Western Wood|link}} to the east.


The Castor Wilds also contain the dojo that contains the ghost of [[Swiftblade the First]]
Marshy swamp water is a unique characteristic of the {{Term|TMC|Castor Wilds|display=Wilds}}. {{Term|TMC|Link|link}} will not immediately drown upon stepping into the water, but begins to sink as if in quicksand, and his foot speed significantly slows. To cross the swamps safely, {{Term|TMC|Link}} must obtain the {{Term|TMC|Pegasus Boots|link}} from {{Term|TMC|Rem|link}}.


NOTE1:Link CANNOT Swim in Swampwater. NOTE2:Light Arrows do not instantly destroy Eyegore Statues.
Throughout {{Term|TMC|Castor Wilds}}, three golden {{Plural|TMC|Kinstone|link}} can be found, which are vital to reach the {{Term|TMC|Wind Ruins}}, as a giant boulder blocks the way. The only way to enter the {{Term|TMC|Wind Ruins}} is to [[Kinstone Fusion|fuse]] {{Plural|TMC|Kinstone}} with the {{Plural|TMC|Mysterious Statue|link}} in the southwestern-most part of the marsh. One {{Term|TMC|Kinstone}} is guarded by a {{Term|TMC|Darknut|link}} in a cave in the center of the marsh,<ref>{{Cite|Hmph! So, a guardian is protecting the treasure? Take care while fighting it.|Ezlo|TMC}}</ref> while another is found unprotected in a cave to the north. The third is located in a cave near the southeastern section of {{Term|TMC|Castor Wilds}}.
 
[[category:Places]]
In order to completely navigate the marsh, {{Term|TMC|Link}} must find the {{Term|TMC|Bow|link}} in the northwestern section of {{Term|TMC|Castor Wilds}}. To obtain it, {{Term|TMC|Link}} must shrink to {{Term|TMC|Minish|link}} size, cross a puddle of water onto a [[Lily Pad]] and enter a small hole that contains five {{Plural|TMC|Mulldozer|link}}. Once they are defeated, a {{Term|TMC|Treasure Chest|link}} containing the {{Term|TMC|Bow}} will appear. The {{Term|TMC|Bow}} is necessary to destroy the {{Plural|TMC|Eyegore Statue|link}} scattered across {{Term|TMC|Castor Wilds}}.<ref>{{Cite|Now, that is one nasty-looking statue! That eye has such an evil glower to it.|Ezlo|TMC}}</ref>
[[Category:Places in The Legend of Zelda: The Minish Cap]]
 
There are several {{Term|TMC|Minish}}-sized holes throughout {{Term|TMC|Castor Wilds}}, many of which are inaccessible until {{Term|TMC|Link}} has fused {{Plural|TMC|Kinstone}} to create mobile platforms that can be ridden to span the gaps of marshy water. In the southern section of {{Term|TMC|Castor Wilds}} is a {{Term|TMC|Wind Crest|link}}, which can be activated and {{Term|TMC|Warping|link|display=Warped}} to after {{Term|TMC|Link}} has obtained the {{Term|TMC|Ocarina of Wind|link}} from the {{Term|TMC|Fortress of Winds|link}}.<ref>{{Cite|Hey! That stone marker crumbled! And there's another of those symbols! ...You know, no matter how many times I see that happen, it still rattles me.|Ezlo|TMC}}</ref> There is also a {{Term|TMC|Business Scrub|link}} located in the northern section of {{Term|TMC|Castor Wilds}} who will offer to sell {{Term|TMC|Link}} 30 {{Plural|TMC|Arrow|link}} for 30 {{Plural|TMC|Rupee|link}}.<ref>{{Cite|OK, ya got me! I'll make it up to you by selling you arrows! 30 of 'em for 30 Rupees! So, what do you say, huh?|Business Scrub|TMC}}</ref> The {{Term|TMC|Business Scrub}} is also a candidate for {{Term|TMC|Kinstone}} fusion,<ref>{{Cite|Hey, do you want to fuse Kinstones with me? Well?|Business Scrub|TMC}}</ref> which will clear the spiked vines in front of a tree in the {{Term|TMC|Minish Woods|link}}, allowing {{Term|TMC|Link}} to enter. {{Term|TMC|Castor Wilds}} contains {{Term|TMC|Swiftblade I|link}}'s dojo, and also contains a waterfall, within which lies {{Term|TMC|Scarblade|link}}, another of the {{Term|TMC|Blade Brothers|link}}.
 
In the mid-western section of {{Term|TMC|Castor Wilds}}, there lies a {{Term|TMC|Treasure Chest}} guarded by an {{Term|TMC|Eyegore Statue}} that contains a {{Term|TMC|Kinstone Piece}}. After the {{Term|TMC|Kinstone Piece}} is obtained, two {{Plural|TMC|Rupee Like|link}} will appear. A rock wall in the northeastern section can be dug through after {{Term|TMC|Link}} has obtained the {{Term|TMC|Mole Mitts|link}}. Inside, there are two {{Plural|TMC|Treasure Chest}} containing 50 {{Plural|TMC|Mysterious Shell|link}} and a {{Term|TMC|Kinstone Piece}}.
 
===Minor Enemies===
{{Gallery List|Enemies
|TMC= Blue Mulldozer, Business Scrub, Eyegore Statue, Golden Rope, Like Like, Peahat, Red Rupee Like, Rope, Scissors Beetle, Silver Darknut
}}
 
==Nomenclature==
{{Nomenclature}}
 
==Gallery==
<gallery>
File:TMC Castor Wilds 2.png|The map of {{Term|TMC|Castor Wilds}}
</gallery>
 
{{Ref}}
 
{{MCNav}}
{{Categories
|Swamps
|locations= TMC
}}
curators
690

edits