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Durability: Difference between revisions

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117 bytes added ,  15 December 2023
m (→‎Breath of the Wild: uhh, when you use the shield like a sword then it uses durability.)
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==={{TotK|-}}===
==={{TotK|-}}===
For the most part, {{Term|TotK|Durability}} is unchanged from {{BotW}}. However, the {{Term|TotK|Fuse|link}} ability can be used to improve the {{Term|TotK|Durability}} of {{Plural|TotK|Weapon|link}}. Activating {{Plural|TotK|Zonai Device}} or hitting any movable {{Term|TotK|Object|link}}, such as a {{Term|TotK|Mine Cart|link}}, that does not take damage or destroy will also consume no {{Term|TotK|Durability}}. {{Term|TotK|Durability}} can be drained by swinging a {{Term|TotK|Weapon}} while {{Term|TotK|Sidon's Power of Water|link}} is active.
For the most part, {{Term|TotK|Durability}} is unchanged from {{BotW}}. However, the {{Term|TotK|Fuse|link}} ability can be used to unlock the "bonus" {{Term|TotK|Durability}} of {{Plural|TotK|Weapon|link}}. Activating {{Plural|TotK|Zonai Device}} or hitting any movable {{Term|TotK|Object|link}}, such as a {{Term|TotK|Mine Cart|link}}, that does not take damage will also consume no {{Term|TotK|Durability}}. {{Term|TotK|Durability}} will still be drained when a {{Term|TotK|Weapon}} generates a projectile that can deal damage to objects or enemies.


If a {{Term|TotK|Shield|link}} has a damaging {{Term|TotK|Object|link}} {{Term|TotK|Fuse|display=Fused}} to it, such as something sharp, {{Term|TotK|Durability}} will decrease when {{Term|TotK|Link|link}} {{Plural|TotK|Parry|link}} an {{Term|TotK|Enemy|link}}, much like a {{Term|TotK|Lynel Shield|link}}. {{Plural|TotK|Zonai Device}} such as {{Plural|TotK|Rocket|link}} and {{Plural|TotK|Cannon|link}} are also able to lower {{Term|TotK|Durability}}.
If a {{Term|TotK|Shield|link}} has a damaging {{Term|TotK|Object|link}} {{Term|TotK|Fuse|display=Fused}} to it, such as something sharp, {{Term|TotK|Durability}} will decrease when {{Term|TotK|Link|link}} {{Plural|TotK|Parry|link}} an {{Term|TotK|Enemy|link}} to deal damage to it, much like a {{Term|TotK|Lynel Shield|link}}. {{Plural|TotK|Zonai Device}} such as {{Plural|TotK|Rocket|link}} and {{Plural|TotK|Cannon|link}} are also able to lower {{Term|TotK|Durability}}.


The {{Term|TotK|Master Sword|link}} does not lose {{Term|TotK|Durability}} when used in the vicinity of {{Term|TotK|Gloom Spawn|link}} or {{Term|TotK|Phantom Ganon|link}}, no matter what is being hit by the Master Sword. This applies even if it is {{Term|TotK|Fuse|display=Fused}} with projectile-shooting {{Plural|TotK|Object|link}}, such as a {{Term|TotK|Cannon|link}}. As a result of this, if the Master Sword has only one {{Term|TotK|Durability}} point left, a {{Term|TotK|Critical Hit|link}} can be performed on each strike. During the fight against {{Term|TotK|Demon King Ganondorf|link}}, the {{Term|TotK|Master Sword}}'s {{Term|TotK|Durability}} is set to and will remain at its maximum value.  
The {{Term|TotK|Master Sword|link}} does not lose {{Term|TotK|Durability}} when used in the vicinity of {{Term|TotK|Phantom Ganon|link}}, {{Term|TotK|Demon King Ganondorf|link}}, or the {{Term|TotK|Demon Dragon|link}}, no matter what is being hit by the {{Term|TotK|Master Sword|link}}. This applies even if it is {{Term|TotK|Fuse|display=Fused}} with projectile-shooting {{Plural|TotK|Object|link}}, such as a {{Term|TotK|Cannon|link}}. As a result of this, if the {{Term|TotK|Master Sword|link}} has only one {{Term|TotK|Durability}} point left, a {{Term|TotK|Critical Hit|link}} can be performed on each strike. During the fight against {{Term|TotK|Demon King Ganondorf|link}}, the {{Term|TotK|Master Sword}}'s "base" {{Term|TotK|Durability}} is set to and will remain at its maximum value.  


==Nomenclature==
==Nomenclature==
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