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Durability: Difference between revisions

From Zelda Wiki, the Zelda encyclopedia
m
→‎Breath of the Wild: uhh, when you use the shield like a sword then it uses durability.
m (→‎Tears of the Kingdom: hitting PG or Gloom Spawn, or performing a jump attack, doesn't matter, durability is disabled from decreasing)
m (→‎Breath of the Wild: uhh, when you use the shield like a sword then it uses durability.)
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In {{BotW}}, all {{Plural|BotW|Weapon|link}}, {{Plural|BotW|Shield|link}}, and {{Plural|BotW|Bow|link}} have a limited number of uses before they shatter. If thrown at an {{Term|BotW|Enemy|link}}, {{Plural|BotW|Weapon}} will break immediately. The last attack performed by a {{Term|BotW|Weapon}} before it breaks will always be a {{Term|BotW|Critical Hit|link}} that deals twice the {{Term|BotW|Weapon}}'s normal damage. If a {{Term|BotW|Weapon}}, {{Term|BotW|Shield}}, or {{Term|BotW|Bow}} has full {{Term|BotW|Durability}}, a sparkle can be seen on the top right of their {{Term|BotW|Inventory|link}} icons. If the {{Term|BotW|Item|link}} has three or less uses left, their icons will flash red, and a message will appear stating that they are badly damaged. The {{Term|BotW|Durability}} of {{Plural|BotW|Weapon}} and {{Plural|BotW|Shield}} is restored when they are inhaled and spat out by {{Plural|TotK|Rock Octorok|link}}.
In {{BotW}}, all {{Plural|BotW|Weapon|link}}, {{Plural|BotW|Shield|link}}, and {{Plural|BotW|Bow|link}} have a limited number of uses before they shatter. If thrown at an {{Term|BotW|Enemy|link}}, {{Plural|BotW|Weapon}} will break immediately. The last attack performed by a {{Term|BotW|Weapon}} before it breaks will always be a {{Term|BotW|Critical Hit|link}} that deals twice the {{Term|BotW|Weapon}}'s normal damage. If a {{Term|BotW|Weapon}}, {{Term|BotW|Shield}}, or {{Term|BotW|Bow}} has full {{Term|BotW|Durability}}, a sparkle can be seen on the top right of their {{Term|BotW|Inventory|link}} icons. If the {{Term|BotW|Item|link}} has three or less uses left, their icons will flash red, and a message will appear stating that they are badly damaged. The {{Term|BotW|Durability}} of {{Plural|BotW|Weapon}} and {{Plural|BotW|Shield}} is restored when they are inhaled and spat out by {{Plural|TotK|Rock Octorok|link}}.


For {{Plural|BotW|Shield}}, {{Term|BotW|Durability}} is lost when struck by an {{Term|BotW|Enemy}} attack and by {{Term|BotW|Shield Surfing|link}} on rough terrain. The latter can be avoided by only {{Term|BotW|Shield Surfing}} on {{Term|BotW|Snow|link}} or {{Term|BotW|Sand|link}}. {{Plural|BotW|Lynel Shield|link}}, {{Plural|BotW|Mighty Lynel Shield|link}}, and {{Plural|BotW|Savage Lynel Shield|link}} also lose {{Term|BotW|Durability}} when {{Term|BotW|Parry|link|display=Parrying}} an attack.
For {{Plural|BotW|Shield}}, {{Term|BotW|Durability}} is lost when struck by an {{Term|BotW|Enemy}} attack and by {{Term|BotW|Shield Surfing|link}} on rough terrain. The latter can be avoided by only {{Term|BotW|Shield Surfing}} on {{Term|BotW|Snow|link}} or {{Term|BotW|Sand|link}}. {{Plural|BotW|Lynel Shield|link}}, {{Plural|BotW|Mighty Lynel Shield|link}}, and {{Plural|BotW|Savage Lynel Shield|link}} also lose {{Term|BotW|Durability}} when {{Term|BotW|Parry|link|display=Parrying}} an enemy.


The {{Term|BotW|Master Sword|link}} will not permanently break, instead losing energy on each hit and having a 10-minute recharge period upon depletion. When the {{Term|BotW|Master Sword}} has three or less uses left, a message appears that states it is low on energy.<ref>{{Cite|The Master Sword is running low on energy.|Game Screen|BotW}}</ref>
The {{Term|BotW|Master Sword|link}} will not permanently break, instead losing energy on each hit and having a 10-minute recharge period upon depletion. When the {{Term|BotW|Master Sword}} has three or less uses left, a message appears that states it is low on energy.<ref>{{Cite|The Master Sword is running low on energy.|Game Screen|BotW}}</ref>
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